Unity - Condemned [D0.2] [Dos Arracachas]

  1. 5.00 star(s)

    VI16

    Great amount of content for 0.2, game is a little janky, guns feels like peashooters, but sex scenes are hot, strobilomorph design is interesting, and it's cool that enemies can have sex with each other! waiting for more!
  2. 5.00 star(s)

    nanajosh

    It's a cool start. I like this type of game style and hope to see the progress more.

    Also, the long legged monsters scratches my teratophilia itch so much. Would love to see what other monster concepts they got going on.
  3. 4.00 star(s)

    pogchampione

    The best of the Captivitylike (?) genre, and like all the other contenders has a slow start. The gameplay here is more basic in comparison, but the animations nail the punchiness, sound effects, voice and expressions that made Captivity's style work. As a first it has multi-enemy grabs and enemies grabbing eachother, very inventive and cool

    Ton of potential here so worth supporting
  4. 4.00 star(s)

    Venalitor

    This game has great potential, I'm looking forward to seeing how it continues. Obviously, it has its bugs, and personally, I would add more to the topic of impregnation and parasites. I think it could be a good point.
  5. 3.00 star(s)

    Krieger Season 1-6

    Interesting game, however I will rate it 3 on account of it being incomplete and most likely will never be completed. If it ever is completed, then it''ll be a good game, until then however. does not deserve more than 3
  6. 5.00 star(s)

    prettystone

    I think this is really good. Despite the simple puppet like animations they're just very well made and I hope they're easy enough to make to keep the game's content flowing and fresh with updates. Also skins and cosmetics are planned so that's great. Hope to see more creatures in the future and possibly a lighter mode or gallery where you arent really constrained by your HP pool

    As of 0.2D my critiques are minor, feels like some objects in the game eat up bullet hits and bullets end up not damaging the enemy, and air velocity being controlled with the facing is a little annoying but it was still a fun little game session
    Edit: I think bullets do hit enemies correctly there just arent enough good visible effects and sounds for it so it feels as if some bullets dont do anything when enemies get more tanky
  7. 4.00 star(s)

    Alsehr

    As of when I write this review, this game is showing some promise.

    Pros:
    Controls are looking decent, and the animations are pretty great. They just added the Strobilomorphs, and they're unique, sexy and well animated. There are only really three guns in the game, but gunplay is okay.
    The first level looks interesting and has some great art, so far. The enemies are interesting to look at and well animated.

    Cons: 1 level, enemy AI (I can just run through scads of enemies to avoid getting captured), no way to buy ammo, limited guns, no customization or gallery, and I can jump out of the level by climbing the wall at the top right of the map, sound design can use some work, bullets need more feedback (wall/floor hits, enemy damage when shot, etc) and adding some QOL updates like a slight grace period on jumping from cliffs, or improved climbing, more responsive weapons, then this game could be amazing.

    Overall, I gave it a 4, which is pretty awesome for how new this is, on demo 2.
  8. 4.00 star(s)

    jpeters1138

    Please keep developing! We need a definitive continuance of the hightly specific but amazing Captivity-likes. Things I would like:
    1 Optional built in cheat options after completing levels
    2 Specific difficulty options such as increasing health so you can fight tougher enemies but don't lose every time you...succumb to attackers.
    3 Variety is spice. Unique scenes for multiple attackers or combinations of attackers are the ideal!
  9. 5.00 star(s)

    SuperLindis

    Really good animations and rock solid gameplay so far. It could still be improved, but it's still pretty good so far!

    Even though there are only two enemies, it still has potential!

    Hopefully it won't get abandoned like the other game....

    Keep up the good work dev!
  10. 1.00 star(s)

    IceWalk

    As of 0.1, it's a good tech demo. There are 2 enemies and the game is barely functional.
    There is no reason to play it right now.
    I strongly believe that with some more development this will be one of the GOATs, but right now it's more of a tech test than a game.
  11. 5.00 star(s)

    ozymandias12

    Captivity is my favorite NSFW game of all time and I consider its creator's departure a great tragedy. Many lookalikes have been created since then and so far this game looks the most promising. Animations (the two that exist at the moment) are good and the production value is high for a demo. Bookmarking.
  12. 5.00 star(s)

    Arrhenkigen

    version: Demo 01
    currently there are only 2 enemies with one scene each, but it is a nice game like captivity, and given time, it will become a better game with more enemies, scenes, maps, and weapons
  13. 5.00 star(s)

    BrokeJoke

    Very solid foundation. Hoping this one actually gets completed! This is the best captivity remake so far, the atmosphere feels very similar to the first and the controls feel good, gunplay feels ok considering how early in development it is.
  14. 4.00 star(s)

    graviga17

    Gameplay is good so far. Controls work well and movement isn't too bad as far as ledges go. The pregnancy mechanic is a lot of fun and hopefully extends to future enemies. One of the few games where you can see the stomach developing, though a larger belly would be welcome. If ore than one creature gets the mc pregnant before the first birth the character movement will lock up. Had to close the game to fix. Other than that looking forward to more updates.
  15. 4.00 star(s)

    DeltaBoi679

    Of the three Captivity successors I have seen, this is the best.

    TL:DR - Great foundation to easily build upon into the next h-horde shooter. Can't wait for more!

    It has a story to it; prisoner earns her freedom by acting as a test dummy for an organization and exploring the Rift, an alternate dimension filled with lustful creatures. Boom, don't even need to add to it but just as easily can expand it.
    From the title screen, there's gonna be a campaign which would be awesome.
    H-Animations are great, though the "splurge" SFX is a little strange...
    Normal Animations are great too; jump, climb, reload, ragdoll state after defeat, the background portal animation is a neat detail.
    Map is great, good detail but not enough to cause distraction.
    Background sound affects add a eerie feeling to the dark dimension.
    Hope third time's a charm and this game becomes something.
  16. 3.00 star(s)

    bouioasduncoasd

    Reviewing as average because of the limited content, but assuming this developer sticks around longer than the...

    -Aishteru (in-limbo)
    -Troglofauna (hiatus, needs a new programmer)

    then I see some potential for a 5 star, top-tier H-Game.

    The animations, few as there are, are fairly nice. Especially with how rough the creatures get, with the fast thrusts and intense facial expressions.
    I also like the scenario too, with it reminding me a bit of Half-Life / SCP / Breed Laboratory. And the initial contract signing is neat, I can imagine a version of this game using the campaign to make a survival-horror platformer of sorts. Maybe even a soft- Metroidvania like Alien Quest: Eve or the like.

    While having more enemies would be great, and is arguably essential, I believe the second biggest focus should be on an overall campaign to help set itself apart from the horde modes seen with Aishteru or Captivity.
    There's lots you can do too with existing assets, like having tents designate a safe room/safe zone, a more open Metroid-like level structure, and allowing the birth system to expand to more enemies (like the Huggers).

    I ramble alot, but my point is:
    I hope the devs stick with this idea and actually try to focus on making it into a full game. It'll take alot to break the impression that this'll end up like Troglofauna or Aishteru (stuck in development hell).
    If the devs ever see this, I wish them the best of luck.