- Aug 12, 2025
- 36
- 47
[Concept] Bio Unit
Developer: Solo Indie Dev
Engine: Unreal Engine
Genre: Sci-Fi • Simulation • Romance • Future +18 Content
Overview
Bio Unit is a retro-futuristic sci-fi experience where you are recruited by Neogenesis Corp to oversee and develop a Humolunco — a genetically modified girl created as a biological weapon.
The game progresses through numbered protocols:
Your daily routine involves interacting with the Humolunco, monitoring her mental and physical state, and guiding her evolution — from a cold, mechanical asset to something more unique and complex.
Planned Features
Status
This is an early concept prototype using placeholder assets.
I’m a solo programmer, so the current build focuses on core mechanics.
With funding, I plan to commission original 3D models, animations, and deeper visual customization options.
Call for Feedback
I’m currently looking for testers to try out the core gameplay and share feedback to shape the project’s direction.
Your input will have a direct impact on development.
Developer: Solo Indie Dev
Engine: Unreal Engine
Genre: Sci-Fi • Simulation • Romance • Future +18 Content


Overview
Bio Unit is a retro-futuristic sci-fi experience where you are recruited by Neogenesis Corp to oversee and develop a Humolunco — a genetically modified girl created as a biological weapon.
The game progresses through numbered protocols:
- Protocol 00: Recruitment
- Protocol 01: Humolunco Customization
- Protocol 03: Combat Testing
- ...and more as new modes and story paths are unlocked.
Your daily routine involves interacting with the Humolunco, monitoring her mental and physical state, and guiding her evolution — from a cold, mechanical asset to something more unique and complex.
Planned Features
- Progressive Affinity System: The more you interact, the more human she becomes.
- Sci-Fi Aesthetics: Inspired by Neon Genesis Evangelion and Elfen Lied.
- Retro Terminal-Style Interface: Old-school HUD and reports.
- Future Adult Content: +18 scenes planned after the core gameplay is complete.
Status
This is an early concept prototype using placeholder assets.
I’m a solo programmer, so the current build focuses on core mechanics.
With funding, I plan to commission original 3D models, animations, and deeper visual customization options.
Call for Feedback
I’m currently looking for testers to try out the core gameplay and share feedback to shape the project’s direction.
Your input will have a direct impact on development.
