Unity - Cloud Meadow [v0.2.0.0a Patreon] [Team Nimbus]

  1. 5.00 star(s)

    Evillobster

    This is actually a really good game. The animations are nice, the sex is good, and the dungeons are really good as a whole. There are a few areas which could use some polish, but overall, this is a solid game. And just trying to figure out how to work the farm system is not easy, but this game is a lot better than the angry reviews would suggest.
  2. 5.00 star(s)

    ThatFunkyMonki

    Don t Know what I was expecting from this game in the first place, but even then I am still surprised at how enjoyable it was, like many of you Im sure the idea of an ecchi farm management game didn t sound too great to me, but this game hits the mark folks, I m like 10 hours in and STILL learning new things and breeding new species of monsters and crops, and even if that wasn t great, this game has combat, really fun, really solid combat with a decent ammount of story in this version to go with it, recommend it immensely to everyone :)
  3. 1.00 star(s)

    Antagonist969

    Pro-
    1-animations are nice

    Cons-
    1- I wouldn't trust my money to someone who stabbed me in the back before. You can take this as you want.
    2-there are very few animation much less than before.
    3-monster variety took a nosedive
    4-time consuming FARMING GAME.

    Neutral-
    1-almost nonexistent story line. Well see how much this game progress before the devs get into an argument and drop the game.

    If you have read it this far you should realize how much i hate the devs and i am biased towards them. If this bothers you then ignore my rating. I wont fall in to an argument over this.
  4. 1.00 star(s)

    DaveHoff

    Lost hope because they don't listen to their supporters or the community EVERYONE WANTS MORE ADULT CONTENT, NOT FARMING AND COMBAT. Honestly appalled at how this project has been going on for so long without receiving more adult content. 2 years of bug-fixes and minor combat and background updates.
  5. 1.00 star(s)

    grozobdtc

    Even after years of developpement, still buggy af, scarce content and useless dungeon. Even for free I don't want to play (trying it every 5-6 months but getting shittier every time). Breeding Farm was a thousand times better.
  6. 2.00 star(s)

    RumbleBR

    Breeding season was a good game, this game is boring as heck, full of bugs and crashes, and poor with cgs, but some animations are good to see and fap, but this game today is dead, he trys do some updates but will never be what Breeding season was.
  7. 2.00 star(s)

    duckman11

    Tried it on steam, definitely not worth the money.

    Gameplay 1/10
    There is the breeding content. That it's nothing else is there to do. You gonna get more bug than content.

    Dev team, support team 0/10
    I'm not sure the whole team is like this, the vibe of me getting support in their discord is like (it's a bug deal with it) (I don't want to listen, it's a bug WIP bye) vibe. This is 2016 game and it's been 4 years? What are u guys doing with all these time? and all the monthly patreon/steam money gone to? Let's be honest I understand games take time games need program need drawing. Mate there are massive adult games(dev) take less than 1-2years only and are way better than u guys and some of them even WORK SOLO.

    Graphic/ Model 10/10
    Not gonna lie the animation and art is fantastic, and all individual animal/monster have their own animations

    This team just strike me as money grabber and doesn't work effectively enough to build this game. The patreon money boosted their ego and they doesn't appreciate the supporter anymore. I want to say this is almost a scam, feel bad for the patreon that supported u guys since the start. you guys just taking advantage of them.
  8. 2.00 star(s)

    thealucid

    This review is a bit of a long one. So I'll have a bullet point list of the pros at the top and a longer diatribe below describing the cons if you want to continue on.


    Pros
    • Graphics. Excellent artwork. Seriously good.


    Okay. That's it. If you're still here and want to continue on you've been forewarned. Strap yourselves in because the rest of the review is a bit of a doozy.


    Cons
    • Gameplay. Calling what this game has implemented a gameplay loop is like dragging your dick across broken glass and calling it a form of masturbation.
    I've been trying to put my finger on what it is about this game that makes it so unpleasant to play, and I think I've finally found the heart of it: the open world setting. I think the creators of cloud meadow saw how an open world setting is a hallmark of excellent, immersive, games and misunderstood the feature as some panacea for good gameplay. Without understanding that, as a gameplay feature, an open world setting is only enjoyable and compelling after a fuck ton of work has been put into it. This is true for games of enormous scope from TES, Fallout, and the Witcher 3, but it's also true of games on a much smaller scale like Stardew Valley. Because a poorly implemented open world setting will not only fail to immerse the player in the world, but will actively distract them from it.​
    This is because an open world setting in a fully visualized format requires the creators to spend undue time on making that world come to life. Where text or button interfaces allow the player to flesh out the minute details of the world with their imagination, here the creators need to show the environment living and breathing in this shared space with the player. Otherwise you get a travesty like Cloud Meadow.​
    The open world setting of this game feels like stepping through a shallowly painted set piece populated by mannequins, no matter how pretty or vivid those painted colors might be. I don't want to run through a lifeless town populated by static NPCs between several loading screens so I can dick off to another island devoid of animate life so I can get access to a barren dungeon.​
    It's not fun, and every step of the way makes me to stew on how dead the game's world is. Bluntly speaking, running through this game's open world setting feels like a colossal and aggressive waste of the player's time.​
    • Gameplay Part II: Dungeons. Wasting time going through a lifeless maze was pioneered by a Windows 95 screensaver, and should have stayed there.
    Maybe this is a matter of reality not meeting expectations, but I feel this game's dungeon would be so much more enjoyable if it was in a format akin to Darkest Dungeon. There's absolutely no reason for me to have to hold down a button so my character runs across an empty expanse for several screens, only to have to backtrack when I hit a dead end. This isn't fun. It's boring and immersion breaking. All it makes me think about is the other, less convoluted, avenues I could be pursuing to choke the bishop, spank the monkey, strangle the snake. I don't want to be sitting there, dick in one hand, holding down a button with the other.​
    There's also some serious rebalancing that needs to be addressed for the combat, it seems a soulless fight of attrition and one that doesn't encourage the player to waste time leveling up so it becomes more manageable. I'm not going to go into depth on how unpleasant the combat gameplay is, because I don't fully understand what makes the experience so grating, whether it's just time lag with the animations or whatever. But it's literally more enjoyable for me to avoid the combat altogether and hope I have enough life to survive the boss. Like I don't know how it was fucked up considering it's in such a classic RPG format, but it's there and it would be worthwhile for the creators to figure out what needs to be fixed.​
    • Gameplay Part III: Farming. Because what's a porn game without farming?
    Like I don't know if the devs wanted to create "Stardew Valley: Unrated and Uncut" or whatever, but this part of the game just sucks. Even the actual farming in Stardew Valley was a chore to get out of the way in the morning, aided only by the customizability of your plot of land. Fields could be turned into decorational devices, and the effort of customizing and maximizing your field layouts made the otherwise mindless effort of actual tilling and watering rewarding.​
    What Cloud Meadow implements for farming is something that has all the tedium of farming without any of the feeling of reward that Stardew Valley gave you. While the isometric format of the game certainly doesn't help when aiming your tools, having to till, weed, water, and plant in preallocated spots feels like a tacked on and useless part of the gameplay. Something there that only exists as a shunt to move you on to what everyone is playing the game for: breeding.​
    • Gameplay Part IV: Breeding. What we all played the game for, and what is so badly undelivered.
    I don't really want to go there, but the fact of the matter is Breeding Season looms large in the background of this game. I don't care or want to know the full story of what happened that brought that game to demise, but Breeding Season exists as a kind of precursor inspiration to Cloud Meadow and so comparisons between the two are somewhat inevitable.​
    Part of what made the breeding loop of Breeding Season enjoyable were traits your monsters carried. It's a bit of a Skinner box, but pulling the lever and seeing the traits or mutations the resultant offspring might have was fun. Seeing those traits you curated continue to improve and what their combinations might result in gave the player the same sense of reward one might achieve from finely pruning a bonzai tree. The UI was tailored to this aspect of the gameplay, it let you easily determine the traits of your breeding stock and go about determining your breeding pairs.​
    Additionally, the variety of these traits, and the visible impact some of these traits had (whether it made your monsters more bestial, or appear younger) gave the player many permutations of their breeding stock both to explore and fap to animation wise. While this would have been a likely obscene number of animations to make, it also focuses on the core aspect of the game: sexy animations for the player to get off to. This is the gameplay that would keep the player coming back for more.​
    The breeding in Cloud Meadow is only redeemed by its animation. First off: I don't know what genius thought it was a good idea to bury traits in some submenu you get when directly interacting with a single monster, but it's bad and they should feel bad. It impedes the breeding loop that should be driving a player to get more monsters. Secondly: the number of animations is just disappointing, I know the number is much more manageable compared to breeding season but this is solely what players come to see. As it is now, Cloud Meadow is feature complete for 'HD' breeding animations, and, sad though it is, I'm almost positive Breeding Season has more animations. This might be a bit of an unfair comparison though, as Breeding Season had about 4 sex animations for every possible breeding pair and trait permutations of the breeding pair, while Cloud Meadow has only 2 sex animations and it's only for breeding pairs including the player's character.​
    Let me reiterate this though: Cloud Meadow's breeding animations are basically finished. This is all the fappable content the player is likely to see, and given the audience of this game it's also the only thing players would be interested in.​
    The rest of the game might as well be so much window dressing.​

    Well, that's it for the review. I should probably write something about the story, but I was skipping through it so fast trying to get to the breeding section of the game that the only impression it managed to impart on me was that it follows the generic 'stranger in a new land' introduction. Trite, boring, nothing to write home about. The most positive thing I could say is that it's a comfortable trope, something you can relax into without thinking about it deeply. In broad strokes the setting is novel but I don't think it's enough to keep you there.

    Honestly speaking, if I could make only one suggestion to the devs for delivering an enjoyable playing experience, I'd tell them to at least work on stripping out the pointless fucking open world environment. Like, yeah, I can see you invested a lot of time into it and it looks very nice and pretty. But it's such an awful vehicle for delivering your gameplay experience that it coats everything you have in a fine layer of shit.
  9. M
    1.00 star(s)

    MistressAion

    After 4 years of development this game is still not worth playing, nor worth the money spent that people seem to be spending on it.

    It lacks story.
    It lacks fapping material which is highly important when making an adultgame.
    It lacks quality design, not art mind you, the art is amazing, but the over all design of the game is all over the place.
    Has too many mini games that serve absolutely no purpose.
    Long a** introduction.
    Long in-between updates w/ no real content added.

    The only thing this has going for it is the art. Game is 100% trash, not even worth the free download from f95zone and that's saying something.
  10. 1.00 star(s)

    Lucas Martinez

    I don' t like this game, at all. Firstly the story is bad, it is not engaging or compelling. Next, the gameplay is bad. And then the characters are boring. Also the art isn't too good either. The game has been in development for a very long time and yet it has not fixed its fundamental issues in years. Overall this game is not good
  11. 1.00 star(s)

    EPOC16

    This is what 20k a month in Patreon donations gets? Wow.... ignoring the drama that happened between them and a similar game...

    The art is good. The game play however.... its just bad. This game is clearly having an identity crisis as well. It doesnt know if it wants to be a breeder game, sim game, dungeon crawler rpg...

    I mean... if all your looking for is a quick and dirty fap then use the gallery code and go to town. If your looking for an interesting game to dump some time into playing, either forget about this or come back in... looks like maybe a year and see if things have progressed much.
  12. 1.00 star(s)

    Tach

    The only good part of this game is the art assets while everything else is either an extremely subpar imitation of a better game or has incredibly poor ui design that it's essentially not usable. Also a lack of even a single text file that explains what each thing should do and what to do makes any issues you might have even worse as there are barely any 3rd party resources to help figure out if something has broken on the player's end or if it's 'intended' to be so broken at the moment.

    Wait maybe 3 or 4 years on this, it might be an actual product that has something beyond art asset value. Or it might be as dead as breeding season. Depends on how the devs decide to milk.
  13. 3.00 star(s)

    Asia Argento

    Functional at least, but suffers from development hell due to devs that are very slow to update outside of Patron posts... last post mention wasting time on the dungeon when its already too big given they need a better emphasis on farming, the H and more. Seems like they are unsure of what they want to be. Is this hentai Stardew or no? Nimbus needs to decide.
  14. 2.00 star(s)

    kujaku

    They sure have no idea where are they going, they started with a breeding system, cultivation and upgrading, but then they went for dungeons + exploring, and now they are going for pet battles... they leave things half done and i don't even know what this game is about anymore.
  15. 2.00 star(s)

    krantos

    Was a Patreon supporter of this game for over year before pulling my support.

    To be clear, 100% of the 2 stars the game gets is due to the breeding animations. Simpy put they are some of the best I've seen. The Female PC v Male Wolf one in particular is incredible.

    The problem is, that's the only good part of the game, and its clearly the part the developers are no longer interested in.

    Cloud Meadow is a poster child for the dangers of Feature Creep. Had the devs simply focused on making a great breeding game by expanding the mechanics, making it more robust, and adding additional goals and milestones, it undoubtedly would be the best example of the genre.

    However, the devs got too big for their boots, as it were. Instead the game is hamstrung because they also tried to jam in a Farming Game and a Dungeon Crawler. The problem is, none of it is particularly good.

    Sure, its adequate. But its bland. There are a ton of games that do everything they're trying to do with those systems better. If you want to play a farming sim, play Stardew Valley. If you want a dungeon crawler, throw a fucking dart at the Steam Store and you'll find a better one than Cloud Meadow.

    But there simply isn't a Breeding Sim that's half as good as Cloud Meadow could be if they focused on that.

    I suspect the devs simply got caught up in their own hype. They saw the support their game was getting, and thought "Hey I bet we can make a legit game." Unfortunately, they failed to realize what it was about their game people liked and now put all their effort into completely the wrong things.

    I wish Cloud Meadow would some day become the game it could have been. I just don't think it ever will, now that the devs have lost their focus.
  16. 5.00 star(s)

    Darx239

    This is one of the best breeding game right now it has a great potential and the graphics in this game are awsome and the animations are so smooth it's a really great game to spend time on but it's still has a very long way to go and i really hope that they don't drop this like the breeding farm
  17. 2.00 star(s)

    TheInternetIsForThis

    Review as of v0.0.3.17a

    If I had to sum this game up in a few words, it would be: Fundamentally flawed.

    Playing two-handed:


    There's a lot to cover here, so I'll break it up by location.

    First, the farm. Crops are clearly an afterthought for this game. They exist largely because the setting is a farm, and their mechanics reflect that. You weed out bad crops, plant good crops. Water the crops once per day. Harvest them when done. Rinse, repeat. While this isn't inherently bad, it also never gets better. There are no days off, because not watering crops lets them die. There are no shortcuts, you need to water every single crop individually, every time. And you can't even carry enough water for a single field. You would hope that would be offset by the primary mechanic and selling point of the game, but...​
    The breeding mechanic is lackluster at best. You pick one of your charges and choose to either breed with them yourself, or breed them with another of your charges. The animations are well handled (and the art is the only reason I didn't give this game just one star), but the end result of the breeding is that you get an animation and an egg to hatch. The egg hatches into one of the parent types at random (or in the case of the player being the parent, whatever the other contributor was). At which point you have another charge to feed and breed, who while supposedly sentient will do nothing but sit around waiting for you to either tell them to get it on or take them out on a dungeon run.​
    Speaking of dungeons, this game's dungeon is surprisingly lacking. It's a mystery dungeon setup where each "room" is a floating island you can jump to and from. A room will contain 0-2 lootable objects and 0-1 encounters/interactive objects. The loot you can obtain is minimal compared to the effort and time spent wandering the dungeon itself, and the lack of variance in the dungeon's rooms turns it into a monotonous, samey slog all the way through.​
    The battle system is interesting, and worth exploring further. However, it is inherently unbalanced and you'll quickly find yourself settling into a routine where you just use precisely the same moves in the same order while waiting for the battle to be over. Maybe taking a moment to ogle the characters on the field in the process.​
    Speaking of characters, there is the town. Visually, it's quite interesting. The characters are varied, the buildings and setting are eye-catching. Unfortunately, the cast of characters you find in town could charitably be described as animated cardboard cutouts. They have no depth and exist specifically to fill their functions and act as various forms of eye candy.​
    In terms of more basic, overall portions of the game. The movement is too slow compared to the scale of the maps, making even taking care of farm fields or exploring the dungeon more of a chore than it needs to be. The music is light and catchy, but nothing about it stands out. The only standout aspect of the game is its artwork and animation, which leads to the section below.​

    Playing one-handed:

    Just unlock the gallery and use that instead.​
    What would I do next, as a developer?

    I would start with the core mechanics, centered on the farm and moving out. First would be handling the crops, which need to have a long term improvement in caretaking to make them a viable source of play and profit. This can be achieved the following ways:​
    • Add properly improved ways to water crops, that allows the daily chore to pass more quickly.
    • Add rarer/higher end crops that are more valuable
    • Add recurring crops where the base plant produces multiple fruit over time.
    • Allow your charges to help with the farm's upkeep, which would also improve their apparent worth to the player. This is an especially valuable feature if that means you can see them wandering around the farm to take care of it.
    In terms of your charges and the breeding system, that's a complex knot that the developer already clearly has some plans for, per promotional materials. It would appear that there is some sort of growth/evolution system planned, which already clearly integrates into battle. Beyond that, I would:​
    • Integrate more visual variations. The game already has a system in place for this, including for animations being played. I would take advantage of this to add multiple patterns and, if reasonable, additional body shapes.
    • Properly incentivize breeding. There appear to be plans in this department, where you would breed to order and/or sell off excess offspring. I would recommend also potentially allowing this to play into the combat system, where you can try to breed abilities together to create an "ideal" battler of some description.
    In terms of the dungeon, it's a complex problem. However, the solution is less difficult than you might think:​
    • Vary the dungeon's appearance. Break up the base island graphics into pieces, and create variants of the same pieces that get picked via seed. Follow that up by taking the same approach to the decorations on the islands themselves. A little bit of (non-colliding) clutter goes a long way.
    • Properly incentivize exploration. Perhaps rare variants can only ever be found in the wild. Increase the item/gold rewards. Maybe add some proper gatherable objects in the dungeon that sell for enough to make gathering worth your while.
    • Math out the battle system. Currently the variety is interesting but ultimately useless. The lack of balance means that you'll find yourself using only a few specific moves as soon as they're ready. Ideally this would be counterbalanced by variable effectiveness (for example, edged attacks might work better against something with thin fur/no fur than something that has a thick coat of fur.) However, carefully considering cooldown versus damage/healing/effect is something that should be done for every battle move in the game.
    For the town, the problems run deep but are potentially some of the easiest to solve. The characters all have purposes. (which should be balanced against changes made to the game) What the characters lack is, well, character. Basically, making the town interesting and compelling beyond the player needing to be there boils down to actually filling in the characters. Give them schedules, dialogue, interaction, relationships with each other and the player. Special events, holidays, etc. Let things happen, and turn the caricatures into people.​
  18. 1.00 star(s)

    kav33

    Absolute trash that furries are supporting for some unknown reason lol, the game might be complete and decent by 2030, it's been years and the game is still a holo alpha of nothingness, little empty world with a few scenes, basic boring fights thrown in, no actual story or anything to do except the most basic of 'farming'
  19. 1.00 star(s)

    Dmitopur

    scam about donations. great support monthly and no(no=supermiserable) progress for a long period of time (more than 2 years). each update brings only bugs and 95% of updates is bugfixing or adding new notes in loading screen. ofc few scenes were added, but who cares, since they r buggy and most part of the game just doesnt work. not cool at all =/
  20. 2.00 star(s)

    Khime

    The only reason i'm giving 2 stars is because of the art, because pretty much the rest is terrible. There are tons, and i mean TONS of bugs, gameplay is lame, and the story does not deliver. Considering the time the game is in beta and the money they are making per month, this is unnaceptable. It's a shame, really.