- Jun 25, 2023
- 10
- 16
IGNORE THE ART. I'm focusing on the gameplay and design now.
I'm working on a Turn-Based Combat system for my game. The system is designed to be fast-paced, character and enemies taking just a second to make a move, there might be a little bit of strategy involved, but not too much. I started making game with chibi battlers in mind, but then realized it's too much work, made cards... and got stuck on layout decision.
I've started with RPG-esque layout, feels more dynamic, interesting, but less readable.
Maybe with cards, a more traditional horizontal rows layout makes more sense? It's clear and readable, but feels kinda bland.
I'm working on a Turn-Based Combat system for my game. The system is designed to be fast-paced, character and enemies taking just a second to make a move, there might be a little bit of strategy involved, but not too much. I started making game with chibi battlers in mind, but then realized it's too much work, made cards... and got stuck on layout decision.
I've started with RPG-esque layout, feels more dynamic, interesting, but less readable.
![2023-12-13 11_22_15-Greenshot.png 2023-12-13 11_22_15-Greenshot.png](https://attachments.f95zone.to/2023/12/thumb/3193174_2023-12-13_11_22_15-Greenshot.png)
Maybe with cards, a more traditional horizontal rows layout makes more sense? It's clear and readable, but feels kinda bland.
![2023-12-13 10_32_42-Greenshot.png 2023-12-13 10_32_42-Greenshot.png](https://attachments.f95zone.to/2023/12/thumb/3193176_2023-12-13_10_32_42-Greenshot.png)