RPGM - Completed - Captive Alstroemeria [v2.1] [circle-tekua]

  1. 4.00 star(s)

    Das Ras

    I've played this game multiple times, and had a lot of fun with it, but less fun than the previous game from circle-tekua, Lilith in Nightmare. All of the usual positives are here in Captive Alstroemeria. Animated H-scenes, lots of succubi trying to drain your cum, and a story that isn't overtly overbearing and gets you to the action quick enough.

    The game presents the first half of itself as a puzzle game. Avoiding the succubi and finding items in the mansion is fun and interesting, mainly because of how much flavor text and how many free items are hidden in almost every object. That being said, the second half of the game is your typical succubus H-battler, which has a heavy reliance not just on player knowledge of how to fight them with the right skills and equipment, but also on having enough levels in order to reasonably beat them.

    This is where Captive Alstroemeria loses a star for me. There are multiple endings to the game, and the majority of them are after or in the middle of this second half of the game, where levels suddenly become important. Whenever you get an ending, the game restarts you back to level 1 and removes your key items, which creates a sense of frustration because grinding levels in Captive Alstroemeria is not as fun nor as rewarding as it was in Lilith in Nightmare. Similarly, the mansion's key-finding puzzles and minigames become a chore by the second, third, maybe even fourth time you do them. There's a large lack of weapon diversity in this game for puzzle-solving reasons, and it wouldn't be much of a problem if the game either didn't have this swap in gameplay style midway through, OR, if the game just didn't rob you of all your levels every time you wanted to run through it again.

    You really don't have to get all the endings, I personally am just a psychopath who wants to do so for many of the games that I play. The ideal way to play is to collect every single hidden diary entry before fighting the "final boss", and then finishing with the rest of the content that the game unlocks for you as a reward for getting the diary entries. I think that most players probably aren't focused on the diary entries much at all until they hit an ending though, and then they realize "Oh fuck, I missed one and now I need to replay the game from level one!" This singular problem is what makes Captive Alstroemeria, to me, less enjoyable than the previous circle-tekua game.

    Despite my bitching, I still think the game is significantly more enjoyable than the majority of the rpgmaker slop scene collectors on this site. I would recommend everyone give this game a go (on the male character for the most content). I would also not fault anybody for dropping the game midway through, out of either boredom or frustration.
  2. 3.00 star(s)

    LEWDpyon

    Scenes are Great expected from circle tekua tbh but at the same time... I do not get the praise

    This game's issues boil down to too much trial and error as well as bizarre enemy spawns (also grinding but atp It's expected from circle tekua).

    To talk about the former first there have been times where I have been jumped by the main 3 the moment I have entered a new room and or they spawn reletively close to the main puzzle or in a rare moment of luck spawn in the wall (good for me sometimes) and up surrounding the main puzzle so either I have to area reset for minutes on end until it becomes manageable or play my cards right.

    Thankfully unlike melty brave kittens (which is a much better game) there is no level drain in fact the game is extremely forgiving and even encourages you to get caught in order to get the best ending. If anything if you get the 0 sanity ending it's either because of bad rng, you weren't paying attention at all, or you're tying to get one that ending so you can unlock the game's animation viewer.

    Now to the Trial and error part. Puzzles are pretty simple and even fun to do my biggest issue is that there tend to be wayy to many moments where I'm left asking wtf am I supposed to do next. The game has a hint mode but even it does not really do a good job in explaining where to go and what to do. The only times the throughline made sense was whenever weapons were unlocked. I believe that the diary pages are the most egregious case.

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    So the pages are required to get the best ending and unlock the scond part which while having it's own set of pages doesn't have a best ending, Instead, you need to collect all of the pages in order to unlock the mini scenes. Problem is not all of them have hints. tbf some of them are out in the open but it becomes all fun and games until you're left with the last two pages and one of them is exclusive to the hunter phase which of the game would have been nice to know while the other page you're missing could literally be anywhere which kills me (the one I missed was in the dining room but I did not know that until I started going around rereading the journals I have read just to make sure).

    It doesn't help that in the game's last horrah (part 2) THERE ARE NO HINTS AND YOU GET LOCKED OUT OF A PRIOR FLOOR so if you missed something like I did tough shit do that part all over again without your levels because Part 2 resets you back to level 1 because fuck you.

    Not a bad game but just get the gallery and then play Melty Brave Kittens because jesus christ I should have stopped at that game.
  3. 5.00 star(s)

    Hunter1995

    Very fun game, with lots of animated scenes that focus more on each individual character than previous games by this developer. Had multiple endings to get, so that's a plus.

    I guess it had a limited amount of characters and had some areas where I got stuck and would need to look up what to do next. How to get the second part for example. Otherwise, it's pretty straightforward.
  4. 4.00 star(s)

    Golden Idiot

    A short puzzle game in which you NEED to pay attention. If you dont, well your ass is going to be lost in the sauce of it all pretty quickly. Despite its short length its still a fun little game with decent story, art, puzzle, characters and good sexual content. Id say its worth a playthrough if you are interested in the description and the tags that this game offers.
  5. 5.00 star(s)

    Dougshows2

    Good game, only sad thing is my pc doesnt run it well so i couldnt play much. It has a lot of quality on its animations and really hot characters. Plus it has a bunch of good gts scenes which is an instantly 10 for me, no doubts.
  6. 4.00 star(s)

    Common_Bad_guy

    I think everything about it is fine.
    A remake of one of Tekua old games and it shows here. It quite short I'll say, it'll take an hour to figure everything out and another 2 hours to finish everything.
    There are ways to make it easier and hell there even a hint mode if you don't understand the puzzles.
    The only problem is when you go after the succubus that it becomes annoying. There no easy way to quickly get exp and there only one type of enemy that you must farm of from to get strong enough to beat the girls and it take so long.
  7. 1.00 star(s)

    Lith

    literally need a guide just to get past the first encounter.
    Like seriously? just throw you into an impossible situation without a proper explanation. -10/10 worst game I've played all month.
    Don't waste your time with this garbage.
    If I could give 0 stars I would.
  8. 5.00 star(s)

    bloodbirthe

    This game lacks the variety of characters and artwork that we’ve seen in Circle Tekua’s best games, and yet it still holds a fine place in my heart. This game deviates from the RPG based model that Circle Tekua used for their past few games, and instead seeks to be a relatively short escape-room/environmental puzzle game. It does have a leveling system and combat mechanics, but those elements are blended nicely into the game’s core task of searching rooms for items and then proceeding to new (previously locked) rooms.

    The main thing that I didn’t understand about this game on my first playthrough was that getting captured and drained by the succubi is fine actually. This game threatens you with a sanity meter that depletes with each capture, but having played through the game once before, I now know that selling the items that infinitely spawn everywhere will easily earn you enough money to buy the treats which will increase your sanity and allow you to be drained again. Knowing that the designers had fun in mind and wanted you to be captured in your canon playthrough (as opposed to drained on defeat) is a huge boon to this game in my mind.

    The leveling system and the puzzle system are well balanced, and in both my playthroughs I never felt as if this game was ‘grindy’ at all. The turn-based battles were challenging, and may require you to level up if you get to them early, but progression happened naturally for me. A few of the puzzles were admittedly difficult to figure out on my first playthrough, but had me going “Of course! Why didn’t I try that?” once they were explained. This game is simple enough not to be frustrating, yet complex enough that I could forget its specifics and find satisfaction in rediscovering its secrets on my second playthrough.

    Speaking of secrets, I really love this game’s story, and feel as though Circle Tekua’s character development has always been their strongest suit. Every character is endearing and likable right from the beginning, and there are also hidden scenes which only add to each characters' depth as the game goes on. I didn't love every animation in the game, but I liked the art overall and wished that I could see more from every character. Getting to the end of the game will probably require you to see the same animations many times over, so it would be nice if we could have even more variety (especially since I liked Lime’s personality but found most of her animations unappealing).

    Gonna throw in a quick note that I don’t love the quicktime events, but they sort of work for this game specifically. Every enemy is just toying with you, so it’s sort of your fault if you lose focus, fail the quicktime event, and then take extra damage or get drained. I wish that this studio wasn't continuing to use quicktime in their RPG battles, but during the puzzle solving sections of this game I thought those mechanics were fun.

    Overall, not a perfect game, but still very very good. Try this game if you like succubus / femdom games, and also try the other four Circle Tekua games on this site. And again, GET CAPTURED, SELL ITEMS, BUY TREATS.
  9. 4.00 star(s)

    OurOphis

    Overall it's a very fun game with a plentiful amount of H-Scenes.
    I'll rate every aspect I find important out of 10. 1 being the lowest and 10 the highest.

    Combat - 7/10
    Combat is fun and very easy, It does get hard during the turn-based battles while the open map combat is very easy.

    Story - 7/10
    The story was alright, but by far my most favorite part of the story are the Lily's Diary Entries. Very fun and light hearted story.

    Gameplay - 8/10
    The gameplay aside from combat is also very fun, it isn't so overly grindy that it makes you wanna puke, but it's not easy at all to just do EVERYTHING you want. Puzzles are okay but it's very bog standard of get this go here type of game. It's good!
  10. 4.00 star(s)

    Zeon6666

    A fun game, where you try to escape from a succubus mansion.
    RPG Maker game,
    with good gameplay (run away from succubus, kill normal monsters and sometimes quicktime events)
    with decent grapics and animations
    with okaish sounds