Amending the text portion of my review a bit. The old one will still be down below for your reading pleasure, and I'm not changing the score based on my change in attitude toward it, but my more recent feelings will be here.
The game is... simple. It's certainly flawed, confused, and very lacking in content, but there's not much to say that's bad about it. My thoughts on the graphics still stand—they're not "3D", they're digitized sprites on a field ripped right out of RPGMaker—but the gameplay is... just alright. You're stuck at the same speed the entire time throughout the game, and the only reason that's acceptable is because of the screen wrap; you leave one side of the screen, you end up on the other side of the map (
which can be useful if you're doing missions for Pony Girls LLC and taking items to LaFiene or Slootsville Hoe-Tel, but is otherwise disorienting). It's a damn shame we can't enjoy the full model of the character in some form, either with unlockable CGs or with some sort of in-game status meter, but... oh well, I guess. And a lot of the pick-ups don't do anything—used condoms, cock rings, chocolate panties, a murder confession... none of it has any bearing on the story, so the only reason I can think that they're included is to add some color and pop to the barren wastes of the game's great expanses. And yes, the game is entirely beatable without having to subject yourself to the "coin flip" glitch, though if you're skilled enough to get money without it is all up to you; you'll need at least $12.75 to beat the game, and with the random $5 pick-up and the glitchy double-or-nothing minigame, you still need to find a way to get a few more dollars.
It's not hard, it's just frustrating, and with no sorts of navigational markers or interesting set pieces to tell areas apart, you're bound to get lost very easily. If it was at least an actual 3D game, I might be so inclined to give it an extra star, but you never see the character in their full glory aside from a dinky little sprite and there's nothing in the way of a story to engage the player, so you might as well just pass this by.