One of the problems I've been having with my renders is for animations or series of renders where I want the camera position/angle/zoom to remain exactly the same for every shot but still need to adjust poses/positioning for the actors in the scene. I typically need to move my view around, zoom in and out, etc while doing that so I can see what I'm doing but then I lose my camera position. I've tried creating a camera when I get to exactly the view I want to render from but it always puts the camera at the zero position instead.
I want to be able to move the view around for that camera, zoom in/out/etc until the scene looks just the way I want, then save the scene. Then I want to be able to load that scene, center on that camera and have the view be exactly the same as when I was rendering before I exited. Same goes for after I move my view around to tweak posing positions.
None of the tutorials I've seen so far show me how to do that but there must be an easier way than loading up one of my renders and trying to guess what position to put myself in so that the perspective is "about" the same. For a series of still shots it's ok if it's only close but for an animation it really needs to be exact.
I want to be able to move the view around for that camera, zoom in/out/etc until the scene looks just the way I want, then save the scene. Then I want to be able to load that scene, center on that camera and have the view be exactly the same as when I was rendering before I exited. Same goes for after I move my view around to tweak posing positions.
None of the tutorials I've seen so far show me how to do that but there must be an easier way than loading up one of my renders and trying to guess what position to put myself in so that the perspective is "about" the same. For a series of still shots it's ok if it's only close but for an animation it really needs to be exact.