Review for v0.08.00:
Pros:
- Good worldbuilding. Although there aren't many areas to explore at the moment, the author does a good job at making characters and maps feel filled with purpose and forethought.
- Good corruption. I really enjoy that the game seems to be taking a path of "Here's a dungeon that's focused on x kink, and here are 3-4 ways to explore the kink with 3 different levels of depravity". It lets you know when you've seen all of the content while still giving you new levels to explore.
- Good vibes. If you've played strong open world games like Magical Girl Celesphonia or Caliross, you know that a good erotic rpg can get you excited for its story as much as its porn. I get those vibes here, which is why I'm excited for this game and think highly of it in spite of the cons below.
Cons:
- The boss minigames are easily the worst part of this game. Even if this minigame of dodging sprites were challenging or engaging, NO game mechanic in an eroge will ever be fun enough to make a player want to waste 3 minutes of their life repeating it 20+ times.
- The game still has a lot of missing content. This, combined with how long it takes to reach map locations that provide stat bonuses, make the game feel grindy at times, because you end up repeating the same events over and over just to pass the time/build stats between scripted events. I hope there are more open world events and activities eventually.
- Possibly related to the above, I feel like the game could be doing more with its kinks. Your character will accumulate different "Status" effects, for example "Futanari Lover" if they allow certain events to repeat, but these things seem to have no effect in the game. I'd love if these traits altered dialogues and opened new events/scenes.
- Frustratingly, there seem to be many storylines that force you to lose/make bad decisions. For example, there's a hypnosis bracelet, a hypnosis counselor, a ghost possession... if you don't like these kinks, or if you are the type of reader who gets upset when you see a character do something unrealistically stupid for the sake of plot, too bad; you're going to get railroaded in this game.
- I feel like the possession kink is getting overused. It's in every dungeon and a majority of side characters, and the scenes start to feel repetitive.
Overall, I've got some beef with the game, but I'm interested in seeing more.
Pros:
- Good worldbuilding. Although there aren't many areas to explore at the moment, the author does a good job at making characters and maps feel filled with purpose and forethought.
- Good corruption. I really enjoy that the game seems to be taking a path of "Here's a dungeon that's focused on x kink, and here are 3-4 ways to explore the kink with 3 different levels of depravity". It lets you know when you've seen all of the content while still giving you new levels to explore.
- Good vibes. If you've played strong open world games like Magical Girl Celesphonia or Caliross, you know that a good erotic rpg can get you excited for its story as much as its porn. I get those vibes here, which is why I'm excited for this game and think highly of it in spite of the cons below.
Cons:
- The boss minigames are easily the worst part of this game. Even if this minigame of dodging sprites were challenging or engaging, NO game mechanic in an eroge will ever be fun enough to make a player want to waste 3 minutes of their life repeating it 20+ times.
- The game still has a lot of missing content. This, combined with how long it takes to reach map locations that provide stat bonuses, make the game feel grindy at times, because you end up repeating the same events over and over just to pass the time/build stats between scripted events. I hope there are more open world events and activities eventually.
- Possibly related to the above, I feel like the game could be doing more with its kinks. Your character will accumulate different "Status" effects, for example "Futanari Lover" if they allow certain events to repeat, but these things seem to have no effect in the game. I'd love if these traits altered dialogues and opened new events/scenes.
- Frustratingly, there seem to be many storylines that force you to lose/make bad decisions. For example, there's a hypnosis bracelet, a hypnosis counselor, a ghost possession... if you don't like these kinks, or if you are the type of reader who gets upset when you see a character do something unrealistically stupid for the sake of plot, too bad; you're going to get railroaded in this game.
- I feel like the possession kink is getting overused. It's in every dungeon and a majority of side characters, and the scenes start to feel repetitive.
Overall, I've got some beef with the game, but I'm interested in seeing more.