Studio Kami

Member
Game Developer
May 23, 2017
314
932
screenshot0023.jpg

Introduction

Hello! I’ve been hard at work on my new game for a while now. I’ve spent nearly two years honing my game development skills, and finally I have the chance to put everything I’ve learned into this project.

Game Overview
  • Genre: Story-focused point-and-click, open-world adventure
  • Art Pipeline: I use Real Porn assets for visuals. Once the code is rock-solid, I can reuse this project as a template for my next 3D title—no coding headaches there. All scenes are edited in Photoshop and filled in with AI where needed.
Core Focus: Immersion & Fun

My priority is immersion and entertaining gameplay. You’ll experience realistic life mechanics without a grindy slog. I believe I’ve struck the right balance between story, fun, and progression.

Story & Mechanics

You play as a new hire at a company and follow their adventurous journey. Core systems include:
  • Dating Sim Mechanics
  • Dynamic Locations
  • Fully Functional In-Game Instagram & OnlyFans
  • Location-Based Tinder (move around to discover different characters)
Character Interactions & Routes
Interact with numerous characters—pursue romantic paths, corrupt them in other ways, or mix it up however you like. You’ll also travel internationally on business visits, join sexy model photo shoots, and dive into culture-specific adventures in each country.

Optional NTR & Fetish Content
  • NTR is fully optional and can be toggled on or off.
  • The game will include a variety of fetishes, just like my previous title.

Hentai Cards & Stat Boosts
Scattered throughout the world are collectible Hentai Cards—2D art of the game’s characters. Each card grants a permanent stat bonus (e.g., Strength +1).

Major Character Arcs
  • For example, in Japan(or other countries), you might meet someone special and even marry them, unlocking unique endings.
  • Your company’s CEO is your first love, who once broke your heart. Your ex also works there, so your choices determine whether you climb the corporate ladder, rekindle romance, or take darker paths.


I also share free progress updates on Patreon and Boosty—feel free to follow along there as well!






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Last edited:

fliber1994

New Member
Dec 2, 2017
2
0
I'm working on a demo. It's not ready to play yet. When it's ready I'll release a free version here
It's as if you read my thoughts and did, and started doing, what was in my head.....only I have a question in my head....how is that??! Please tell me, where did you hone your skills? Where did you study?
 

Furmilk

Active Member
Nov 27, 2019
787
655
Whelp, ya posted the pregnancy tag so you shoulda known we'd come crawling outta the breeding pits with that one question that's always asked (though modified for an in-development project): what's the pregnancy content going to be? Ending or mechanical?
 

Studio Kami

Member
Game Developer
May 23, 2017
314
932
It's as if you read my thoughts and did, and started doing, what was in my head.....only I have a question in my head....how is that??! Please tell me, where did you hone your skills? Where did you study?
I don’t know if this is a serious question or not, but I’ve been learning Python for a while and writing and testing games and systems in Godot Engine and Ren’Py. I taught myself through courses on sites like YouTube and Udemy. I also graduated from a Game Design program. I plan to keep improving myself and producing even better work. I have my own AI image‐generation models that I trained, and I’ve been working with AI for quite some time. I’ve reached a professional level in Adobe programs; especially Photoshop and Premiere Pro. I’m capable of creating my own assets in 3D applications like Blender, Mixamo, and Daz3D. I learned all of this online, if that’s what you wanted to know?

Whelp, ya posted the pregnancy tag so you shoulda known we'd come crawling outta the breeding pits with that one question that's always asked (though modified for an in-development project): what's the pregnancy content going to be? Ending or mechanical?
I’m leaning toward a fully integrated mechanic rather than a simple ending. In my last project I cobbled together an ending using AI and Photoshop, but for this game I want to build something deeper, more interactive, and polished
 
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