HTML - City in the Fog [v0.4.2] [Guldakor]

  1. 4.00 star(s)

    KORJ666

    I really like this game—and I hope development continues with even more content. The text in the prologue takes a really long time to appear, and the removal of the back button is a controversial decision, but I think it’s ultimately worth it. Hopefully they’ll improve this aspect and polish the text further. The art is top-notch, and I absolutely love how they use AI.
  2. 1.00 star(s)

    Richius

    Wow, haven't seen anything this horrible in a while. Game looked promising (thme and visuals), but it seems the developers just try to annoy the players up until the point that the game isn't playable.
    The images/viewport don't scale. I'm playing on a regular laptop and can't see half the images. I entered a shop and couldn't exit it (probably because the exit button was cut off), making it unable to continue the game.
    Which brings me to the next point. Why is there no back button? A simple mistake can't be undone and in the former example the back button could have been a save.
    Lastly, why do I have to press continue after each single sentence, argh. Please put more text on a passage and greatly decrease the ammount of clicks the player needs to make.
  3. 1.00 star(s)

    powhattan

    Playing text animations for one line of dialogue is a time waster
    Excessive grind that is unrewarding is a time waster
    Expensive items that have limited effect is a time waster

    The game is a disappointment, there is no potential for something designed to waste people's time.
  4. 1.00 star(s)

    grey1983

    too much grind, hide buttons if they can't be used, animating and typing out text slowly is pointless and annoying, this game is bad in its current state. no idea where to go or what to do. i haven't seen a game that looked so promising but delivered so little. try it again in about a year if its not abandoned. this really needs to go back to the drawing board, whole bunch of nothing!
  5. 2.00 star(s)

    Fidzius

    [v0.2.3]

    Basically unplayable.
    • Walking costs stamina, a city divided into cardinal directions requires a chunk of stamina to move through.
    • Time changing is also partially random - some reasonable, some unpredicted changes.
    • Most places are open / closed at certain days and certain times.
    • You walk relatively - also only in cardinal directions, so you get lost.
    • Map is a useless picture with no information on it.
    You can end up stranded because you ran out of energy while moving and can't move no more.

    Tries to be "Open World", "Hardcore", "Survival", "Dynamic".
    Does not care nor respect you, not worth even exploring the map.

    Not 1 star only because not abandoned.
  6. 1.00 star(s)

    Crimson Fire

    i have no idea why this was released. So many features are WIP but we are not talking advance things here somethings as privative as settings, have not been worked on. There is no content, the basic mechanics are unfinished. multiple errors in the code.

    There is no story beyond the introduction to multiple locations. The timed delay of text being displayed on the screen is FUCKING annoying. No back option so if you missed a line of text in a conversation you have to reload a save and fucking endure this bloody slow drip of dialogue all over again just to see what you missed.

    There is no game here. Most mechanics are unfinished and the night events are fucking stupid. people in the slums have knock out gas? WTF!?! What are poor people doing with sophisticated means of rendering people unconscious? The reason is so they can sexually assault you or rob you. Because the amount of money it would cost to buy knockout gas means that targeting the poorest people for $20 and not targeting people for ten times that shows the brilliance of the writing here.

    No game play, no content, no story, limited events make zero sense. There is nothing of value to download