So you get the option to start as a girl, but despite that, there's no having sex as a girl, nor any lesbian scenes of any kind. So you only get scenes when the player character becomes a man... At which point I have to ask what the point of including the female protagonist was?
I'm not against transformation in games, it just seems odd to have an option to start as a woman, but not include any sex scenes of any kind for that woman. Especially when it says it's a slow transformation.
I made this particular game as a request from someone online. I presume he is FTM transgender, but I don't know for certain. The request specifically included a) no changing the main character to female and b) slow transformation. Most transmen, I assume, would not be interested in exploring sex scenes while female, so I left out that possibility. Anyway, that's the reason why you're not seeing another path through the game. It certainly wouldn't be
impossible to write paths to include always-female and male-to-female, but those are not what I was challenged to make.
That's why I chose the Old West, actually. It was to accentuate the idea of FTM transformation, where the player becomes progressively more masculine; I felt it was best to set the game in a world where gender roles were much more pronounced. (Not much fun having a FTM game where you're a skinny hipster barista.) An always-female path in this setting would be more limiting, unless we threw realism out the window and allowed the player to be a supernatural combination of She-Hulk and Annie Oakley, an 1890s girl with a 21st century feminist go-get-'em attitude. Again, not impossible, but it sort of defies why I chose the Old West setting in the first place.
There's no porn images or anything. Looks like a few bits of UI chrome like arrow hands and a paper background.
This game was also designed as part of a contest, where the winner would get images created for the game. I didn't see any point in spending any development time on pictures, other than the little arrow hands (which I drew myself).
On the other hand, I don't think the contest is a going concern at this point, so if somebody else wants to figure out a way to make period-appropriate pictures (drawn, rendered, or otherwise) then I'm okay with that. Adding a female-only path would be a considerable amount of work equal to writing a whole new game — a ton of writing, all new sex scenes, a lot of new coding, and designing a whole new set of obstacles, objectives, and inventory. The existing code would have to be rebuilt. (A lot of the game logic forbids "manly" actions while you are female to prevent the player from making any unwarranted progress; and some of the manly text wrongly presumes that if you got that far, you're already male, a presumption that would fall apart if a female path were added. Adding an always-female or a male-to-female path would be pretty buggy for a while, I fear.)
So what you're telling me is this is a game where you end up as a manly man regardless of choice?
This is an impossibility.
Transformation games have like a 99.99% chance of you turning into a female or sissy. I can't believe my eyes.
You better darn tootin' believe it, pardner, 'cos I only jest went and done it.
Haven't played it yet, but I bet it matches the silliness of most other transformation games in that your original gender doesn't really matter to the story.
Matter to the story? Well, no; but the game never forgets whether you started as male or as FTM. I try to adjust the text based on the player's options to keep the reactions consistent. In actuality, it's the male-only path which is the afterthought. I spend a lot less time thinking about how to build that part.