Having played this game both on VR and desktop, I want to really say this is the best VR for these types of games. But are the reasons why its not a 5 star (most of these are personal gripes)
1. Positioning both characters and objects is so clunky to me. In desktop mode, I think there should be positioning points on joints like elbows, knees and shoulders. Moving the limbs from just the hand or feet often does not work that well. In VR, rotating the limbs at some points feels like screwing a screw past its max torque.
2. This is something I've seen with a similar VR game that this game promotes (The Villain Simulator) but the toys seem to be more akin to gummy worms than dildos. They are so wiggly that they don't seem to want to enter the intended hole I'm trying to stuff it in. If these toys, namely the penetrator (the piston with a dildo) were more stiff, It would be better.
3. I don't really get the point of Giant Mode on toys. It seems Giant Mode seems to work well when the character is also Giant mode. If not, Giant mode doesn't really work well with toys because as soon as the toy is only a smidge bigger than the regular max, the toy refuses to enter. The way to get past this is to insert the toy at a size it will fit, and THEN increase the size while the toy is inside. But as soon as the toy gets even a bit bigger than that, the toy phases out of the body. I get that big toys often do not fit in most, but if Siswet can do it, then these fictional characters can too.
What I would like to see in the future:
- Modding in some capacity. It would address the following things I would like to see which are:
- more clothing options
- more accessories like a blindfold, ring gags, etc.
- More toys like a vibe wand, nipple clamps,
Other than that, this game is actually pretty good. The characters are hot, can be customized, the voices are cute, the environments are great. The recent addition of importing 3d models into the game is a great touch (but I hope we can import toys the same way too). Right now, it is a tie between if I prefer the desktop or VR version, but I am leaning towards the desktop version now.
I hope to see where this game goes. It's promising.
1. Positioning both characters and objects is so clunky to me. In desktop mode, I think there should be positioning points on joints like elbows, knees and shoulders. Moving the limbs from just the hand or feet often does not work that well. In VR, rotating the limbs at some points feels like screwing a screw past its max torque.
2. This is something I've seen with a similar VR game that this game promotes (The Villain Simulator) but the toys seem to be more akin to gummy worms than dildos. They are so wiggly that they don't seem to want to enter the intended hole I'm trying to stuff it in. If these toys, namely the penetrator (the piston with a dildo) were more stiff, It would be better.
3. I don't really get the point of Giant Mode on toys. It seems Giant Mode seems to work well when the character is also Giant mode. If not, Giant mode doesn't really work well with toys because as soon as the toy is only a smidge bigger than the regular max, the toy refuses to enter. The way to get past this is to insert the toy at a size it will fit, and THEN increase the size while the toy is inside. But as soon as the toy gets even a bit bigger than that, the toy phases out of the body. I get that big toys often do not fit in most, but if Siswet can do it, then these fictional characters can too.
What I would like to see in the future:
- Modding in some capacity. It would address the following things I would like to see which are:
- more clothing options
- more accessories like a blindfold, ring gags, etc.
- More toys like a vibe wand, nipple clamps,
Other than that, this game is actually pretty good. The characters are hot, can be customized, the voices are cute, the environments are great. The recent addition of importing 3d models into the game is a great touch (but I hope we can import toys the same way too). Right now, it is a tie between if I prefer the desktop or VR version, but I am leaning towards the desktop version now.
I hope to see where this game goes. It's promising.