UPDATE #16
September 2022 Update
I've gotten some scene writing done this month that I'm quite happy with, but I'm afraid this is another update where I have to report less progress than I'd hoped, although for different reasons than before. ArcticFox's health has still been suffering, so I've been looking around for candidates to split up some of her workload with in order to keep the art side of the game's development running smoothly.
On the bright side, at least I can offer some reassurance that this isn't going to threaten the game's budget or our ability to deliver the game in a complete state. As much as I'd prefer to be able to have the game out by its original projected release date (although the content added by the stretch goals extends out those projections somewhat,) I also wanted to make sure before launch that the project would be resilient against unplanned obstacles like this. The fact that nobody on the team is working on Complex Relations as a full time job or primary source of income means that delays like this don't sap the budget and compound themselves over time.
Over the next month, I'll be looking forward to working on a lot more lighthearted slice-of-life stuff. A lot of my focus lately has been on sexual content, and while I'd like Complex Relations to be able to stand out in its handling of those elements of the story, writing variable sex scenes viewable from three different character perspectives is, in fact, pretty taxing. There's a reason most game developers don't do that, but once the game is out, I hope players are satisfied that it was worth doing.
September 2022 Update
I've gotten some scene writing done this month that I'm quite happy with, but I'm afraid this is another update where I have to report less progress than I'd hoped, although for different reasons than before. ArcticFox's health has still been suffering, so I've been looking around for candidates to split up some of her workload with in order to keep the art side of the game's development running smoothly.
On the bright side, at least I can offer some reassurance that this isn't going to threaten the game's budget or our ability to deliver the game in a complete state. As much as I'd prefer to be able to have the game out by its original projected release date (although the content added by the stretch goals extends out those projections somewhat,) I also wanted to make sure before launch that the project would be resilient against unplanned obstacles like this. The fact that nobody on the team is working on Complex Relations as a full time job or primary source of income means that delays like this don't sap the budget and compound themselves over time.
Over the next month, I'll be looking forward to working on a lot more lighthearted slice-of-life stuff. A lot of my focus lately has been on sexual content, and while I'd like Complex Relations to be able to stand out in its handling of those elements of the story, writing variable sex scenes viewable from three different character perspectives is, in fact, pretty taxing. There's a reason most game developers don't do that, but once the game is out, I hope players are satisfied that it was worth doing.