- Feb 21, 2018
- 28
- 22
I'm working on some models to render for a project I'd like to do, however I've run into difficulties with posing multiple characters: when I have them touch, in this case the womans hand on the mans leg, the nails deform. I've set up the characters, both customized from G8 presets, as such:
Character 1: set up a new geomorph, then add a smoothing layer.
Character 2: same as the first.
Next I apply a pose to get them in the approximate position (the characters are different hights and sizes, so they need to be manipulated into the correct positions.
While I'd obviously like more solid collision than this method provides, I can deal with it. The real problem is the nails morphing as if they were tiny pillows. Shortening the nails seems to fix the issue on the 4 main fingers, but not the thumb, causing it to appear as if the nail is peeling off. Any idea how to fix this before I render it?
Character 1: set up a new geomorph, then add a smoothing layer.
Character 2: same as the first.
Next I apply a pose to get them in the approximate position (the characters are different hights and sizes, so they need to be manipulated into the correct positions.
While I'd obviously like more solid collision than this method provides, I can deal with it. The real problem is the nails morphing as if they were tiny pillows. Shortening the nails seems to fix the issue on the 4 main fingers, but not the thumb, causing it to appear as if the nail is peeling off. Any idea how to fix this before I render it?
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