Cartoon vs Realistic

Urok

Newbie
Apr 15, 2018
24
8
Hi,

While I'm producing all the art for my project using Daz3D , I cannot stop noticing that most of the game in Patreon with more supporters are usually cartoon games. Any thoughts on this? Am I wrong?

Thanks!
 
U

User_920791

Guest
Guest
The fact that a developer has more or less supporters is not necessarily connected to the visual style he uses. I've seen some developers who use Honey Select with more patrons than others who use Daz3D.

Be able to promote your project it is what will make the real difference when it comes to getting supporters.
 
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Someone

Active Member
Jun 3, 2017
928
1,098
I usually don't like daz. Is like watching plastic dolls.
The cartoonish look of 2D games and the less uncanny illusion models are overally more pleasant for me.
But there is a lot of other stuff to take into account. I don't automatically like everything made with illusion models, or everything that is 2D. And i don't hate everything made with daz.
 
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Piter Georg

Newbie
May 4, 2017
82
97
Interesting question and dilemma. Sounds like choosing inside candy who's and witch is a sweet then another. There are communities like it this and communities like it another. If you are really determined to make something nice and worthwhile just follow 3 simple steps: Good storyline recommended finished story, good dynamics and visual interpretation. Many of the new projects are like uncooked sweets, which after a while will hurt your stomach. If the themes and stories are repeated, they bored the audience after a while. And remember that your projects ( include visual reality or unreality ) thing must be look like finished.

Always remember…
Inspire others, and be inspired.
Never stop creating.
 
Sep 10, 2018
378
273
Piter Georg is right either method can be extremely popular it depends on other factors. One thing I've noticed about the extremely successful 2D projects is that they each fill a niche either in regards to rule34 or a fetish - Something Unlimited - DC Comics, Rogue-like - X-men, Summertime Saga - Incest, Behind The Dune - Dune, Death Star Trainer/Orange Trainer - Star Wars(well these two had a heap of interest but they've been bungled a bit from what I've heard), Princess Trainer - Aladdin, Witcher Trainer - Harry Potter plus more and part of that I believe is through buying into an instant fanbase who would kill to see their favourite lore/characters in a porn game. I can't help but wonder if this same approach wouldn't work wonders in 3D games....?

Another thing they all have in common is the art is excellent which in of itself is rare, not everyone can pick up a pencil or pen and create 2dcg artwork that looks great. Most people can figure out how to use DAZ.. though there is a case that there is a great variability in the quality of DAZ3D products too but like with the 2dcg the quality of the artwork is pivotal in successful games. Take the two 2 games that kept coming up in the unofficial GOTY 2018 thread; depraved awakening and milfy city, both have 10/10 renders.

The other thing those two games have in common is a decent story. So like Piter suggests it comes down to other factors.
 
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Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,005
I’ve been exploring art for the past 4 years, just trying to see what is best for nsfw games as my focus, considering factors such as what tends to look good, how easy is it to make art on demand and in volume, as wel how art can be used in games and game mechanics, and this is what I can differentiate.

I find that art breaks down into two different questions:
realistic vs stylized
2d vs 2.5d (aka 3d effects via advance 2d techniques) vs true 3d.

Stylized art such as exaggerated female bodies, and other features (faces, anime style, hands, etc) takes advantage of various psycological effects to make the art very appealing, often better than real life (such as exagerated female features ;D), which often has many other benifits. Effects such as empasizing character personalities can lead to better story telling and user experience. But it takes a lot of experience to know what you can do and what works when. One of the great advantages is that simplification here is a very powerfull skill that can be leveraged benificially here.

Realistic art is both impressive and can make things intuitive to understand what is going on. The issue is the uncanny valley. Simply, the more realistic you try to be, the less room you have for failure to be acceptable. Trying to be realistic means you can’t be unrealistic, so you fix errors, as you do so, with out errors your work starts to look more realistic, but then the more realistic, the more you are forced to be even more realistic, and any errors left over start to look worse and worse, it is like a run away reaction. Trying to stop being realistic, which is instictual and intuitive to us humans, is a hard habit to break and is why stylization, exageration and simplification takes practice and skill. A lot less bang for the buck but people do apreaciate the work more so than when compaired to stylized works.

2d vs 3d,
3d is one major step towards realistic, making it harder to go with a stylized style (3d models look a lot uglier when you are working on them and making them vs when you actually show them off), and why 3d tends to lean towards realistic styles. 3d takes a lot of prep work but afterwards to make assets, dark work, but once you have assets, at least for me, I find the work to make the actually final assets (images and animations) to be a lot of fun and easy and able to make lot of stuff fast when compared to 2d. Trying to use 3d assets in a 3d engine however is soaked with techinicalities, and prerendered has its many benifits and shortcommings.

2d is quick to put together, but sometimes you don’t know how good a piece will look until near the end, making it hard to catch flaws. For every final asset (one single image) it takes time since you have to start from raw most of the time.

2.5d tries to enhance 2d artwork using various tricks (search live2d for a good example). Or / And tries to gain many of the advantages of 3d but for 2d artwork. such as making character rigs so you can easily animate characters for animations, easy posing, or animating in game.

pixel art, if stylized takes knowledge of psycological effects and rhetorical theory, pixel art turns that to 11. just thought I’d add the note that pixel art looks simple, but is the hardest thing I have ever tried to get good at.
 
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lancelotdulak

Active Member
Nov 7, 2018
556
552
The models seem important but less than you think. Look at DMD.. probably the single most popular game .The models are 1/2 way between hyperrealistic and cartoon. Superpowered has good models etc but its thing is really the game mechanic.. people get tired of "choose your adventure" games where the writers seem to be mentally ill. (SO many potentially great games in this category). My favorite game has very not great visuals but fantastic gameplay. It's about game design and writing. Let me rant a bit
Adult game designers here seem to be .. freaks.. who've never actually touched a woman
One otherwise great creator seems to think women orgasm if you play with their breasts (Tip: they dont)
99% of these creators seem to think once MC has seduced a character the character turns into a nymphomaniac whore (and a vegas whore at that)
Most of these designers force choices on characters. I just played a game where you were forced to pretty much rape one of the females with the most potential (ie drug her , have sex w her in her sleep.. at which point she does the nymphy flip and rapes you in your sleep.. ya totally realistic human behavior). Another has a slew of hot fem characters whom its very hard for the hero to seduce etc... but FORCES the mc to do sex scenes with a 65yo massively overweight black woman with pores that look like craters and boobs that look like flattened watermelons.. because that creator has some fucking serious issues.


DMD (havent played the last update) did this best. At no point did the object of desire turn into a whore, at no point did mc pimp her out (though at one point he puts her in danger because the creator has a gambling/sociopathy problem).

Write them real.. ish. Yes in your FPS clone you can give MC supergun after 30 minutes that kills anyone on sight .. but thats not fun . Same in games
 

frap

Active Member
Oct 17, 2018
841
3,744
...
Adult game designers here seem to be .. freaks.. who've never actually touched a woman...
I've noticed that as well. That's why I love the games from Tora (Tlaero and Mortze) - her writing is top-notch and his renders are (most of the time) pretty damn good.

Of course, we can't just wait around for an army of female writers to pop up and give us all the games we want, we need to encourage those who write good games (a believable story being a huge part of that) and ignore those that are totally bonkers.

In reality, though, we shouldn't be too surprised if games keep popping up that either have no clue about female anatomy and sexual response, or no clue about human interaction. We are talking about games shared over the internet, and I would wager a large part of the fanbase of those games also have no clue about those things.

...
...I just played a game where you were forced to pretty much rape one of the females...
Drugging people and "having sex" with them is rape. Period. Molesting people in their sleep is sexual assault (and in some games straight up rape), but it seems fairly common in games, and almost never has any consequence. Do you really think your mother is not going to wake up when you jizz on her tits? Okay, we'll say she's a solid sleeper (for the sake of argument)... "it'll dry clear" is not going to keep her from noticing the crustiness and smell of stale semen. The more likely response (because there's only one male character in the house in these types of games, usually) is to come after her son and beat him senseless, or flat-out call the cops and have your rapey ass arrested. (DNA evidence? Hello?)

This falls into the same area as porno where what starts as rape ends up with the woman totally into it and taking charge. Who thinks this shit is normal?

As a side note, I also prefer games where the protagonist and other characters are adults (not "18, wink wink, nudge nudge") but at least in their 20's, although characters in their 30's and older are more interesting (if written correctly.)
 

porcupyne13

Newbie
May 26, 2017
65
64
i play both, the "cartoon" stuff that u see is somewhat pirated to begin with. like "honey select" models or "koiktasu (cartoonish)" models...they're based upon the japanese games of illusion...and most aren't for sale in the usa (aside from Honey Select - some american version - also on this place). if u could care less about laws, go with whatevers and steal everything. if you're thinking about the future....well...even illegal.

case in point...Crunchyroll used to be one of the biggest places where u could obtain fansubs of the latest anime, not quite "illegal", it was what one would call a "gray-area". in time, Crunchyroll partnered with legit companies and becomes the official streamer in the USA....and dvd producers partnered with them too to u know, sell dvds (and blu-ray). ...and Crunchyroll's your uncle...

anyhow, it's not just about 3d vs cartoony-looking characters....the Illusion (cartoony and more relaistic Honey Select) stuff offers waaaaaaaaay more in terms of character creation. daz3d, yer pretty much buying the full package and that's how people become bored of daz3d, not that it's bad or anything, but most of the characters u see in games over and over and over...it's probably because they're stock and (keyword) free!

no knock on Illusion character creators though...just gotta compare characters in Mythic Manor to other "honey select" games. it's cimpletely possible to make non-asian looking characters, just kinda have to know stuff that lies outside the scope of compyuter character creation, like biology, and art and, other non-computer things...
 

lancelotdulak

Active Member
Nov 7, 2018
556
552
Porcupyne13 i must have stated that wrong.
There are some cartoon games that are excellent and some cartoon cgi that is far better than the realistic cgi some use (there are more than a few games here with great concepts but the models are literally repulsive). And theres a corruption game here with absolutely hideous graphics i absolutely love for the gameplay. And for example i think most of dmd's appeal is it's main model and the romance/seduction component that's .. at least a TINY bit realistic (it's not realistic of course lol). I think gameplay/writing is the core.. and when someone adds on incredible graphics on top of that you have a home run