1.80 star(s) 96 Votes

Phanatic

Member
Jan 29, 2019
167
460
If you could provide more feedback on what you think is wrong. I understand that something can "lack depth", but I would like to know what exactly you think lacks depth and any suggestions you may have. I read all feedback and try to apply it as well as having 1000s of hours in farming games to try and improve the aspects of the game I work on.

Could you elaborate on your thoughts? Knowing what the exactly the issues are help a lot, because I can design a way to improve them, if you want to provide feedback and suggestions of how a mechanic or feature should work like please let us know. I read every single piece of feedback given.
TBH there is no sense in "ellaborating", because all of the criticism and ideas end up in the same hole of "Well, to do that we will need $9000 more to be able to handle it".
There have been numeral times when I or other people would suggest something and all we end up was this answer with only amount of money varying from 9 to 20k more pro month.
With this kind of attitude its easier to just say "fuck it, they have their own vision, my voice doesnt even matter so why bother".


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Judge Heath

Newbie
Game Developer
Oct 7, 2019
25
42
on the points I can address
1) The 9/20k 'dump it in hole' is universally anything requiring us to add more HD sex scenes, which is by far one of the more common requests, and one we simply cannot grant. Raising variant monsters? Now we have to add in 1 variant per monster, two genders per variant (baring Crab and Chimera), and two scenes for each of those (One for Evan, one for Eve). That comes to adding just under 40 HD scenes right out of the gate. I promise you that we do take on suggestions and feedback provided they don't cross that line. We might not implement them, but they don't immediately get tossed out of hand.
2) On the usage of characters. We have a lot of things planned, we're just not implementing them yet because it makes it harder to get through content and test it. They're in the background for the moment, but they've all got various things from quests, to interactions planned.
 

Redanon

Newbie
Jan 7, 2018
26
48
Okay in response to Heath and Kodex how much time is it going to take for create, implement, and test the remaining dungeons given the game is a year off from the release date?

It's not really necessary to tell us how S purple chooses to use his time working on the project. Well I guess the short of it is if the large amount of characters and their writing suffer it's due to S not listening which again sounds familiar to BS.

You have stated, noted, or at least alluded that these features are finished and now you can add the so called "meat" so when is the depth coming?

For Kodex the characters feel like they were made first without giving them proper roles in combat they lack synergy like in proper RPG's. For instance Ev is essentially useless compared to others their tool kit is awful and needs either an overhaul or a buff. There's no strategy in place, enemies have no weakness (ie pokemon rules for example fire being weak to water and such), they also don't have any difficulty to them other than the more of them there are the more damage you take its boring. There should be enemies that are weak to piercing attacks or those weak to projectiles etc.

Remove the fences on the farm having to go around them every time to farm is annoying, tool tips on farm actions would be great as I don't have any clue what each prompt does, lots of space of attending to every crop is difficult, there are tons of different crops which aren't needed its too much info to absorb and memorize to make for efficient use of the plots. This is again emphasized by the cooking aspect and its recipes it's just not needed. I can't offer much else because the game is not supposed to center around just farming so it can't be a great farming game due to having to revolve around breeding and combat.

For the writing this still doesn't answer my question as to why it isn't more mature, i'm not asking for them to swear like sailors but you have to admit just reading the dialogue alone would make you think of standard rpg games with of course no porn. Also the use of accents is terrible in game, you need to design characters that LOOK like they would talk like that not just make them say it and hope people will figure it out.

So basically if the game gets delayed "oops sorry, but for real we're not milking the project" its easy for you to say since there's no accountability on you guys at all. The answer is simple just stop supporting the game we're not obligated to right? but BS had the same problem nothing was being done and it still got an absurd amount of cash where as cloud meadow slow progress just enough to show people you are working on the game.

Finally how about a road map where the game is headed and when to expect major updates to the game such as story, combat, or new quests. At the very least this gives us proof if you guys keep missing due dates and this helps you keep on track what should be done and by when that way you can show everyone you have the end goal properly planned rather than that vague progress bar that gets filled in god knows when or at all if you can remember to update it.
 

KodexKommander

New Member
Game Developer
Oct 19, 2019
9
3
Remove the fences on the farm having to go around them every time to farm is annoying
The Fences' colliders are very over-sized right now and need to be made more precise.

Tool tips on farm actions would be great as I don't have any clue what each prompt does
Added to my task list, and that will be added.

lots of space of attending to every crop is difficult, there are tons of different crops which aren't needed its too much info to absorb and memorize to make for efficient use of the plots.
We are going to be adding a tutorial week and an in-game codex to help you remember these things.

This is again emphasized by the cooking aspect and its recipes it's just not needed.
When you feed your monsters cooked food it raises their stats. Food can be consumed to gain energy. Eating food or giving to companions gives a buff that lasts for the entire day.(Was bugged and not working before, but the next build will have it fixed.)

characters feel like they were made first without giving them proper roles in combat
We are still in the procress of reworking some of the companions which will give them more depth, I believe Yonten has gotten his new kit, some UI might not be fully implmented. Not many enemies are implmented into the game at the moment and the ones who are are not completely done.

There should be enemies that are weak to piercing attacks or those weak to projectiles etc.
Will bring up the discussion to the team and see what we can do about adding more depth to the enemies you fight.

For instance Ev is essentially useless compared to others their tool kit is awful and needs either an overhaul or a buff.
Ev has 3 different abilities they can choose from in each slot.

Finally how about a road map where the game is headed and when to expect major updates to the game such as story
I will bring it up with the team. Currently I am working on a pretty big bug fix build. Story wise you will get soon with the first tutorial week we are adding. Which will have more interactions with various characters.

Okay in response to Heath and Kodex how much time is it going to take for create, implement, and test the remaining dungeons given the game is a year off from the release date?
Given how long it takes to add static locations and code related to them I believe that it wouldn't take that long, and as I get the systems in place after doing the first 3 floors, it should get faster. I presonally do not like given time estimations


You have stated, noted, or at least alluded that these features are finished and now you can add the so called "meat" so when is the depth coming?
The farm refactor is only missing about 6 features left, all the art for them is done. For the depth part what parts of the game do you think are lacking depth(Besides combat, since you covered that one) and why? I know you would perfer an answer rather than question. Like are you asking about how for manumission we will be adding monster want ads or how we will be adding different forms of crafting, palette swaps, or using raw resources gathered in dungeons instead of a cheap amount of korona to build something?
 

Judge Heath

Newbie
Game Developer
Oct 7, 2019
25
42
Okay in response to Heath and Kodex how much time is it going to take for create, implement, and test the remaining dungeons given the game is a year off from the release date?

It's not really necessary to tell us how S purple chooses to use his time working on the project. Well I guess the short of it is if the large amount of characters and their writing suffer it's due to S not listening which again sounds familiar to BS.
Sorry, then I was probably not making myself clear. It's not a case of Spurple not listening to us, we decide as a team when some things need more stuff done. We decided, as a team, that we'll benefit more from having all the characters with VN images, including generics, than we would from other things. Other things got cut to make room for this (For example we stopped giving each character their own little name plaque, and instead we're using a generic one, which saves a lot of time given how fiddly we had to be with them to make the name plaques legible while looking unique, they often took about half the time it took to make the actual character VN image because we had to go over them over and over again, we also shut down the $100.00 patron tier because we couldn't afford to keep that tier all things considered, and we generally had 4-5 people a month for that, even if most of them never submitted characters to us on the discord).

My point is that what Spurple does on his own, unpaid time, is his business. As a team, we set goals and decisions, and he executes them as his primary priority, but in his free time he unwinds by doing character art, in the same way I play videogames or roleplay with my friends, or read books. That leads to an idea that he's not focusing on the parts of the game that he 'should be focusing on', when his paid hours are absolutely focused on the things we want him to focus on, and a good deal of his unpaid hours.

But if he is putting in more than 40 hours a week, it's not really my place to tell -anyone- on the team, as the production manager, what they put that unpaid labor time into. I can tell them it won't be going into the final game because we lack the support structure, but I can't tell them not to spend their unpaid time however they like. After all, it's not been paid for.

Anyone asking Spurple to do things with his free time above and beyond the 166.666666 hours he gets paid to work a month from our budget would be like me asking Dieselbrain to keep working on HD animations above and beyond those same hours.

How is me telling Spurple "Hey don't do that thing you do to relax because it's game related and you could be doing other game related things that don't relax you but it's unpaid" any different from me say, telling Dieselbrain "Hey, don't go read books or watch netflix, do more animations for us in the hours we're not paying you."

I can't ask you, or anyone, to agree with that stance, but I hope you at least understand it.

You have stated, noted, or at least alluded that these features are finished and now you can add the so called "meat" so when is the depth coming?
When the core systems are completely bug free. Design Work for them is done. Art for them is done. All that's left is coding in many cases.

For the writing this still doesn't answer my question as to why it isn't more mature, i'm not asking for them to swear like sailors but you have to admit just reading the dialogue alone would make you think of standard rpg games with of course no porn. Also the use of accents is terrible in game, you need to design characters that LOOK like they would talk like that not just make them say it and hope people will figure it out.
We'll take this onboard and work on the accents a bit. As to the kind of dialogue, I dunno man. I kinda get where you're coming from but I also think we're walking a fine line between that retro jrpg story vibe and the pornogame vibe and are still trying to find that sweet spot you know? There's a reason why we've been trying to focus on the opening areas a lot.

So basically if the game gets delayed "oops sorry, but for real we're not milking the project" its easy for you to say since there's no accountability on you guys at all. The answer is simple just stop supporting the game we're not obligated to right? but BS had the same problem nothing was being done and it still got an absurd amount of cash where as cloud meadow slow progress just enough to show people you are working on the game.
I mean... you're not wrong. But there's nothing we can do about that except ask folks to take it on faith. There's a reason I don't delete people's criticisms about Breeding Season unless they get personal or are actively harming patron enjoyment on either our twitter, our patreon, or on other social media we control. That's as much of a show of good faith as we can actually do.

Finally how about a road map where the game is headed and when to expect major updates to the game such as story, combat, or new quests. At the very least this gives us proof if you guys keep missing due dates and this helps you keep on track what should be done and by when that way you can show everyone you have the end goal properly planned rather than that vague progress bar that gets filled in god knows when or at all if you can remember to update it.
I can see about us setting up some kind of roadmap trello that covers features and implementation... I'll definitely give this some thought and at the very least we'll float to the team the idea of making public the Early Access Checklist of remaining features we made last week to keep us on target for that.
 
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fedge3423

New Member
Oct 21, 2019
8
7
Is this game playable and enjoyable yet? played it a year or so ago and there was pretty much nothing to do at all yet furries throwing their money at it
edit: looks like a no
 
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Redanon

Newbie
Jan 7, 2018
26
48
To Kodex for depth I mean mostly story such as scenes that help explain lore or talking with NPCs that give more exposition on characters you will meet or forshadow along the way. Crafting needs to have bulk crafting not just one at a time, but also there really isn't much to craft besides food right? Not much of a craft system and ultimately not needed since the monsters and companions don't really need them. Contests could use some work as well they lack any sense of rewards or desire to participate in. I'd have to wait till more of the game is implemented or complete to give better feedback.

Also Heath I don't know what you are talking about with dialogue, like the retro jrpg IS THERE but what pornogame writing is there? Please remember that you still are marketing the game as a porn game no matter what so there should be kinkier dialogue for characters that would act that way such as camellia and others. Occasional hints of erotic behavior here and there is all that's needed.
 

KodexKommander

New Member
Game Developer
Oct 19, 2019
9
3
Crafting needs to have bulk crafting not just one at a time.
I will look into adding this.

Crafting needs to have bulk crafting not just one at a time.
There will be more later into development, probably no other crafting types in 2019.

Contests could use some work as well they lack any sense of rewards or desire to participate in.
Contests are only partially implemented atm.

Ultimately not needed since the monsters and companions don't really need them.
I believe you are saying that the combat is too easy right now?

I mean mostly story such as scenes that help explain lore or talking with NPCs that give more exposition on characters you will meet or forshadow along the way.
Ah that is mainly a story content thing. You will get more of that when we put the tutorial week into the game. I thought you were talking about a gameplay system or something that needed something.
 

Chuyoh

New Member
May 19, 2019
10
28
Having over a 100 characters

It seems like the point keeps getting missed. It's been literally years with this dev team that keeps getting missed. People don't want the extra fluffy bullshit, I don't think they want the majority of things that are being implemented. They want the porn. People want to jerk off to monster girls. The moment that wasn't being constantly delivered is when the project became bullshit. This game could have been finished years ago if they just delivered what people wanted and nothing else, and everyone would have walked away happy. Breeding Season only ever needed to have it's animations finished, people would have liked it if it was nothing more than a glorified gallery.

Oh and the current gallery code is Trash Panda in case anyone needs it.
 
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Gundamu0079

Well-Known Member
Sep 19, 2018
1,512
2,158
It seems like the point keeps getting missed. It's been literally years with this dev team that keeps getting missed. People don't want the extra fluffy bullshit, I don't think they want the majority of things that are being implemented. They want the porn. People want to jerk off to monster girls. The moment that wasn't being constantly delivered is when the project became bullshit. This game could have been finished years ago if they just delivered what people wanted and nothing else, and everyone would have walked away happy. Breeding Season only ever needed to have it's animations finished, people would have liked it if it was nothing more than a glorified gallery.

Oh and the current gallery code is Trash Panda in case anyone needs it.
Cuz team nimbus is full of dipshits, they forget they are making BREEDING GAME WITH LOTS OF PORN/CARTOON SEX/HENTAI IN IT . instead wasting time and resources on bullshit nobody wants. if i want some rpg, i'll go play rpg now this shit
 

Fake Count

Newbie
Jun 4, 2017
84
88
wep or another staff Can we get game dev labels for the Cloud Meadows game devs in this thread? Judge Heath & KodexKommander. Would also appreciate if Judge Heath and KodexKommander would put a referrence to the game they are developing in their flair/signature.

Thanks.
 

bas

retired
Respected User
Donor
Former Staff
May 6, 2017
3,987
30,351
wep or another staff Can we get game dev labels for the Cloud Meadows game devs in this thread? Judge Heath & KodexKommander. Would also appreciate if Judge Heath and KodexKommander would put a referrence to the game they are developing in their flair/signature.

Thanks.
They need to submit a support ticket to get dev badges as we have a verification process. :)
 

Fake Count

Newbie
Jun 4, 2017
84
88
They need to submit a support ticket to get dev badges as we have a verification process. :)
Okay! Thanks for helping me bring attention to what they need to do.

And thanks for the quick response as well!

Going to PM some brief questions regarding summoning staff.
 

RuberFF

Member
Sep 27, 2018
363
289
Does anyone have the latest version of the game? this morning came the Email informing about the Version 3.15 coming out (a month ago for who has Patreon)
 
1.80 star(s) 96 Votes