So, after spending about an hour with this game...
The concept is pretty neat, although the worldbuilding is a bit sparse at the moment. The art is nice, CGs look pretty good, and I can appreciate the effort that has been put into some of the levels.
That being said, my biggest issue with this game currently are the levels themselves. I find it incredibly difficult to tell what objects on a level are actually hazards. The enemies are fine, the red outlines work well enough, but the amount of times I died to a candle I didn't notice, or a pillar I thought was part of the background was far too high. It turned the game from a fun test of reaction and skill, to a boring exercise in memorization. Just... Not fun, in the slightest.
So my main advice to the dev would be to make it much clearer what is and isn't a hazard. There's some decent stuff here, but for me, the gameplay right now is just too frustrating for me to want to put up with it.