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robozaec

Newbie
Mar 29, 2022
89
119
You really didn't guess that the "Correct path" is the one next to which the most torches burn? And if you just speedrun your choice you don't need to stop girls from doing something.


And since the developer simply stupidly moves forward in developing the game, without looking back and without working through what he has already done, with the right choice you get... nothing.
The second room makes more sense, but the other ones... Well if you guessed it right the first time and it seems logical to you, good for you mate... If you're quick about it you might make it in time, but I personally don't like to rush things, and talking to them stops them from going anywhere which gives you time to talk to the other girls. And yeah saving them does jack shit. Letting them succumb to a curse does a little bit more than jack shit.
 
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Agisti31

Member
Jan 29, 2023
298
43
The second room makes more sense, but the other ones... Well if you guessed it right the first time and it seems logical to you, good for you mate... If you're quick about it you might make it in time, but I personally don't like to rush things, and talking to them stops them from going anywhere which gives you time to talk to the other girls. And yeah saving them does jack shit. Letting them succumb to a curse does a little bit more than jack shit.
Well, if we choose the right path in the ruins, what will we get?
 

robozaec

Newbie
Mar 29, 2022
89
119
In each room the correct passage has torches on both sides of the road leading to it. "The path is lit" - If it's clearer that way.
It makes sense, I guess, now that you've expalined it. But wasn't really that obvious to me...

Well, if we choose the right path in the ruins, what will we get?
Before calling everybody in and entering the torch room, the only other thing you can do is explore the hole in the wall (which will make sure everybody gets cursed).
 

Xotanyx

New Member
Mar 15, 2020
11
26
Encountered a bug when trying to start Taylor's quest from a save that has every other piece of content in 0.06 completed, except for Dungeon 3. However, I don't encounter the bug if I have not completed the other new quests/events yet, as I happened to have a save from before I completed the new content still. I'm no expert but I believe this has something to do with how the quests are tracked, as the "cannot read property" refers to '_objectives', which I'm guessing is correlated to quest progression. I'm not sure if completing Dungeon 3 in addition to the other content would fix it, or if this bug is caused by unlocking a specific other scene prior to attempting this quest.

Not sure if the dev reads the forums here, or how many other people will encounter this like I did. Be warned though, it is a hard crash that prevents you from doing anything else in the game aside from exiting it.
 

jonbox

Member
Aug 19, 2018
142
168
Well, if we choose the right path in the ruins, what will we get?
As a result:
By choosing the right path or preventing insanity by talking with a specific NPC in each room, you "save" one of the NPCs (1 room - 1 NPC). The reward for this is whole lot of nothing. Not for one NPC, not for all.
By choosing the wrong path or simply doing nothing, NPCs will become possessed. The reward for this is alternate skins for all possessed after completing the quest. Along with the new location of where these NPCs will stand.

Interacting with the hole in the wall at the beginning changes the roles of the actors a bit. But nothing more. This also makes it possible to read the biography of a blonde girl when you play as her.
 

jonbox

Member
Aug 19, 2018
142
168
Encountered a bug when trying to start Taylor's quest from a save that has every other piece of content in 0.06 completed, except for Dungeon 3. However, I don't encounter the bug if I have not completed the other new quests/events yet, as I happened to have a save from before I completed the new content still. I'm no expert but I believe this has something to do with how the quests are tracked, as the "cannot read property" refers to '_objectives', which I'm guessing is correlated to quest progression. I'm not sure if completing Dungeon 3 in addition to the other content would fix it, or if this bug is caused by unlocking a specific other scene prior to attempting this quest.

Not sure if the dev reads the forums here, or how many other people will encounter this like I did. Be warned though, it is a hard crash that prevents you from doing anything else in the game aside from exiting it.
This shit happens because the developer is stupid developer coded the quests in a way that the game considers going to the ruins and visiting the shelter to be the same quest. And in version 0.6 this resulted in this wonderful error, which can only be avoided by throwing your save into version 0.5 and going through the ruins, and then returning your save back to version 0.6.

Im also hope that developer reads the forums here, or how else he will know that he is stupid :)
 
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Xotanyx

New Member
Mar 15, 2020
11
26
I'm missing one event and I don't knwo which one... Is it Kailee's one ?
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Kailee does have two events, the first triggers when you leave school, and the second triggers when you go to school manually, as it happens right at the entrance. Although, I believe it takes a few in game days to pass before it will trigger after the first. I had it happen on a Thursday, though I'm not sure if that's required.

I wasn't able to find the 7th secret event either, but considering how specific they are, typically requiring a precise location and date, I'm not surprised. Would love to know what triggers it.
 

artslaver

New Member
Mar 1, 2019
14
72
This shit happens because the developer is stupid developer coded the quests in a way that the game considers going to the ruins and visiting the shelter to be the same quest. And in version 0.6 this resulted in this wonderful error, which can only be avoided by throwing your save into version 0.5 and going through the ruins, and then returning your save back to version 0.6.

Im also hope that developer reads the forums here, or how else he will know that he is stupid :)
My brother in Christ, if you are going to call someone stupid at least have the decency to write correctly.
 

Tsai

New Member
Feb 4, 2018
9
6
i cant seem to get the ruins to trigger, every time i go to the club on wednesday emma doesnt join the club even though ive seen all of taylor's events. When are you supposed to unlock the ruins?
 

Xotanyx

New Member
Mar 15, 2020
11
26
If you mean the ones without character portraits and "-----" instead of a name, I'd venture a guess and say that those are events that have only had their slots in the list implemented so far and nothing else
No, if you read the updates, theres an additional "super secret events 1/2/3" for this update. Now theres a total of 7 secret events, which if you look at the top of the same screen theres a section labeled "Secrect events X/Y". Ive found 2 this patch, but because of how theyre triggered it can be very difficult to unlock them without knowing what to look for.

What you're looking at is a space typically reserved for dungeon bosses and other named main characters with multiple events tied to them.
 

Fake438

Newbie
Oct 30, 2017
24
28
As a result:
By choosing the right path or preventing insanity by talking with a specific NPC in each room, you "save" one of the NPCs (1 room - 1 NPC). The reward for this is whole lot of nothing. Not for one NPC, not for all.
By choosing the wrong path or simply doing nothing, NPCs will become possessed. The reward for this is alternate skins for all possessed after completing the quest. Along with the new location of where these NPCs will stand.

Interacting with the hole in the wall at the beginning changes the roles of the actors a bit. But nothing more. This also makes it possible to read the biography of a blonde girl when you play as her.
This is really just a product of a bad update schedule. The dev is trying to progress multiple side stories along the main story while still not having all the areas in the game(2nd school floor, track field...). So maybe this will pay off big time 10 updates later or not at all because the focus will shift again to some new character.

The optimal choice would be to pick a lane, stick with it and have it finished in an update or two. The current approach simply guarantees this sort non-results where the game covers a lot of ground but does so very poorly.

Personally if I was the dev I would have not gone past making the first dungeon. I would instead focus on fleshing out everything around it first and only once that was done would I start making a second dungeon. Nothing against those dungeons but as useful as they are for developers as chapter markers I seriously doubt anyone is here for the dungeon diving experience instead of the h-content.
 
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