This is another game where I'm really torn between 3 and 4 stars but I don't get to choose 3.5, so I round up. This is a game about forced intox primarily - the age regression story happens at the very beginning, and consists of being randomly given a pill by an NPC who never seems to return later or be mentioned ever again. After that, totally unrelated people show up to try and drug you, and your options are limited to "do you want to take DRUGS?!" or "nah, I'm good", although sometimes you are forced into silly situations if you say no to everything anyway. There are some fun effects when you are drugged, and a progression from easy stuff to full on syringes full of mystery drugs, but right now the story is extremely barebones and unfinished. The art is okay, nothing great but it isn't awful either. The characters' faces generally look pretty goofy, especially the gang members, but the girl herself is decent. There are the beginnings of a few different "routes", but nothing really progresses far enough to differentiate them heavily for now. If this game was a little more fleshed out and had some actual reasoning behind what is going on, it'd be rated much higher because the dev at least gets the idea behind the fetish being presented here. I also wonder what the point of changing the MC's age even was, since this never really gets mentioned or touched on again in any meaningful way... even the old man who had a crush on the old lady MC just totally forgets about her and moves on to the supposedly new girl with the same exact name... Really the more I write, the more I reconsider giving this a lower rating but since there are so few games which touch on forced intox/drug addiction themes which aren't just your standard mind control serum harem collectors, I want to be kind here. Go into this knowing that this game needs some additional work to really shine, squint whenever the dialogue gets a little unreadable, and you might have a decent 20 minute wank out of this as it stands. Maybe.
Dev - if you would hear my humble advice, I think writing this game would probably be easier for you if you focused on one path at a time, then went back and finished other paths, instead of trying to burn all candles at the same time here. This could be a good game if you keep it relatively focused on the gang storylines, then go back and clean up the jank as a final pass and add in the additional paths (old man, for example) if you want. Right now the tone shifts between the different content with the gang/restaurant owner and then still going back to have a chat with the old man in the evening all seems a bit disjointed.