in_my_process
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- May 11, 2024
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In (cat)phish, you're an aspiring social engineer with a specific talent: tricking young, naive guys into exposing themselves.
After identifying a promising target, you assume a convincing cover (a friend of a friend, a fake recruiter, maybe a therapist from BetterHelp) and from there you use authority, charm, pressure or promises to steer the interaction toward the desirable outcome.
As your confidence (and reputation) grows, you will find yourself going after more challenging targets that could get you access to situations and authority you never thought possible.
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This is an experimental AI game in the early stages of development. My goal is to add stakes and challenge to LLM interactions. There's very little content currently & lots of bugs.
If you still tried it, please let me know what you thought. I have a lot of ideas for content but I'm aware this is a strange, niche concept so I want to see if it works before I commit more fully.
Only one character is playable right now (Noah), but I will update with more soon.