Unity - Completed - Captivity [v1.0.5b] [Perveloper]

  1. 5.00 star(s)

    Regula

    This game is so good! It had me so engaged I played for 3 hours straight. I only wish it had monster girls like in Echidna wars DX. Though each experiment stage seems to be for a different crowd so maybe we can expect some later.

    The only problems with the game seem to be balance issues and bugs. Flies and maggots being able to grab on to you anytime in a map that makes everything 10 times harder to see, 10000 alien monkeys yeeting themselves on your face at once, goblin traps not disappearing after waves and there not being a limit to how many they can place. That robot stage with the annoying distance between health and weapon stations etc.

    Those things are not necessarily terrible problems though. As I think the dev wanted most people to reach stage 20 and leave. Anyway, good job! Definitely keeping an eye out for this one.

    PS: Ah, the "lack" of some stuff is a problem too. Right now the game only has gory, alieny and roboty content none of which is my cup of tea, I guess it's good motivation for not losing to enemies though :p. It also lacks boss fights, and some kind of stat upgrading station which I feel will be necessary if the dev actually intends people to go beyond stage 20.
  2. 5.00 star(s)

    Sapphique

    I can't give my praise enough for this game, it's a type of game that's been sorely needed in the NSFW game community IMO.

    It's essentially a mix between Call of Duty Zombies, and a classic flash game The Last Stand: Union City, which if you've played either should be at home with this game.

    You're stuck in a fixed environment with enemies coming in waves, you get points for killing them and can spend points on guns on the wall, from the gun machine (mystery box equivalent) , open up new areas, or buy enhancing drugs. Pretty standard zombie survival stuff.

    The NSFW aspects, you get knocked down & an animation plays, are really smooth and well done. Enemies from level to level are surprisingly varied, from typical zombies to FNAF animatronics.

    Captivity isn't really unique at all, but because there aren't many other games in this specific niche it really shines. Short, quick to the point arcade-style NSFW games, with customization and challenges etc. There aren't many NSFW games quite like that unfortunately, so I'll sing praise whenever one pops up.

    In my opinion, there are no criticisms atm that warrant lower than 3 star rating, let alone a 1 star rating. All of the problems are either (technical) bug-related, or balance related, which can be easily solved. I will admit however, the maggot enemies are some bullshit.

    Tl;dr The game has good "foundations" like so many other games on this site, but takes all the good stuff from flash games of the old days that are really charming.
  3. 5.00 star(s)

    SonaraFox

    A very well done side scrolling shooter. Very simple and straight to the point. Kill things to get money, spend money on weapons and doors to open new areas, very much like how COD zombies operates but in the third person. Although unlike Call of Duty this game focuses more on firepower and dodging because there arent any loops you can kite enemies through infinitely.

    I think my biggest gripe with this game is that the early game sucks immensely. All the starter weapons are relatively expensive and barely perform as well as the starter pistol. There are some scenarios where you'll definitely want to buy one but dropping 950 on an uzi, for example, delays your progress towards the vending machine. Pretty much every level outside of the shack has a pretty struggle heavy early game where you're just trying your best to survive and save cash until you can buy a stronger weapon from the vending machine and start to actually progress and efficiently and safely save money.

    The weapons feel fine although the bloom/recoil is pretty ridiculous, especially with sub-machine guns. Without the buff to reduce recoil you'll find that your shots can get pretty wild with their direction. Theres a decent variety of choices to suit a preferred play style.

    The buffs are nice but definitely more end game due to how expensive they are. They're certainly worth it, especially the damage boost, once you've already got a weapon of choice to help you through the waves.

    The FNAF level is probably my favorite for several reasons. I just like FNAF as a concept and design wise, personally, so it was pretty neat to see it get a themed level of its own. It would be interesting to see more crossover levels like this with other games. Not to mention it feels like it has the most work put into it with the slow progression through the level that unlocks more enemies. Its pretty rough with the drugs and guns on completely opposite sides of the map but overall is a nice exploration type map.

    Achievements could be a little easier though. A lot of the sex ones usually end up being a 20+ wave investment as you farm for decent weapons and then camp the drug store for the -33% lust item you can only get once per round (although this applies to all the drugs in general). It just turns it into a long and tedious grind to get as many of those items as you can and then isolate the one enemy you need and farm the numbers.

    Going to have to drop the dev some money on itch and buy it. Hoping to see more levels and more variety in enemies as its covering quite a wide amount of fetishes and concepts. Goblins, insects, zombies, xenophilia, and furry/robophilia currently. It would certainly be nice to see it expanded upon with more of a story mode where there is a set wave to survive to rather than endlessly until you're bored.
  4. 5.00 star(s)

    diobrandy

    One of the best endless defense games available on the site, and there's still room for more content to be had.

    Though the game is difficult, it does not feel completely unfair and all content should be available to the player with a bit of practice.

    The game could use some more balancing weapon wise (the pistols and shotguns feel inferior compared to the full auto weapons) and some enemies could use more tweaking (maggots having 4 pixels of a hitbox and are able to grab you and start taking away your strenght)

    The proper ending also requires alot of grinding and going through the same content over and over, I'm hoping that it can be adjusted sometime or maybe even add a different ending but until then I'd say that is the worst part of the game
  5. 5.00 star(s)

    Cutie-pie

    This game is great! Love the difference in content but wow is the difficulty curve there, the first zone is easy as piss, then it fuckin SUCKS but all around great game just please use a cheat engine.
  6. 2.00 star(s)

    dragonlord217

    Oh dear oh dear oh dear, I don’t think I’ve had my opinion of a game crash this hard before.

    The beginning was great. I was charmed by the pixel-ragdoll artstyle, the beginning was difficult but quite enjoyable once I got the hang of it, the sex animations were well-done and well-animated, and they even had zombie dogs in the first stage with not only knotting animations, but actual mechanics and achievements related to that knotting. For a little while, it looked as though this was going to be the next big h-project to look out for.

    And then I played the other stages of the game, and oh boy.

    I’m sure you’re familiar with the concept of a difficulty curve. Captivity does not have one of those. What Captivity has is a difficulty vertical wall. Each stage past the first is unique in their terribleness, and after getting to about wave 20 in the 3 stages after the shack I had no desire to keep playing no matter how good the porn was. To give a brief run-down:

    Caves: The entire area save a small section of the starting area is covered in pitch-blackness, so even seeing your enemies in the first place is a challenge. One very common enemy in this stage is a fly that will lock you in an instant-grapple if you are facing it while it flies towards you. If it does this, you will drop your gun, and will have to run around trying to pick it up while likely being smacked around by a swarm of enemies. Another very common enemy is a maggot that will jump at you and lock you in another instant grapple. This maggot is so small that even hitting it is an exercise in patience, let alone seeing it while you’re busy with all the other enemies, let alone seeing it in the absolute pitch darkness. In this game, getting locked into about 3-5 grapples means that it becomes impossible to escape them unless you use an exploit that I’m pretty sure will be patched out.

    You can pay about 1250 dollars, or about 2-3 waves worth of money, to turn on a generator to light up more parts of the map. I mean, even after that most of it is shrouded in complete darkness anyway, but you can see more and also gain access to the weapons shop. Good, right? Wrong. As soon as you turn on the generator you will attract the attention of absolutely enormous flying mobs that take an inordinate amount of abuse (and ammo) before they die, and their lunging stinger attack covers an outrageous amount of space. I question what the use of the dodge-roll even is if enemies just hit a wide enough area to bypass it anyway.

    To top it all off, this mob is also bugged. If it completes its rape-loop animation, it will carry you to a very high-up platform, it’s “nest”. If it grapples you again while you're there, it will soft-lock you game and you will be forced to restart.

    Suffice to say, after forcing myself to reach wave 20 here, I had neither the time nor the patience to analyze the other 2 stages properly, so here is a sloppy rundown.

    Jungle: An almost-perfectly flat map where you will get swarmed by goblins. One of these goblins puts down a bear trap that will instantly ragdoll you should you ever touch it, and if you do not go through the tedious process of clearing each one you see with your pistol, the map will quickly become intraversible. The orcs at least weren’t as bad, and this stage is probably the one least needing of tweaking.

    Space Station: You are locked in a tiny corridor where you are beset upon by very, very fast aliens and metroids that shoot taser balls at you. If you get hit by a taser ball you will be instantly ragdollized, drop your weapon, and most likely be grappled. I also found to my dismay that my exploit for escaping grabs didn’t work here.

    I didn’t play the final stage, and I have no desire to. Suffice to say I found the game after the shack to be next to unplayable. It’s not the challenge that’s the issue. Night of Revenge is harder than this game and I found it several hundreds of times more fun than this. The issue is that the difficulty here isn’t fair. Winning feels less about skill and more about getting the right weapons/drugs to show up in the shops at the right times. Fighting both the enemies and the environment itself is a chore. The bugs (the glitch kind, not the enemy insects) can completely destroy a run. Getting to a decent wave count basically requires either finding the one place/technique you can use to cheese the game, or just outright cheating using cheat table.

    This game needs polish, a lot of polish. Maybe if the developer tweaks the difficulty to be less about fighting the game and more about fighting the enemies in the game, then the difficulty might become reasonable.
  7. 5.00 star(s)

    Inhalethemeth

    A great side-scroller, reminds me about the old game The Final Stand or something like that, from newgrounds. Guns actually feel like guns (and this is a porn game lol), the only problem is difficulty, but with time you'll probably adapt and enjoy the game. Would easily make it to Steam actually. Worth every download.
  8. 5.00 star(s)

    366Bit

    Finally the arcade-like side scroller shooter! Hope the DEVs will update and add more to the game. (Paid for the game after 1.0.1 patch as on initial 1.0.0 was fun, but hardly beatable)
    Checked for the save file on DEVs site - Location save file: Captivity_Data\StreamingAssets\xGameDB.db
  9. 4.00 star(s)

    Excessive_Perversion

    This game is extremely challenging, tho that may have come from the fact that I haven't played a single CoD Zombies game my whole life, which this game seems to take after a lot. Although extremely hard, nothing is unfair, except for one single thing: the recovery time after being knocked down is UNREASONABLY long, to the point where the hoard of enemies had time to fall down a pit, and then climb 2 platforms to get to my limp body, all the while I watch on helplessly as they swarm me and down me again before my standing up animation had the chance to finish. Outside of this one trivial thing, nothing else about the difficulty I couldn't tolerate. The amount of content is also staggering for a game with such small scale, from the animations, to weapons, to explorable maps which will take several runs to get a grip of a single one, complete with secrets you can solve. Well worth the $3 price tag for someone looking for a run-or-rape game with actual gameplay
  10. 5.00 star(s)

    TondoTenderizer

    Game is unreasonably hard, luckily cheat engine works like a charm. Difficulty aside, the game has a lot of content for a first version, isn't too buggy, and has good animations. Well worth the $3 I spent to support him after downloading the game from here

    EDIT: After some updates the difficulty problem was remedied with updates, so there aren't really any glaring issues with the game.
  11. 4.00 star(s)

    woolsock

    It seems like the bug that takes you to the secret place only does it once and then gliches out every time after that. Did it over two different runs, too.
    Still, fun game.
    The current version, 1.0.3, is much easier than the 1.0.0 but is still extremely difficult. Though I don't want it to be a complete cake walk I'd like it if the early game of each level wasn't as bad. Progress between runs could be an easy way of dealing with this, though it may also ruin the feel that the dev is going for.
  12. 5.00 star(s)

    quantequila

    The game is definitely worth a look, and costs just $3 if you want to go with that option instead of downloading it from the avaliable files. Combat is simple and completing the missions in the levels rewards you with nice cosmetic options or your enjoyment. The animations are smooth for pixel animations, there's plenty of variety to the enemies and each has unique takedowns that you can watch. Sure there were bugs and difficulty issues at first, but each of them are being addressed quickly and carefully by the devs, which is a godsend when I want to actually enjoy a game without suffering through long times between feedback aknowledgement. As it is, I've rated it highly because it's apparently made by a student, and it's impressive work considering this and how much of the game there is to go through
  13. 5.00 star(s)

    BigJohnny

    For such a small size and price, this is really a good game. Even though visuals are basic, the pixel art conveys everything it needs to (such as ahegao), the animations are well done and sound effects are top tier as well.
    While its difficulty is very uneven between stages, the developer is very active on the game's page on itch and shows no signs of stopping.
  14. 5.00 star(s)

    KofiCatto

    This game is fun and annoying at the same time because of its difficulty

    +
    There are many animations
    Smooth gameplay and movement
    Different guns and buffs
    Tons of enemies
    Test your skillz
    Many areas to unlock

    -
    Hard
    Not easy
    Starting weapon sucks
    Hard to escape grabs
    Need to return to main menu to pick a new stage or restart
    Overpriced doors
    Tanky enemies

    (y)(y)(y)(y)(y)
    5 stars for making a game fun even without the H experience
  15. 2.00 star(s)

    Pokepika01

    There is the bones of a good game, but it seems to resist being enjoyed at every turn. Weapons do too little damage, cost too much, and are dropped at the drop (heh) of a hat, escaping grapples is basically impossible even with Cheat Engine speedhacking the game to a quarter speed, and being comboed into submission is basically assured, which takes forever since the animations move with the haste of an Act of Congress. I will keep an eye on the thread for version 1.0.1, which supposedly improves the balance of the game, but until then, this game is right in the trash.

    Oh, an mausophiles, don't hold your breath: the pregnancy is a status effect, without any visual element at all. Diss-a-pointed!
  16. 5.00 star(s)

    Ghizghuth

    A wonderful game. Good games using pixel art are rare, even more so with female protag and that "submission" kind of fetish. A variety of weapons and enemies, in the style of Call of Duty's Zomby survival mode, but in 2D and with lewds, with a customizable character as you unlock achievments.
    Really hope there will be more levels added.
  17. 5.00 star(s)

    monkea

    Call of duty zombies but with more rape.

    One of the few combat side scrollers around that's actually challenging


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