Ren'Py - Completed - Clover Rise [Final Premium] [Evelai]

  1. 5.00 star(s)

    Arif Sumon

    "A worthy sequel that expands the kingdom saga! Lite or full, the story is intense, strategic, and emotional. Managing armies, rescuing allies, and protecting my people felt epic. The characters are unforgettable, and the stakes never drop. A must-play for fans of Clover Revenge!"
  2. 4.00 star(s)

    Coyote76

    The game is pleasant, the story quite good, with some challenge and cliffhangers, because time travel.
    Sex scene are ... forgettable, the only downsize for me is the romance part, not really well done. We don't really know why ended up marrying that girl among all the others you met.
  3. 4.00 star(s)

    NotJoe

    If you're looking for a hardcore sex game, this isn't really it. It's a fairly engaging management game with some decent VN elements and decent art and slighly lame sex scenes built into it. Honestly, it doesn't do any one thing particularly well, but it somehow comes together into a very playable game.

    It's not often that I playthrough any game to completion, but this one I did. If you're looking for something with a more game-like feel, this is a pretty decent pickup.

    A bit of an afterthought - I really liked the models, I'd like to see more done with them!
  4. 3.00 star(s)

    sanahtlig

    A promising story hindered by awkward and repetitive sim gameplay and lack of writing polish.

    Clover Rise is the second in a series of time-looping games about a good-for-nothing royal who is forged by tragedy into a hero. This game is more ambitious than its predecessor, with more of an open-world feel and many characters to engage (in repetitive dialogs) with. That gets to the game's core problem: too much time is spent clicking around the map redoing the same interactions over and over again without any variation, especially relative to the actual (non-repeating) content. To add insult to injury, the game gives the player far too much game time without clear goals (make resources go up?), then arbitrarily discards any "over-progress" the player managed to make. The dev doesn't seem to understand that strategy and automation are what make sims fun, not repetitive clicking and dialogs that repeat with every gameplay decision.

    The non-repeating dialog is generally interesting, but suffers from frequent weird phrasing and occasional incoherence. There's also 1) too many heroines 2) who fall for the protagonist without any meaningful build-up.

    Overall, the dev needs to return to the basics and make sure the core gameplay is actually fun--or just scrap it entirely and make choose-your-own-adventure-games.