Concept of Characters, Story and Setting

DisMel

Member
Apr 15, 2021
114
231
Hi, I’m posting this in General, as I was unsure what this would fall under.
To get to the point: I an considering going into developing a game, but before that I wanted to come up with the actual concept of the subjects listed in the title. I wanted to gather some opinions. For characters, plot, setting, etc. what are some things that are a must and things to avoid in order to successfully execute them? Sorry if im kind of being vague or a little obtuse.
 

fyl3toys

Member
Dec 24, 2021
489
1,780
That is vague. So I'll just suggest you start with basic story structure and go from there...

 
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Synx

Member
Jul 30, 2018
488
469
There aren't really must do's and don'ts. Everyone has different taste and preferences, and as long as its off good quality you can find an audience.

The only couple points I coukd gve are

Stay clear of over used clichés: peeping Tom's, rude older sister, lonely mom, inexperienced/innocent younger sister, molesting everyone in their sleep, etc. Are all overdone. It's often an easy way to get an early sex scene in, but it just comes over as lazy/non-creatice since it has been done so much.

Make a game you want to make. It's much easier to keep motivation if its something you wanna make instead of something your making for your audience. Especially if you aren't getting much attention early on.

Be very clear at what fetishis your game is going to have and stick to your guns. Some fetishises groups are very loud, rude, and toxic, and it's better to make directly clear it won't or will have it, then trying to please everyone. You need a bit of a thick skin in general but especially if your planning more niche fetishis.

Everything ells is pretty much up to you. Character design, art style, story setting, etc can be anything you want. As long as the quality is good it can become a succes (or it cannot, you never know).
 
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DisMel

Member
Apr 15, 2021
114
231
There aren't really must do's and don'ts. Everyone has different taste and preferences, and as long as its off good quality you can find an audience.

The only couple points I coukd gve are

Stay clear of over used clichés: peeping Tom's, rude older sister, lonely mom, inexperienced/innocent younger sister, molesting everyone in their sleep, etc. Are all overdone. It's often an easy way to get an early sex scene in, but it just comes over as lazy/non-creatice since it has been done so much.

Make a game you want to make. It's much easier to keep motivation if its something you wanna make instead of something your making for your audience. Especially if you aren't getting much attention early on.

Be very clear at what fetishis your game is going to have and stick to your guns. Some fetishises groups are very loud, rude, and toxic, and it's better to make directly clear it won't or will have it, then trying to please everyone. You need a bit of a thick skin in general but especially if your planning more niche fetishis.

Everything ells is pretty much up to you. Character design, art style, story setting, etc can be anything you want. As long as the quality is good it can become a succes (or it cannot, you never know).
ah those are good points, thanks. i forgot to take account any cliches/tropes, as well as watch out for followers any specific fetishes.

for the most part i want the beginning stages of my story/game to be slow. like you said its easy to throw in a sex scene right off the bat, i do wanna avoid that.
 

OsamiWorks

Member
May 24, 2020
196
204
The most important thing with a story is being cohesive and really exploring the idea you have. That is kind of vague because that ability to go through that idea, whether its a whole world, one or multiple concepts, a journey, and tying them together is a portion of it. You are expressing that idea as a writer, and its your job to add depth to it using those those other tools. It doesnt matter if your writing is bad because its like any other skill, you do it, you learn, you improve, you write more. Ive met too many people that get stuck on the line and copy edit portion of their writing when the story needs real work. The bar for writing rn is low with so few people reading, the exception is television and film. The bar is even lower for porn.

---
For the story as a whole, first learn to write a simple pallatable narrative structure. You can skip steps of the monomyth like and still tell your story, the important thing is understanding that a journey needs to happen which is internal, external, or both. Im not going to say this is the only way and I feel that there are plenty of stories which break from this and people just try to force it to fit, but usually they all still follow a similar pattern, and I highly recommend starting here

monomyth.jpg

---
For setting you'll write paragraphs about the world, environment, and observations that happen in the story , then ask questions. So for example create a vomit doc for your setting

-The story takes place in the future, on a seaside town where the main characters and other poor people live in a garbage dump. The main character wonders about the unwieldy large machines that they see in the ocean growing up.
-How do the people here survive? They sort and recycle the trash, building things with scrap electronics, fixing and reselling mechanical parts, refining metals and selling the raw materials which they trade to the people outside of their community.
-What kind of agriculture does the area have?
-What kind of clothes do they wear?
-The town doesnt use boats, the scrapyards "shoreline" is high above the water, basically a cliff to avoid flooding, and its dangerous to be near there
-What do they eat?
-What do those machines do?
-What has happened in the past 100 years both in the world and around this area leading up to this?


I feel like settings are relatively easy, if youre writing, and you have any thought like "Why is ___ like this?" then go and figure it out

---
For characters, the way I plan isn't complicated but its difficult. I write the story as if each character in the main cast could be the main character, they also follow their own story, and I write and rewrite things from multiple perspectives. This isnt the correct thing to do and its extremely hard. So I'm not knowledgeable on the easiest way to do this.

The way I think you should do this is to keep your main character as you want them, and for your main cast. I hate these, but makes writing easier. You will use ideas from these archetypes no matter what so its better to start writing and be aware of them now. Plus its better to use these cookie cutters while learning since you already have a lot of extra stuff to think about right now regarding just writing those characters.
---
The only bit of advice I want to give is that your writing reflects your thoughts. A lot of writing I see when doing critique or edits is just a reflection of movies, tv shows, and even other writing. A lot of it ends up so far from reality that its no longer relevant to the reader, and often its bad. Write what matters too and entertains you, dont write things that you think will entertain your audience. Also never let editors completely dictate your writing, they make mistakes, and bad decisions all the time. Consider what they say as suggestions and rewrite if needed but never let their decisions be set in stone. I know none of this matters for a porn game but I'm giving out writing advice so Im throwing it in.
 
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DisMel

Member
Apr 15, 2021
114
231
The most important thing with a story is being cohesive and really exploring the idea you have. That is kind of vague because that ability to go through that idea, whether its a whole world, one or multiple concepts, a journey, and tying them together is a portion of it. You are expressing that idea as a writer, and its your job to add depth to it using those those other tools. It doesnt matter if your writing is bad because its like any other skill, you do it, you learn, you improve, you write more. Ive met too many people that get stuck on the line and copy edit portion of their writing when the story needs real work. The bar for writing rn is low with so few people reading, the exception is television and film. The bar is even lower for porn.

---
For the story as a whole, first learn to write a simple pallatable narrative structure. You can skip steps of the monomyth like and still tell your story, the important thing is understanding that a journey needs to happen which is internal, external, or both. Im not going to say this is the only way and I feel that there are plenty of stories which break from this and people just try to force it to fit, but usually they all still follow a similar pattern, and I highly recommend starting here

View attachment 1925942

---
For setting you'll write paragraphs about the world, environment, and observations that happen in the story , then ask questions. So for example create a vomit doc for your setting

-The story takes place in the future, on a seaside town where the main characters and other poor people live in a garbage dump. The main character wonders about the unwieldy large machines that they see in the ocean growing up.
-How do the people here survive? They sort and recycle the trash, building things with scrap electronics, fixing and reselling mechanical parts, refining metals and selling the raw materials which they trade to the people outside of their community.
-What kind of agriculture does the area have?
-What kind of clothes do they wear?
-The town doesnt use boats, the scrapyards "shoreline" is high above the water, basically a cliff to avoid flooding, and its dangerous to be near there
-What do they eat?
-What do those machines do?
-What has happened in the past 100 years both in the world and around this area leading up to this?


I feel like settings are relatively easy, if youre writing, and you have any thought like "Why is ___ like this?" then go and figure it out

---
For characters, the way I plan isn't complicated but its difficult. I write the story as if each character in the main cast could be the main character, they also follow their own story, and I write and rewrite things from multiple perspectives. This isnt the correct thing to do and its extremely hard. So I'm not knowledgeable on the easiest way to do this.

The way I think you should do this is to keep your main character as you want them, and for your main cast. I hate these, but makes writing easier. You will use ideas from these archetypes no matter what so its better to start writing and be aware of them now. Plus its better to use these cookie cutters while learning since you already have a lot of extra stuff to think about right now regarding just writing those characters.
---
The only bit of advice I want to give is that your writing reflects your thoughts. A lot of writing I see when doing critique or edits is just a reflection of movies, tv shows, and even other writing. A lot of it ends up so far from reality that its no longer relevant to the reader, and often its bad. Write what matters too and entertains you, dont write things that you think will entertain your audience. Also never let editors completely dictate your writing, they make mistakes, and bad decisions all the time. Consider what they say as suggestions and rewrite if needed but never let their decisions be set in stone. I know none of this matters for a porn game but I'm giving out writing advice so Im throwing it in.
im gathering different viewpoints/opinions from all over and yours is definitely one to keep in mind. i know the bar is extremely low when it comes to reading/interpreting any plot lines when it comes to Adult content, but for my game I know at the very least that i want this to have something meaningful while also to happen to have sex included. thank you, i appreciate it. im on some studying grind right now
 
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Aug 28, 2021
153
131
Hi,

Scale your writings within the scope of your game needs.

If the focus on your game is the game itself, its loop, story is less important and you don't need as much work as for a story driven one. I don't say it doesn't matter but, while players will forgive a basic arc if they got a lot of fun while playing, they will be harsh if they have to read wall of text without substance then simulate walking for an hour.

A catchy setting and a lovable character could be enough for a rogue-like or a management game. You should even try to tell more visually. On other hand, for a RPG, you should work a lot more on your characters, their beliefs and goals, your worlds and its rules, etc than on your systems. For that, OsamiWorks has said (almost) all you need (y)
 
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