(reposting my thread post as a review)
Simple concept, has potential, but some serious issues that detract from the experience:
- As another user pointed out, there is no back button, or "resign" -- once you start a game or match, you cannot change game modes (return to main menu, etc.) until you complete it or run out of lives. So, if you start a puzzle, and can't figure out how to beat it (looking at you, #8; how is that even supposed to be possible ?) the only way out is to quit the program and start again. Did you get way deep in an easy endless run? Guess you need to find a way to lose 5 matches, else it won't count toward your "longest easy endless run" stat if you quit the program.
- Building on the previous, there does not seem to be a save / load system. If you're part-way thru a game, gotta leave the program open else it won't save your progress and you can't return to an endless run.
- Fullscreen / windowed resolution issues: playing on a laptop with 1366x768 resolution, the bottom part of the game window is offscreen. There is no option to change the window resolution. Trying to use a utility like Borderless Gaming (to get a fullscreen borderless window) doesn't solve the problem, as (like another user mentioned) the game window resizes itself within ~10-30 seconds.
- The game UI sometimes (frequently) overlaps or hides other important UI. For example, in the deck-building screen, often hovering over a card will show (as well as the card info overlay) the 'start round' overlay, hiding the card info.
Overall, in its current state I'd give it a 2 or 3 out of 5; fun to screw around in and optimize some decks with, but (thus far) lacking ... something like elegance / simplicity / polish to set it apart. The mechanics are there. To the dev, (if they read this) cool project! Am looking forward to see the progress.
EDIT: coming back almost a year later, and there have been no updates
Simple concept, has potential, but some serious issues that detract from the experience:
- As another user pointed out, there is no back button, or "resign" -- once you start a game or match, you cannot change game modes (return to main menu, etc.) until you complete it or run out of lives. So, if you start a puzzle, and can't figure out how to beat it (looking at you, #8; how is that even supposed to be possible ?) the only way out is to quit the program and start again. Did you get way deep in an easy endless run? Guess you need to find a way to lose 5 matches, else it won't count toward your "longest easy endless run" stat if you quit the program.
- Building on the previous, there does not seem to be a save / load system. If you're part-way thru a game, gotta leave the program open else it won't save your progress and you can't return to an endless run.
- Fullscreen / windowed resolution issues: playing on a laptop with 1366x768 resolution, the bottom part of the game window is offscreen. There is no option to change the window resolution. Trying to use a utility like Borderless Gaming (to get a fullscreen borderless window) doesn't solve the problem, as (like another user mentioned) the game window resizes itself within ~10-30 seconds.
- The game UI sometimes (frequently) overlaps or hides other important UI. For example, in the deck-building screen, often hovering over a card will show (as well as the card info overlay) the 'start round' overlay, hiding the card info.
Overall, in its current state I'd give it a 2 or 3 out of 5; fun to screw around in and optimize some decks with, but (thus far) lacking ... something like elegance / simplicity / polish to set it apart. The mechanics are there. To the dev, (if they read this) cool project! Am looking forward to see the progress.
EDIT: coming back almost a year later, and there have been no updates