I held off on playing this for a while, since it looked like a decently long read. I will admit part of that was thanks to numerous reviews with praise, as well as lots of concern, that threw me off.
Sunsets is a mostly on-rails AVN that's about a family that is super awkward about communicating and expressing themselves to one another. You play as the MC on his way back home from traveling all over the world for a mental break of sorts. Called home by the sudden death of his parents, your family's lawyer assigns you and your step-sister heir training to see who will eventually inherit the multi-billion dollar enterprise that your parents left behind. On the way, you get involved with a reporter, Mallory, who claims to be interested in you for an interview - but is actually looking for her own answers with your mother's scientific research that she kept under wraps.
There are two main love interests - Jaye, your sister, and Mallory, the famous reporter. Both are intriguing in their own right. I think many feel put off by Jaye's personality/looks, but I think the developer nailed her. She definitely feels like your sister - with how bratty, stubborn, and playful she can be. It's pretty realistic to how actual siblings would interact with one another if they weren't trying to constantly fuck the brains out of each other anime-style. Personally, I find her pretty attractive, though I do slightly agree that her skin tone could be dialed back a bit. Mallory is also adorable. The heterochromia can be off-putting at first, but you get used to it pretty quickly and it doesn't feel out-of-place with her model. She's pretty quirky and vulnerable due to her past troubles, yet it feels all the more rewarding when she eventually opens up to you in the later chapters. There's a pretty huge twist regarding both of these two, so I won't spoil it...but it's a little weird? In the context of the grounded setting it's bizarre/taboo, but if you're used to other depraved shit - it won't surprise you more than that.
There isn't much to the game in terms of "choices" and "molding your character". The MC is essentially already an established character that can choose who he ends up having fun with. I don't mind that, and I think many people are gassing this up to be the worst thing ever, but not every game needs ultimatums and life-changing choices.
There's 3 main routes with variation sprinkled. You can romance Jaye, Mallory, or keep an open relationship. If you pursue either of the main-love interest routes, you can still be in trusting/good terms with the other, which I found really neat. The open relationship lets you have fun with side girls as well without actively seeing any consequences from the main 2. I went for the open relationship, but will probably look to make separate saves for both of them, to see their respective endings, whenever the game finishes. I realistically only see a real happy ending with one or the other, not both of them, at least in the logic/context of this story.
The H-scenes are great. They're a little dull animation-wise, but I think the renders in this game are some of the best that I've ever seen on this site. There's barely any sound effects, which is a little disappointing. The music is calm and relaxing all throughout, it doesn't really hone in to cringe territory, fortunately. MC does look like a bit of a tool, but that's played as a joke through most of the story, so I can forgive it.
All in all, it's like a 4.5/5 for me. I would round up, but I hadn't gone through all the routes yet, and I also had a personal gripe on my end. Personally, I found that the dev really does write both of the main LIs very similarly in some aspects. And the whole, referencing random movies and videogames left and right works for a while...but after a good halfway through I kinda just filtered it out. I'm probably not "cultured" enough to get a good reference, but I do find it a little weird that they're both super geeky despite their pasts/background.