Can i have your advice?

Apr 30, 2020
61
118
174
I just want to make a game and have been learning ren-py, i started of with daz3d but that's another level of complexity. I don't know how to make animations you need to learn about lighting , positioning and a whole lot of settings to tweak and twiddle just to get the scene set up. So i thought about going 2D, Ive spent the last 2 days learning about comfyUI to generate the images much faster but i still have no idea how to make them NSFW or how to animate them. Its just so complicated does anyone have any advice I'm beginning to feel very lost.

I just want to make a game, one where it has choice and consequence, doesn't involve going clothes shopping, then yoga etc
 
  • Like
Reactions: entovx15

olaf_yaddax

Member
Oct 18, 2025
438
533
93
When it comes to game development, I don’t think there’s an “easy” way. There are hard methods and less hard ones. Although developing a game with AI is often considered laziness by many, this approach has its own challenges as well. Just find the method that suits you best and stick with it. This isn’t a skill you can learn in just a few days.
 
Apr 30, 2020
61
118
174
When it comes to game development, I don’t think there’s an “easy” way. There are hard methods and less hard ones. Although developing a game with AI is often considered laziness by many, this approach has its own challenges as well. Just find the method that suits you best and stick with it. This isn’t a skill you can learn in just a few days.
I assume 3d renders the preferred choice then...
 
  • Like
Reactions: olaf_yaddax

eevkyi

Member
Aug 14, 2025
224
239
63
I understand your eagerness to bring your ideas to life as soon as possible, but take your time to experiment and learn. Create prototypes, develop small functionalities, generate assets in different ways, and, most importantly, define a workflow that will allow you to create a game from start to finish. With persistence and time, you will master everything you need to create your project.
 
Apr 30, 2020
61
118
174
I understand your eagerness to bring your ideas to life as soon as possible, but take your time to experiment and learn. Create prototypes, develop small functionalities, generate assets in different ways, and, most importantly, define a workflow that will allow you to create a game from start to finish. With persistence and time, you will master everything you need to create your project.
thank you for this, too many times do i see really good games get abandoned, or you play through the same tropes or the game has feature creep and ends up being an utter mess. I have the outline of a story it has a start a middle and an end i just need to bring it to life. I might switch back to 3d, yes it will take longer but i already know quite a bit of daz, and i'm sure animations can't be that hard to figure out.
 
  • Like
Reactions: eevkyi

olaf_yaddax

Member
Oct 18, 2025
438
533
93
Given his stated issues with daz, going to those isn't going to help. They don't function any differently in those aspects.
Illusion tools are easier than Daz3D in many ways. Commander Hawk says that he can’t do animation, but Honey Select and Koikatsu come with dozens of default animations. Similarly, there are many lights he can manually adjust. Of course, I’m not claiming that HS or Koi are simple, but compared to Daz3D, they involve less difficulty.
 
  • Like
Reactions: Commander Hawk

jonnyl8r

Newbie
Jun 3, 2018
22
14
90
i went blad trying to work with Daz3D so i went with VaM. I found having the physics made it easier but it limits the characters on screen.
 
  • Like
Reactions: Commander Hawk

HotBamboo

Newbie
Donor
Jul 2, 2025
78
44
18
Wow, good luck with your project.
I'm also planning to make a game using Daz3d, but unfortunately, I'll have to learn from scratch.
I've already made a VN game before with a 2D anime art style, so I'm having a bit of a hard time learning Daz3d.
Perhaps Daz3d's strength lies in character builds.
Make sure your character has a plump body. Especially for MILF characters.
 
  • Like
Reactions: Commander Hawk
Apr 30, 2020
61
118
174
Wow, good luck with your project.
I'm also planning to make a game using Daz3d, but unfortunately, I'll have to learn from scratch.
I've already made a VN game before with a 2D anime art style, so I'm having a bit of a hard time learning Daz3d.
Perhaps Daz3d's strength lies in character builds.
Make sure your character has a plump body. Especially for MILF characters.
yeah i agree a MILF needs to look like a MILF i can't get onboard with a character who's supposed to have had kids yet look like they are 20yr old with a perfect figure. My dilemma now is ive made a few renders for the start but ive used gen 8 models and thinking maybe i should have gone with gen 9. Best of luck to you with your game i recommend watching Rauko on youtube. He has some great beginner guides
 

fromplutoguy

New Member
Game Developer
Aug 26, 2025
10
18
3
I’ve never tried animation in DAZ3D. I’m working with Illusion’s tools (StudioNEO V2) and it’s not exactly easy either. One of the biggest challenges is the lack of good video tutorials — there just isn’t much proper guidance out there.
 
  • Like
Reactions: Commander Hawk

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,792
10,921
921
I’ve never tried animation in DAZ3D. I’m working with Illusion’s tools (StudioNEO V2) and it’s not exactly easy either. One of the biggest challenges is the lack of good video tutorials — there just isn’t much proper guidance out there.
DAZ is definitely harder in the animation department. Illusions stuff is harder when it comes to lighting/shadows.
 
  • Like
Reactions: Commander Hawk

woody554

Well-Known Member
Jan 20, 2018
1,713
2,194
443
animating in daz is pretty terrible. you can get some results with anything if you already know animation, but doing it in daz is like running blind in a forest while someone keeps throwing chairs at your legs. a much better option is using blender, but unfortunately that requires about 100x more stuff to learn before you even get to character animating.

I would advice against animations in your first game, unless you really REALLY want to make animation. just get all the other stuff down first, and leave animation for the next game.

still image renders, renpy choice menus and writing dialogue directly in renpy script file. anything more will get you in trouble you can't handle yet, and honestly won't even be worth the extra work.

gen3 vs gen8 vs gen9: what you're really choosing between are the genitals and clothes you're using, the character differences are kinda insignificant. gen8 has the worst pussy, but it's also the one you've seen the most. so if you're fine with what you've seen the point is moot. gen3 has the best pussy, but it's not really that important. 99% of your game's vibe will come from the situations you create, not from any detail.

gen3 has the most trouble with bending legs all the way up (like ankles behind ears), but then again gen8 and gen9 are only slightly less shit at that. once again the REAL choice is going blender, but the amount of learning curve is huge for a beginner.

one additional problem gen8 has is they all kinda look the same, very 'gen8-ish'. but again it's kinda irrelevant if you're fine with what you've seen already.

so in the end it doesn't matter too much which genesis you choose. the new ones have less polygons but slightly better (but still failed) topology, but once again it matters very little in practice.

for thicc milfs, 'voluptuous' slider is your friend, as is 'jaw curve' for giving that 30-40-ish round adult chin look. wrinkles rarely work out well, use as little as you can. unless you want a character looking 70yo.

but all things considered, I think you'll get most out of daz with the least amount of learning curve. unless you can draw. but if you could you wouldn't be here asking, right? daz feels daunting at first, but it's not that complicated after you've used it for a while. you'll only be using like 5% of its capabilities.

it'll always be kinda klunky and buggy and shit, and the people making it don't have the skills to fix it (so don't expect improvement), but once you find your own ways of using it you'll probably be more productive than with anything else.just start using it and you'll figure it out. we all did.

oh, one last and important thing: the choice of platform WILL decide who plays your game. renpy + daz is probably the most widely accepted one. RPGmaker or koikatsu etc will lose a lot of audience, but then again some people won't touch renpy VNs or daz games with a 10ft pole and so on.
 
Apr 30, 2020
61
118
174
Thank you so much for this, it's brilliant advice. I guess i could do the cheese animation effect by putting 4 or 5 renders together to give the impression of movement. And you have given me the confidence to stick with 8 rather than reworking what i've already made
 
  • Like
Reactions: woody554