I've been having a lot of fun with Daz but collisions and deformation is something I just can't seem to figure out. All of the tutorials about it that I've seen involve using deformers and mesh smoothing to manually deform each individual point of contact. What I'd like to be able to do is to turn on collision detection for body parts and also set some sort of a threshold for how much each body part can deform before further movement is blocked.
So for example setting a hand to grasp a breast, the hand would have basically no deformation but the breast would deform to match the shape of the grasping hand. Ideally I would like to be able to transition from 1 pose where there is only light contact and minimal deformation to a nice rough squeeze and/or some rubbing where the software would handle the deformation based on the position I posed them in. Is that possible or would I have to manually deform the breast for each posing position?
I did find a plugin specifically for breasts that has some predefined deformations for different grab poses and matching breast deformations but that wouldn't help me for any other body parts.
So for example setting a hand to grasp a breast, the hand would have basically no deformation but the breast would deform to match the shape of the grasping hand. Ideally I would like to be able to transition from 1 pose where there is only light contact and minimal deformation to a nice rough squeeze and/or some rubbing where the software would handle the deformation based on the position I posed them in. Is that possible or would I have to manually deform the breast for each posing position?
I did find a plugin specifically for breasts that has some predefined deformations for different grab poses and matching breast deformations but that wouldn't help me for any other body parts.