I'm working on a game where I've been a bit torn on how to handle cheating and wondered what other people thought. My initial idea was for the main character's high school girlfriend to cheat on him before the player takes control and have the game start off dealing with the aftermath of that with the player having the option to "remember" what happened or decide it's too painful to think about, in which case he doesn't have to see it, but it still happened and will be referenced throughout the game later.
That was the only way I could think of initially to start the game off with the main character getting cheated on without a lot of people being mad about it. Now, I'm kind of leaning more towards a no cheating flag that is enabled by default, but that the player can spend a character creation point to disable if he wants. The no cheating flag would mean no character in the game will cheat under any circumstances (including the planned initial HS GF cheat). That means about half of the girls in the game will be unconquerable since they have boyfriends, girlfriends or are married, but it also means all of his own love interests are entirely safe from rivals.
I think the appeal of conquering the girls who would otherwise be off limits give you a strong incentive to try the game without the no cheating flag while still giving people the option for an entirely safe playthrough. I also am planning on having a couple of game+ perks that can be bought to fudge things a bit in the player's favor without violating the no cheating flag. One example is a happy ending perk that makes oral sex not count as cheating if it comes at the end of a massage. The other one is a perk where a woman can sleep with someone of the opposite sex of their partner and it doesn't count as cheating.
Both of those perks only benefit the player so his own love interests would still be safe, but for instance with the happy ending perk he could get a massage from a married woman that ends with her giving him a blowjob with the no cheating flag enabled. With the other flag enabled he could potentially fuck a lesbian (he would still have to find a way to overcome her preference for women) who has a girlfriend or convince a married straight woman to engage in some lesbo action that may or may not include MC (he could touch the other woman in an FFM scene but not the married woman).
What do you guys think? I think handling it with perks like this is a good way to let people really customize the game to their liking. I have a bunch of perks planned that give the player an advantage but most of them won't override the no cheating flag, and the no cheating flag I think is a good trade off between a completely safe playthrough vs extra rewards for allowing more risk.
That was the only way I could think of initially to start the game off with the main character getting cheated on without a lot of people being mad about it. Now, I'm kind of leaning more towards a no cheating flag that is enabled by default, but that the player can spend a character creation point to disable if he wants. The no cheating flag would mean no character in the game will cheat under any circumstances (including the planned initial HS GF cheat). That means about half of the girls in the game will be unconquerable since they have boyfriends, girlfriends or are married, but it also means all of his own love interests are entirely safe from rivals.
I think the appeal of conquering the girls who would otherwise be off limits give you a strong incentive to try the game without the no cheating flag while still giving people the option for an entirely safe playthrough. I also am planning on having a couple of game+ perks that can be bought to fudge things a bit in the player's favor without violating the no cheating flag. One example is a happy ending perk that makes oral sex not count as cheating if it comes at the end of a massage. The other one is a perk where a woman can sleep with someone of the opposite sex of their partner and it doesn't count as cheating.
Both of those perks only benefit the player so his own love interests would still be safe, but for instance with the happy ending perk he could get a massage from a married woman that ends with her giving him a blowjob with the no cheating flag enabled. With the other flag enabled he could potentially fuck a lesbian (he would still have to find a way to overcome her preference for women) who has a girlfriend or convince a married straight woman to engage in some lesbo action that may or may not include MC (he could touch the other woman in an FFM scene but not the married woman).
What do you guys think? I think handling it with perks like this is a good way to let people really customize the game to their liking. I have a bunch of perks planned that give the player an advantage but most of them won't override the no cheating flag, and the no cheating flag I think is a good trade off between a completely safe playthrough vs extra rewards for allowing more risk.
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