The game is interesting, it's still starting, but it already shows good vibes. It has a lot of good points, and certainly some things to improve, but I think it's going in the right direction.
The good points:
* Interesting story: The beginning is quite simple. Unfortunat MC who gets a new chance. In this case a mysterious benefactor (Mr. M) who proposes to him to be a professor at a University on an island of his property (even when he knows that the MC hasn't training to be a professor). As the beginning unfolds, you already suspect that there is something else behind it, and that feeling increases little by little. Is Mr. M what he appears to be? Does his interest in the island contain some kind of hidden motivation? For now it may be that Mr. M is the thinking head of a great conspiracy, the visible face of a secret organization or simply the eccentric millionaire that he appears.
* Well developed characters: LIs and Mr. M (we don't have many more characters) aren't flat characters. Although some characters may seem stereotypes, they all have an individuality that separates them from it.
* Choices matter: Even though the game is a sandbox, you find important choices throughout the game; one choice or several choices can give you love or lust points with the appropriate LI, while the others give you nothing. So I guess even if you go through the entire story of an LI, you may not end up in a romantic relationship with her if you haven't collected enough love points. In addition, there are important choices that determine how the main story can unfold (either opening or closing important paths, or maybe in another way, I'm still not clear on that). So far we have had, I believe, at least two of those choices. In any case, since the game has a high number of LIs, and that it intends to have even more, I suppose that the LIs' stories will be more or less stable and that the influence of these choices will be limited in their cases (it's possible that comments by the MC or the LIs, some change in a scene, I do not know), although it will surely be important in the main story.
There is also, in my opinion, a negative point:
* Disproportion in weekly and weekend activities: With 3 LIs you can advance the story quite fluently since you can carry out their activities every day. With another 3 or 4 the activities are carried out during the week (Monday to Friday), so they are also easy to make progress. However, the largest number of LIs are concentrated in activities that can only be done on weekends, which makes their progression slow (not because there is a lot of griding, but because you can only use 2 days out of seven for it). In any case, I think this problem will be fixed in future updates, according to Dev said.
I'm not going to comment on whether English is better or worse because I'm not a native speaker. I understand it quite well, so for me that part is acceptable
In general I can say that it's very interesting and that it has the potential to be a great game.
The good points:
* Interesting story: The beginning is quite simple. Unfortunat MC who gets a new chance. In this case a mysterious benefactor (Mr. M) who proposes to him to be a professor at a University on an island of his property (even when he knows that the MC hasn't training to be a professor). As the beginning unfolds, you already suspect that there is something else behind it, and that feeling increases little by little. Is Mr. M what he appears to be? Does his interest in the island contain some kind of hidden motivation? For now it may be that Mr. M is the thinking head of a great conspiracy, the visible face of a secret organization or simply the eccentric millionaire that he appears.
* Well developed characters: LIs and Mr. M (we don't have many more characters) aren't flat characters. Although some characters may seem stereotypes, they all have an individuality that separates them from it.
* Choices matter: Even though the game is a sandbox, you find important choices throughout the game; one choice or several choices can give you love or lust points with the appropriate LI, while the others give you nothing. So I guess even if you go through the entire story of an LI, you may not end up in a romantic relationship with her if you haven't collected enough love points. In addition, there are important choices that determine how the main story can unfold (either opening or closing important paths, or maybe in another way, I'm still not clear on that). So far we have had, I believe, at least two of those choices. In any case, since the game has a high number of LIs, and that it intends to have even more, I suppose that the LIs' stories will be more or less stable and that the influence of these choices will be limited in their cases (it's possible that comments by the MC or the LIs, some change in a scene, I do not know), although it will surely be important in the main story.
There is also, in my opinion, a negative point:
* Disproportion in weekly and weekend activities: With 3 LIs you can advance the story quite fluently since you can carry out their activities every day. With another 3 or 4 the activities are carried out during the week (Monday to Friday), so they are also easy to make progress. However, the largest number of LIs are concentrated in activities that can only be done on weekends, which makes their progression slow (not because there is a lot of griding, but because you can only use 2 days out of seven for it). In any case, I think this problem will be fixed in future updates, according to Dev said.
I'm not going to comment on whether English is better or worse because I'm not a native speaker. I understand it quite well, so for me that part is acceptable
In general I can say that it's very interesting and that it has the potential to be a great game.