A promising story hindered by awkward and repetitive sim gameplay and lack of writing polish.
Clover Rise is the second in a series of time-looping games about a good-for-nothing royal who is forged by tragedy into a hero. This game is more ambitious than its predecessor, with more of an open-world feel and many characters to engage (in repetitive dialogs) with. That gets to the game's core problem: too much time is spent clicking around the map redoing the same interactions over and over again without any variation, especially relative to the actual (non-repeating) content. To add insult to injury, the game gives the player far too much game time without clear goals (make resources go up?), then arbitrarily discards any "over-progress" the player managed to make. The dev doesn't seem to understand that strategy and automation are what make sims fun, not repetitive clicking and dialogs that repeat with every gameplay decision.
The non-repeating dialog is generally interesting, but suffers from frequent weird phrasing and occasional incoherence. There's also 1) too many heroines 2) who fall for the protagonist without any meaningful build-up.
Overall, the dev needs to return to the basics and make sure the core gameplay is actually fun--or just scrap it entirely and make choose-your-own-adventure-games.