4.60 star(s) 5 Votes

retadrddoge

Member
Aug 6, 2024
265
370
is this a joke? 0.9 and like 5 mins gameplay... i only played it today, this game must been reworked alot to be this short. i refuse to believe this is version O point fucking nine.
 

Sarah Ali

Active Member
Sep 14, 2023
566
699
Redhead thicc milf with a beauty mark in skimpy armor isn't attractive?
Nope, lol. I know a thicc milf when I see one. She's clearly fat and chubby, look at the waist diameter. That's not even curvy. And the cheeks are puff. You see a ton of western chicks like that posing on tiktok for the rest of the world to see :KEK: If this girl was at least 8-10 lbs lighter, maybe she would have looked a lot more attractive. But hey, it's my opinion. If you like such an appearance, then that's your thing
 
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Hasselnut

NTR DEMON
Game Developer
Jun 18, 2021
580
1,020
Nope, lol. I know a thicc milf when I see one. She's clearly fat and chubby, look at the waist diameter. That's not even curvy. And the cheeks are puff. You see a ton of western chicks like that posing on tiktok for the rest of the world to see :KEK: If this girl was at least 8-10 lbs lighter, maybe she would have looked a lot more attractive. But hey, it's my opinion. If you like such an appearance, then that's your thing
1735391680243.png
She's not fat, she has very big thighs and breasts. You just don't like it for your tastes but do not bring " modern western politics" into this (YOUR TASTES) because that just sounds like mental illness
also we love fat bitches here, this game is just not for you but you shouldn't bother devs
 
Last edited:

sdfgjhdfszbg

Active Member
May 7, 2017
666
877
View attachment 4384383
She's not fat, she has very big thighs and breasts. You just don't like it for your tastes but do not bring " modern western politics" into this (YOUR TASTES) because that just sounds like mental illness
also we love fat bitches here, this game is just not for you but you shouldn't bother devs
I agree. To have big thighs and breats you need to keep the middle proportion in check or it would be weird, and as i see, the dev desgined the characters body to its limit to it to not look weird and he delivered. Making it slim would look like a stick with 4 ballons, and if its wider, would have to draw a belly and most people are not atracted to that (me included). Overall...shes thicc af so congratz to de dev. The only thing would be her face cheeks being a bit to the chubby side but thats a thing of taste and it can be worked around with each face expresion its given in the art.

In the game play mecanics, as a demo, i think we can all agree the dev. establishes solid fundations for what he wants for his game, take for example headpats NTR gamesplay style (or NTR Online but thats more of a linear game), the random roaming events are the best in his games, and i see this game taking a similar route and im all for it, cause whats an netorare game with out your "partner" doing doing behind the mc's back?

Good luck Sleepdage, you may hit a bump or two, but its important to not lose focus on what you want to deliver and feel good doing so, and its always good to take a little break once in a while, to clear the mind and make thedecisions you dem right.
 
Dec 31, 2023
149
166
Sleepiest_Not_Dage

I thought of more things to try to help the game creator (if you find something useful, feel free to use it, otherwise just ignore it).

First: The money system you thought of is a bit too complex and also because you lose all your gold when you sleep, a lot of people won't like it, so I personally recommend giving up on the fashion purchase system because I myself am one of those players who usually farm to make future gameplay easier, so limiting the amount of money you can have (150 coins in total including bronze, silver and gold) is forcing the player to play without being able to make their fights easier so that they can really enjoy the story.

Second: Type of items that will be added to the game as updates are released, I personally like them to add items that are useful to the player during the game, so I recommend you use a variety of items similar to those that the author of TLHE uses in his game.

Third: The speed at which you can unlock scenes and things to do in the game. Games that progress too slowly are boring, but games that are too fast end up losing their appeal. So if you can, progress a little slower at the beginning of the project and increase the pace as you go through the updates to maintain a good balance between scenes and story.

Fourth: At this point, I would just like to ask that you continue to pay attention to the members of the community as you have been doing. I have seen several authors simply ignore people here in the community, even though some of them have great ideas for their games, simply because they are not your paying supporters. Never forget that there are fans of your game who cannot pay to help with its "construction" but can help you with their ideas.

That said, I have gone on for too long, so I just want to wish you luck and that the game becomes increasingly successful.
 

Beep002

Member
Apr 1, 2019
136
127
Sleepiest_Not_Dage

I thought of more things to try to help the game creator (if you find something useful, feel free to use it, otherwise just ignore it).

First: The money system you thought of is a bit too complex and also because you lose all your gold when you sleep, a lot of people won't like it, so I personally recommend giving up on the fashion purchase system because I myself am one of those players who usually farm to make future gameplay easier, so limiting the amount of money you can have (150 coins in total including bronze, silver and gold) is forcing the player to play without being able to make their fights easier so that they can really enjoy the story.

Second: Type of items that will be added to the game as updates are released, I personally like them to add items that are useful to the player during the game, so I recommend you use a variety of items similar to those that the author of TLHE uses in his game.

Third: The speed at which you can unlock scenes and things to do in the game. Games that progress too slowly are boring, but games that are too fast end up losing their appeal. So if you can, progress a little slower at the beginning of the project and increase the pace as you go through the updates to maintain a good balance between scenes and story.

Fourth: At this point, I would just like to ask that you continue to pay attention to the members of the community as you have been doing. I have seen several authors simply ignore people here in the community, even though some of them have great ideas for their games, simply because they are not your paying supporters. Never forget that there are fans of your game who cannot pay to help with its "construction" but can help you with their ideas.

That said, I have gone on for too long, so I just want to wish you luck and that the game becomes increasingly successful.
I agree with some points, but I think the issue of the game's pacing is very delicate. Games that progress too quickly end up becoming "bland" and "repetitive." However, when the progression is too slow, many developers do this on purpose just to stretch the game's production time (which ends up irritating the players and damaging the relationship with the fans), who feel like they're being "strung along." I believe a healthy balance is ideal, where the game keeps the pace interesting without seeming like it's just trying to artificially prolong the experience.

As for the money system, I really think this idea of resetting and having a "limit" on what the player can accumulate is very restrictive. It ends up limiting the game's possibilities and weakening the player's experience, especially for those who like to accumulate resources to make future progress easier. It would be interesting to rethink this to avoid taking away the player's "freedom" to choose how they want to explore the game.

One suggestion I would give (without wanting to limit the player's freedom) is the concept of "routes" within the story. Instead of the protagonist getting involved with every character along the way (as something mandatory), there could be specific routes that players choose according to the type of relationship they want to explore. Of course, not restricting those who really want to follow these romance paths, but offering more options so that the game has more depth and doesn't become "repetitive."
 

DicksInSpace

Active Member
Jul 8, 2017
526
556
Sleepiest_Not_Dage

I thought of more things to try to help the game creator (if you find something useful, feel free to use it, otherwise just ignore it).

First: The money system you thought of is a bit too complex and also because you lose all your gold when you sleep, a lot of people won't like it, so I personally recommend giving up on the fashion purchase system because I myself am one of those players who usually farm to make future gameplay easier, so limiting the amount of money you can have (150 coins in total including bronze, silver and gold) is forcing the player to play without being able to make their fights easier so that they can really enjoy the story.

Second: Type of items that will be added to the game as updates are released, I personally like them to add items that are useful to the player during the game, so I recommend you use a variety of items similar to those that the author of TLHE uses in his game.

Third: The speed at which you can unlock scenes and things to do in the game. Games that progress too slowly are boring, but games that are too fast end up losing their appeal. So if you can, progress a little slower at the beginning of the project and increase the pace as you go through the updates to maintain a good balance between scenes and story.

Fourth: At this point, I would just like to ask that you continue to pay attention to the members of the community as you have been doing. I have seen several authors simply ignore people here in the community, even though some of them have great ideas for their games, simply because they are not your paying supporters. Never forget that there are fans of your game who cannot pay to help with its "construction" but can help you with their ideas.

That said, I have gone on for too long, so I just want to wish you luck and that the game becomes increasingly successful.
Eh, I mostly believe in the creator more than "the community" here.
 
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Sleepiest_Not_Dage

A Dage that might or might not Sleep.
Game Developer
Nov 25, 2019
59
344
Sleepiest_Not_Dage

I thought of more things to try to help the game creator (if you find something useful, feel free to use it, otherwise just ignore it).

First: The money system you thought of is a bit too complex and also because you lose all your gold when you sleep, a lot of people won't like it, so I personally recommend giving up on the fashion purchase system because I myself am one of those players who usually farm to make future gameplay easier, so limiting the amount of money you can have (150 coins in total including bronze, silver and gold) is forcing the player to play without being able to make their fights easier so that they can really enjoy the story.

Second: Type of items that will be added to the game as updates are released, I personally like them to add items that are useful to the player during the game, so I recommend you use a variety of items similar to those that the author of TLHE uses in his game.

Third: The speed at which you can unlock scenes and things to do in the game. Games that progress too slowly are boring, but games that are too fast end up losing their appeal. So if you can, progress a little slower at the beginning of the project and increase the pace as you go through the updates to maintain a good balance between scenes and story.

Fourth: At this point, I would just like to ask that you continue to pay attention to the members of the community as you have been doing. I have seen several authors simply ignore people here in the community, even though some of them have great ideas for their games, simply because they are not your paying supporters. Never forget that there are fans of your game who cannot pay to help with its "construction" but can help you with their ideas.

That said, I have gone on for too long, so I just want to wish you luck and that the game becomes increasingly successful.
I agree with some points, but I think the issue of the game's pacing is very delicate. Games that progress too quickly end up becoming "bland" and "repetitive." However, when the progression is too slow, many developers do this on purpose just to stretch the game's production time (which ends up irritating the players and damaging the relationship with the fans), who feel like they're being "strung along." I believe a healthy balance is ideal, where the game keeps the pace interesting without seeming like it's just trying to artificially prolong the experience.

As for the money system, I really think this idea of resetting and having a "limit" on what the player can accumulate is very restrictive. It ends up limiting the game's possibilities and weakening the player's experience, especially for those who like to accumulate resources to make future progress easier. It would be interesting to rethink this to avoid taking away the player's "freedom" to choose how they want to explore the game.

One suggestion I would give (without wanting to limit the player's freedom) is the concept of "routes" within the story. Instead of the protagonist getting involved with every character along the way (as something mandatory), there could be specific routes that players choose according to the type of relationship they want to explore. Of course, not restricting those who really want to follow these romance paths, but offering more options so that the game has more depth and doesn't become "repetitive."
Probably the money system will be modified to be more player friendly since the idea was basically an inspiration on how LonaRPG manages the money.
(As whenever you exit the zone you are it resets)

But might conserve the coins for the homestead repairs for that use only then.

As for the pacing to be honest on the 0.1.0 most of my time (and my animator's) went into the first animations for the Enki mainly due to the lack of proper tools to work around it.

We hope that for 0.1.1 add more still CGs content to the game (as well as some of the remaining mechanics) so that corruption increase may feel more rewarding and less or a hassle.

As this is my first published project I must say I'm still tinkering around what works and what doesn't :D so reading feedback will be a main thing around the project.

I don't want to stir up the contents of the game for a long time since I have other ideas I would like to work on in the future (I kinda miss drawing latinas) but I must say that I will take as much time as the game needs to be finished and not burn myself out in the process too.

In any case I can only ask for patience if You either support the game or nor just have in mind we are two guys trying to do our best!.
 

BigJoeHanson

Newbie
Mar 29, 2020
81
91
Nope, lol. I know a thicc milf when I see one. She's clearly fat and chubby, look at the waist diameter. That's not even curvy. And the cheeks are puff. You see a ton of western chicks like that posing on tiktok for the rest of the world to see :KEK: If this girl was at least 8-10 lbs lighter, maybe she would have looked a lot more attractive. But hey, it's my opinion. If you like such an appearance, then that's your thing
We get it, you're into people with the figure of an under aged girl.
 

Cunt Hunter69

Member
Mar 21, 2020
264
291
Nope, lol. I know a thicc milf when I see one. She's clearly fat and chubby, look at the waist diameter. That's not even curvy. And the cheeks are puff. You see a ton of western chicks like that posing on tiktok for the rest of the world to see :KEK: If this girl was at least 8-10 lbs lighter, maybe she would have looked a lot more attractive. But hey, it's my opinion. If you like such an appearance, then that's your thing
Go back to discord pls
 

retadrddoge

Member
Aug 6, 2024
265
370
View attachment 4384383
She's not fat, she has very big thighs and breasts. You just don't like it for your tastes but do not bring " modern western politics" into this (YOUR TASTES) because that just sounds like mental illness
also we love fat bitches here, this game is just not for you but you shouldn't bother devs
i see u everwhere. i really like ur game. go work on it.
 
4.60 star(s) 5 Votes