So as usual my review is long. I do not see the value in short reviews when I want to read reviews myself, so I will not make one myself.
(This first portion is not yet the review, just a message to the creator)
I can only hope the developer sees this review. If you are reading this, I want to thank you. This story is somewhat personally satisfying. I will avoid boring you with sob stories but I am currently in a life situation where my freedoms are significantly restricted due to poverty and mental health issues. So being able to live a power fantasy vicariously is very much something I need right now. And I will have to admit, I did not expect to get that satisfaction from this site. I expected a completely different kind of satisfaction
(Here begins the real review)
Sexual Content
Not that the game is unsatisfying in that area either. I'm sure the thing people are most interested in while reading reviews on this site is how's the sexual content? And it really comes down to what you're looking for. The animation quality is good and the camera angles are imaginative and show the scene properly while keeping unnecessary things out of the frame. In short, good. But if you want them very frequently? This game cannot offer that. The sex scenes are sparse. That isn't to say there are too few. Especially since by the time of writing this review act 8 has already come out so there is a significant
amount of sexual content, though the disclaimer in the original post is very accurate. The game is heavily story focused, so there is plenty of story between each sex scene. This is not a bad thing in my eyes, and even on a more objective scale this is not bad. Just a choice that informs the syle of the game.
But I do actually have some negative criticism to offer as well.
Art
The first thing you will notice at the very beginning of the game is that the lighting is wonky. I would assume this is a limitation of the engine used but it can be slightly distracting.
The models are competent and do not stick out as bad but earlier on in the story there is some weirdness in a handful of models. Arsa's head being copied over from Devil May Cry 5 was odd to me as a massive fan of that game because I couldn't separate the appearance from Dante and I wouldn't say Dante's face fits a female character, and even towards the end there is some clipping with clothing. These are minor issues but I do want to be thorough in my review.
Music
The music was mostly songs I hadn't heard in other games, which was nice, but that just made it more jarring when there was the occasional extremely overused song. They don't mix well together.
Story
As with nearly all stories on this site, there are plot holes. Some of you might be questioning why am I being so harsh? Well if I care about something I will criticise it. And against my expectations I grew to care about this story and these characters. So I do not criticise it out of anger. I criticise it out of love. Maybe if my criticism is heard it will improve. That is all I want. Hurting feelings is unavoidable with criticism but I really hope that's not the biggest impact that this review has. I really am writing this because I want the best for the game. And if I want the best for it, I want it to improve.
I think one of the greater plot holes in the game happens in the very very beginning. When Arsael is "defeated" by Rule B, Rule B and his Dark ones don't finish Arsa off, they don't take her power. So they condemn her to going feral. Which is very out of character for every character involved.
(Spoiler) And with how Nael's power is later described she should have easily been able to stop Arsael from harming Noel and should have been able to heal Noel with no issue even if she didn't stop Arsael. And it should have been absolutely no issue for Rule B and Nael to find where Noel had been thrown to before the main character since the main character just randomly stumbles upon her. So the inciting event for the entire story is out of character for everyone involved except Arsael. It can be really frustrating when the foundation for the story is already rotten. I would recommend going and fixing it up. But, the dev can do as they wish. Focusing on furthering the story will likely be time better used when it comes to the average player.
Another issue with the opening. The player character definitely did not get home by himself, and Noel was in no condition to bring him there either. So it must have been Gabriel. So Gabriel finding out about the MC having bonded with Noel should not be a surprise to Gabriel or Nael, and so their reaction upon finding them in the red light district should not go the way it does, because they would have had that conversation far earlier. Also the way Noel acts towards the MC while confusing him with Gabriel implies Gabriel was abusive towards her, which would be incredibly out of character for Gabriel.
And once MC wakes up, Gabriel's ignorance on why the MC is feeling off shouldn't happen either.
Also in the very beginning when Noel explains the Dark ones the explanation says that humans became more cruel than the Dark ones, which is not true as the dark ones often reference their lack of empathy towards humans. And saying that the Dark ones lost because they weren't willing to destroy everything to win is another issue. With Nael's power it should have been trivial for the Dark ones to simply end humanity and rule over earth and whatever new life would eventually form. The story is fundamentally inconsistent with itself in many places. These are only a handful of problems with it and I hope I proved a pattern with this. Because I don't intend to point out every inconsistency.
One thing I personally had a big problem with is that the MC never tries to tell Matt specifically what the circumstance for killing Michael was. Michael's crime was heinous and a strongly overblown reaction was not unexpected. MC would have strongly benefitted from telling Matt why he was so brutal when facing Michael.
There is still plenty to enjoy in the story. But if you have a high standard for storytelling, there are several times where you'll be scratching your head and questioning how these events were possible. And I think, since the game is mostly story, the story should be a bit more consistent with itself.
Edit (8.9.2024): So it's been two weeks since I wrote this review and I came across a thought that can be potentially devastating for this story. I'm debating on whether or not reduce the rating from 4 to 3 stars simply because of this. Again, my harshness is the result of this game being so heavily story focused. If the story was more just an excuse for sex scenes then this would matter less, but the game is mostly story.
So what is the issue then?
(Spoilers) The main character is established as a rule breaker. Rule breaker how? Rule breaker in that the rules of the magic system do not apply to him the same way they apply to everyone else. Why is this a problem? Well that's a bit more complicated. See there is this writing flaw called deus ex machina. It's when a writer writes themselves into a corner, and they want a payoff they can't have. So they bring into play a mechanic that was not established in any way, often contradicting rules set up before. This is poison to satisfying storytelling. The way a reader connects with a story is by understanding the connections in what the writer tells them, and thus worrying if things look like they are going badly for a character they care about. But when they notice that the writer can just save the character whenever, that worry evaporates. So many amateur writers will think they are smart and create a rulebreaker character. A character who is established as one who doesn't have to follow rules can never be backed into a corner they can't get out of. And it won't be deus ex machina, right? No. That's just an excuse to use deus ex machina as much as you want. The stakes are completely annihilated. Nothing can matter anymore because we can't make accurate predictions because we have no idea what the character can and cannot do. It is not satisfying when a character can just get out of a situation with tools we had no idea he has access to.
Dialogue
I feel like if the developer feels like it the game could use a once or twice over with how the story and characters have developed. Some of the early interactions are somewhat out of character when we eventually learn more about them. And they are sometimes a little exposition heavy with little subtlety. Though I'm sure the very early parts will not stick to peoples minds as much as later when we start to learn more about these characters. Which makes this a very minor issue that you will mostly only notice if you decide to go and play it again while paying attention to what people say at the very beginning.
There is also problems with the flow of conversations. More notably early on but still exists later. Lines can be jarringly unfitting for the situation and for the character that says it.
Conclusion
I could go on for much longer but I feel like I got my point across. A mostly story focused game which's story is fundamentally inconsistent with itself, but still plenty of fun for anyone who likes conspiracy stories and power fantasies.