bwtww

Newbie
Jul 13, 2023
83
24
Another question came up. How does the level of camp depravity rise and what does it affect?
 

no_name_742

Active Member
Aug 9, 2017
905
817
Visit your side room in your cabin and put the presents underneath the Christmas tree.


I've had people reporting that they couldn't find the statues. They should be all over the camp. Do you not see them here for example?
As for the Slut-Shaming-Santa he's been a character in every single one of my games (Orange Trainer, Paprika Trainer and Camp Mourning Wood). He's mostly a joke character that shows up during Christmas events.

By the way, a patch for the game is in the works and will probably release later today. If you run into any bugs, let me know and I'll try to have them fixed as well.
do not see any of the santa statues. ill wait for the patch before trying again. also other issue, the quest were overlapping in the journal
 

Exiscoming

Member
Game Developer
Jun 2, 2018
415
496
I've received numberous reports of people saying they couldn't find the little santa statues. Can anyone share their save file with me? It would help me a lot in tracking down the issue.
 

lokoki1

Newbie
Apr 10, 2022
96
76
I've received numberous reports of people saying they couldn't find the little santa statues. Can anyone share their save file with me? It would help me a lot in tracking down the issue.
it's supposed to start every christmas? or one time thing per save?
 

Exiscoming

Member
Game Developer
Jun 2, 2018
415
496
Here you go
Thank you. I checked it out and it's probably caused by the Christmas quest having been completed last year.
It'll be fixed in the next update, of course the Christmas event will be over by then. If you still want to do the event you can:

1. Open the developer menu by pressing Shift+O
2. Type in:

jump q998

3. Press enter. This should jump you to the next part of the quest.

Alternatively you can wait for the next update where I'll put in a feature to activate the Christmas / Halloween events on demand.

when will be next update
Near the end of February.
 

nzn

Member
Aug 9, 2019
401
238
tried a bit. first impressions:
game seems incredibly clunky.
a lot of standard ren'py engine controls are not implemented for some reason.
there seems to be no point in giving gifts.
 

Exiscoming

Member
Game Developer
Jun 2, 2018
415
496
*/// Feedback \\\*

With version 0.0.14.2 leaking I figured this might be a good time to ask you all for feedback. Development on CMW has been going well, but I recently heard someone mention that the game still feels very early in development. How would you rate the current state of the game? And I'm particularly interested in the following points:
  • Clarity (do you know where to go / what to do?)
  • UI / UX (is the user interface easy to use / does it do what you think it should do?)
  • Polish (does the game feel polished / professional to you?)
  • Bugs (have you ran into any bugs?)
Besides that I would also love to hear any suggestions you may have for the game.
 
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pupitti

Member
Nov 20, 2023
102
104
*/// Feedback \\\*

With version 0.0.14.2 leaking I figured this might be a good time to ask you all for feedback. Development on CMW has been going well, but I recently heard someone mention that the game still feels very early in development. How would you rate the current state of the game? And I'm particularly interested in the following points:
  • Clarity (do you know where to go / what to do?)
  • UI / UX (is the user interface easy to use / does it do what you think it should do?)
  • Polish (does the game feel polished / professional to you?)
  • Bugs (have you ran into any bugs?)
Besides that I would also love to hear any suggestions you may have for the game.
Since the WAR thing started several updates ago, I cant even remember what it is or why its happening. The UI is good, but please let us go to the menu with the right click as well as with the ESC, its the only game I know that doesnt let you go with the right click, and IIRC in the firsts updates you could do it. The game looks and feels great, but sometimes you dont know if you can continue with the girls individual path of working with them. Also some quest descriptions are difficult to understand where and when to go. It would be great to have like a girls tracker to know where to find the girls. The recent bugs are regarding characters without hair of clothes while talking to them, but I havents seen any regarding quests or so. Also, the quest screen is a bit strange, bcs sometimes you see ones that have been completed but that it gives you a task to do to continue the quest, and also there is a big margin between some of them when you want to click them that doesnt make much sense
 
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skyrfen

Ultimate Torrent Dude
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Jun 13, 2021
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CampMourningWood-0.0.14.2
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dziugas1959

Newbie
May 16, 2019
27
36
*/// Feedback \\\*

With version 0.0.14.2 leaking I figured this might be a good time to ask you all for feedback. Development on CMW has been going well, but I recently heard someone mention that the game still feels very early in development. How would you rate the current state of the game? And I'm particularly interested in the following points:
  • Clarity (do you know where to go / what to do?)
  • UI / UX (is the user interface easy to use / does it do what you think it should do?)
  • Polish (does the game feel polished / professional to you?)
  • Bugs (have you ran into any bugs?)
Besides that I would also love to hear any suggestions you may have for the game.
So point by point:

* Sometimes very much yes, other times, you almost need a guide (like view the telescope on a specific day in a morning, you're just going to waste time checking every calendar day or how many presents do I have to get exactly and what to do with them?), a very big problem is that a new quest from one version to the next needs for you to recheck every other function, that was not there, for example the arrivals, which are still not here, but in some mission, you need to interact with them, stuff like that (a lot of rechecking).
* A big problem is most likely how tedious a lot of stuff is, like catching the ghosts/spirits for a chance to get the photo or very infuriating crafting, as it should have a „quick craft“ feature, a.k.a click to add or select a potion and have an „auto add“ button.
* No, too much jank.
* A lot, most of which are with „Ren-py“ errors in some scenes, which may or may not be fixed. A lot UI/UX bugs, including, but not limited to:
- The fairy stand to exit, the button just repeats what you have collected.
- This: 1736891731606.png
- Clothing sticking even when removed or changed.
- This: 1736891909310.png
- The infinite pages (backpack and shop): 1736891956646.png
and more.

A simple suggestion would be to drop the clothing codes or make them not necessary to acquire the outfits in game, either add them to the shop or make them available under the „gold dubloon“.
 
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baaaaahhhhg

New Member
Jul 20, 2017
14
31
*/// Feedback \\\*

With version 0.0.14.2 leaking I figured this might be a good time to ask you all for feedback. Development on CMW has been going well, but I recently heard someone mention that the game still feels very early in development. How would you rate the current state of the game? And I'm particularly interested in the following points:
  • Clarity (do you know where to go / what to do?)
  • UI / UX (is the user interface easy to use / does it do what you think it should do?)
  • Polish (does the game feel polished / professional to you?)
  • Bugs (have you ran into any bugs?)
Besides that I would also love to hear any suggestions you may have for the game.
I haven't yet played / experience the update since 0.0.14.2 (last played 0.0.14.1), so take my feedback with an even healthier grain of salt than you'd normally give to any feedback anyways :D

Firstly - I want to start by saying that I _really_ enjoy the game. This is one of the games that I most look forward to updates on. So while this feedback will by it's nature contain some negative items, overall I really enjoy the game as a whole and am looking forward to it's progression.

With regards to level of development - at least my impression is that story-wise you are a fair bit into it, perhaps getting close to either the ending or else the last chapter, depending on if you have a phase after the final individual is cleansed. Most game-devs I know tend to save things such as detailed polish, etc., towards the very end, so honestly I'm not expecting a super polished experience right now.

To your questions:

1. Clarity (do you know where to go / what to do?):

Most of the time yes. There are a couple of optional times where it was a bit difficult to determine.

Example 1: The "Laundry Day" photograph, along with the evening photograph (whichever day that was), are two notable examples. Laundry day occurs during a single loop in the game if memory serves me right; it does not show up on the calendar and isn't ever really mentioned again. So the hint provided wasn't something I was able to use, because by the point I was trying to complete the photo album it was way past when laundry day had occurred and I had no in-game way to look that day up.

Example 2: The fairies. I'm going off memory, but I think I'm missing a single fairy in my save. I have no idea where the fairy would be, there is no hinting system that can point me towards what section of the map it would be, I don't know if they only show up at certain times of the day, and finally... I don't actually know the point of collecting them. My assumption is it's just a fun little thing to collect... but I don't think the game ever actually confirms that.

2. UI / UX (is the user interface easy to use / does it do what you think it should do?):

Most of the time yes as well! Some specific examples of things that are non-intuitive to me.

Example 1: Time travel was unintuitive to me the first time. Perhaps this was just due to having an older save, but my experience was that the icon on the calendar just... appeared. I didn't realize it was related to the time travel mechanic, so I was looking for a different button. So I clicked on it, trying to figure out what it was. If memory serves me right, I then didn't follow that up by clicking on a day (because I didn't realize it was time travel), and it ended up causing the script error page to pop up!

Example 2: Navigation at night. This is something that becomes relevant when you are checking the telescope to complete your photo album. In the day, you can use the map to quick teleport to the telescope to try and grab the photo... for the night one, you have to navigate there manually. Given that you don't know what day the photo is on, that means you basically have to check every day by navigating through 6+ clicks per day, which really slows it down. I eventually just looked up which day to time travel to instead of figuring it out in-game because it was too much effort to brute-force (and to be honest, the fact that I was brute-forcing it initially probably implies I wasn't seeing the hinting).

3. Polish (does the game feel polished / professional to you?):

Professional, yes, polished... somewheres in the middle.

Some of the polish is just that the game literally isn't finished yet. Simple example: There is a photo hint in the album talking about penelope at the glory hole, but that hasn't been added yet. There are a lot of areas of the game that imply more customization is coming, but is currently mostly empty (example: the clothing selection for the main character. Off memory - I think there were something like 9 slots for appearance changes, but only 1 or 2 are in use currently).

There are some other very minor bits of polish are things that _could_ be updated now, but I'd normally see them saved until the game is mostly story-complete and things are entering the later stages of development.

Example 1: The navigation at night comment from the UI/UX section.
Example 2: Rare Monster photographs - it'd be nice if the game made it more likely to experience the rare monsters you don't already have a photo of
Example 3: Potion usage - not all of the potions are usable in all of the situations you'd expect it to. An example would be the potion increasing your cum output. If memory serves me right, it gets used once and then basically never again, whereas it'd make sense for it to maybe add some bit of flavour text to most of the scenes (even if it doesn't change the pictures, CG's, etc).

1. Bugs (have you ran into any bugs?):

Yes, but not anything game breaking.

I did run into the santa bug that was being discussed above, but my save is also old enough where I did the santa quest last year, so that's the likely culprit.

I mentioned the time travel bug up above, but that was very much a "Doctor! It hurts when I do X! (Doctor) Well don't do X then" situation.

The only other one I remember off the top of my head was the counselors christmas outfit showing up as a "?" even after it was unlocked. In my game, if I click on the "?", she'll put on the outfit, but it still doesn't show up in the outfit selection screen.

EDIT: clarified the last sentence
 

Korr

Member
Jun 28, 2017
164
124
*/// Feedback \\\*

With version 0.0.14.2 leaking I figured this might be a good time to ask you all for feedback. Development on CMW has been going well, but I recently heard someone mention that the game still feels very early in development. How would you rate the current state of the game? And I'm particularly interested in the following points:
  • Clarity (do you know where to go / what to do?)
  • UI / UX (is the user interface easy to use / does it do what you think it should do?)
  • Polish (does the game feel polished / professional to you?)
  • Bugs (have you ran into any bugs?)
Besides that I would also love to hear any suggestions you may have for the game.
-Not sure if this is intended, but my impression is that when the characters speak to you about "the quests", every now and then their speech isn´t very clear as if they themselves aren´t really sure about what they are talking. The Quest log in your diary, however, is very clear about what you need to do.
-No problems with the UI itself. However, the numbers of hearts for each girl doesn´t give you info about what kind of favors she will accept freely; perhaps a tooltip?
-Well, the game is incomplete, and it shows at certain points. For example, when you work with a girl, the option to do extra work and earn extra tokens seems placeholdery for me. Other than that, I'd say it is OK.
-Not sure if it is a bug, but in my game (I have used the same save file for the least 4 updates, possibly more, so it might be something in my end), there is ALWAYS a monster to be cleansed at the camp center. Drowning in tokens due to that.

As for suggestions, whenever I see Kate, I get the feeling that her content is not complete yet. Yes, she has a quest, but after you finish that and have your non-repeatable sex scenes, she might as well not exist anymore. No favor, no more interaction save for Garbage Day.

Now, of course a Councilor would have zero reasons to have sex with the MC for Tokens. However, as we see in Kate's quest, she (and presumably the other Councilors, too) is very horny due to the fact that there are no men in the camp. Therefore, 2 systems could be implemented:

1- Councilors orders: every now and then, one of councilors would drag you for some work: Do it right, and you earn some favor with said councilor (do wrong, get some sort of penalty). Reach a certain treshold, she would trust you enough to have sex with you and NOT be ratted out)

2- Nocturnal escapades: Since the Councilors can´t be seen "fraternizing" with the MC, he would need to sneak at night and go to their quarters, once there, the sex would have to be silent enought not to alert the other councilors/campers (perhaps a minigame?).

Well, thats all I have for now. Keep up the good work, and good luck.
 
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4.20 star(s) 26 Votes