- Mar 26, 2018
- 7
- 6
Hello everyone!
As I’m finally starting to piece together my first game, I have a question about the story presentation. Namely, which is more ideal or preferable adult visual novels: the Japanese style of portraits simply plopped onto the background, either facing the player or slightly toward each other, or are the full CG images better for the more realistic art style? Or is it really just the preference of the developer?
Any opinions on the matter will be much appreciated.
On an added note, I do know that the portrait route with the occasional CG is faster to make, as I just need to render the backgrounds once, then make a set of poses for the characters and jump between them quickly, building up a library.
As I’m finally starting to piece together my first game, I have a question about the story presentation. Namely, which is more ideal or preferable adult visual novels: the Japanese style of portraits simply plopped onto the background, either facing the player or slightly toward each other, or are the full CG images better for the more realistic art style? Or is it really just the preference of the developer?
Any opinions on the matter will be much appreciated.
On an added note, I do know that the portrait route with the occasional CG is faster to make, as I just need to render the backgrounds once, then make a set of poses for the characters and jump between them quickly, building up a library.