Imagine that you've spent a good chunk of your life creating a masterpiece like the Mona Lisa. And then at the end you decide to draw a handlebar mustache on her.
That's Chasing Sunsets.
For 90% of the game, you're playing a VN (it doesn't have a lot of choices, but has enough to fit the VN category vs KN) that has witty dialogue and engaging, sexy characters. Which is great! And yes, you can tell that this game started years ago in the renders in the first chapter or two. And yes, the two main LIs have almost the exact same body type to the point where they might actually be the same render model. But OK. They have different enough personalities. It works. Renders get better as the game goes on. It's good.
And then you get to the end. And I'm sure I'm not the first to discuss it or mention it. Don't read further if you're worried about spoilers!
For the entirety of the game, it feels like as a player you're being given a choice of Mallory or Jaye...or both. Yes: the game presents a throuple or polycule or open situation as a possibility. But then in the blink of an eye,
It feels like the devs decided it was time to end this game, no matter what, in this chapter. It's abrupt and it is silly. It is the kind of plot development that made another VN about thespian lessons so outright BAD. (At least no love interests died in this game.) I get it: some people will love Mal. Some will love Jaye. Some will love them both.
So hey, let me provide some universal advice for game creators in this particular space: you ain't Bertolucci, Zeffereli, Brass, or Pasolini. Your audience isn't here to discover greater truths about the human condition. Your audience is here for a fun, interactive, engaging sex fantasy. Know what you are, and just LEAN INTO IT! Chasing Sunsets is at its very heart an unrealistic but incredibly fun and very sexy fantasy. And then it decides that for "depth" or some such nonsense that at the end it has to lose its way and lose the courage of its conviction to that fantasy does what is becoming an all-too-familiar and idiotic "Well, that's unrealistic" rug-pull.
For now this is a 3-star game that should've been 5-star. Maybe with an epilogue that can sort the final story.
That's Chasing Sunsets.
For 90% of the game, you're playing a VN (it doesn't have a lot of choices, but has enough to fit the VN category vs KN) that has witty dialogue and engaging, sexy characters. Which is great! And yes, you can tell that this game started years ago in the renders in the first chapter or two. And yes, the two main LIs have almost the exact same body type to the point where they might actually be the same render model. But OK. They have different enough personalities. It works. Renders get better as the game goes on. It's good.
And then you get to the end. And I'm sure I'm not the first to discuss it or mention it. Don't read further if you're worried about spoilers!
For the entirety of the game, it feels like as a player you're being given a choice of Mallory or Jaye...or both. Yes: the game presents a throuple or polycule or open situation as a possibility. But then in the blink of an eye,
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It feels like the devs decided it was time to end this game, no matter what, in this chapter. It's abrupt and it is silly. It is the kind of plot development that made another VN about thespian lessons so outright BAD. (At least no love interests died in this game.) I get it: some people will love Mal. Some will love Jaye. Some will love them both.
You don't have permission to view the spoiler content.
Log in or register now.
So hey, let me provide some universal advice for game creators in this particular space: you ain't Bertolucci, Zeffereli, Brass, or Pasolini. Your audience isn't here to discover greater truths about the human condition. Your audience is here for a fun, interactive, engaging sex fantasy. Know what you are, and just LEAN INTO IT! Chasing Sunsets is at its very heart an unrealistic but incredibly fun and very sexy fantasy. And then it decides that for "depth" or some such nonsense that at the end it has to lose its way and lose the courage of its conviction to that fantasy does what is becoming an all-too-familiar and idiotic "Well, that's unrealistic" rug-pull.
For now this is a 3-star game that should've been 5-star. Maybe with an epilogue that can sort the final story.