This is honestly a fun game with a lot of potential. The systems are creative, and there's quite a bit of depth once you start experimenting with different class combinations. That said, it's definitely more of a game than anything else—don’t go in expecting amazing scenes or polished visuals, especially in the adult content. The scenes are really not the strong point here.
Gameplay & Balance:
The game offers a lot of variety, especially with the way classes can be combined. Some combinations even unlock entire new skill trees, which is great for build diversity. That said, like in many games of this type, the balance isn’t perfect. Early game classes without any healing options can be really tough to survive with. Later on, this becomes less of an issue since you can freely switch and respec your classes for a cost, encouraging experimentation.
No Real Game Over – Trial & Error:
There’s no true Game Over in this game. You learn by trial and error, and while failure isn’t the end, you do lose all your loot when you fall. So, if you find good items, don’t hesitate to retreat—better safe than sorry.
Another important tip: know your enemies. After a few runs, you’ll get a sense of which dungeons are best to tackle first. Each defeated dungeon boss raises the overall difficulty, introducing stronger enemies and tougher challenges. Fortunately, that also means better loot. You can still grind or tweak your build between bosses, so take your time and prepare well.
Mechanics & Tips:
From my experience, passive health and mana regeneration are the way to go.
Direct healing can still be useful, but using a turn to heal is often risky, especially when outnumbered. In most cases, offense really is the best defense.
The Alchemist is a cool concept—getting a random potion if none is equipped—but it’s hard to use properly without a tooltip to identify what potion you’ve drawn. Some look very similar but have completely different effects, which can lead to confusion.
Class Notes:
My personal favorite build so far is Knight + Hydromancer.
Yes, the Knight is slow—very slow—but having a large carry weight lets you gear up more heavily than others and stack some serious attribute boosts.
It's worth noting that your baseline stats are determined by your primary class, so Knight + Hydro and Hydro + Knight play quite differently even if the skill sets are the same.
Everything I’ve written is based on my own experience, and to be fair, I haven’t tried all possible builds yet. Still, I’m looking forward to future updates and improvements. This is one of those games that could really shine with some polish and balancing.
Gameplay & Balance:
The game offers a lot of variety, especially with the way classes can be combined. Some combinations even unlock entire new skill trees, which is great for build diversity. That said, like in many games of this type, the balance isn’t perfect. Early game classes without any healing options can be really tough to survive with. Later on, this becomes less of an issue since you can freely switch and respec your classes for a cost, encouraging experimentation.
No Real Game Over – Trial & Error:
There’s no true Game Over in this game. You learn by trial and error, and while failure isn’t the end, you do lose all your loot when you fall. So, if you find good items, don’t hesitate to retreat—better safe than sorry.
Another important tip: know your enemies. After a few runs, you’ll get a sense of which dungeons are best to tackle first. Each defeated dungeon boss raises the overall difficulty, introducing stronger enemies and tougher challenges. Fortunately, that also means better loot. You can still grind or tweak your build between bosses, so take your time and prepare well.
Mechanics & Tips:
From my experience, passive health and mana regeneration are the way to go.
Direct healing can still be useful, but using a turn to heal is often risky, especially when outnumbered. In most cases, offense really is the best defense.
The Alchemist is a cool concept—getting a random potion if none is equipped—but it’s hard to use properly without a tooltip to identify what potion you’ve drawn. Some look very similar but have completely different effects, which can lead to confusion.
Class Notes:
My personal favorite build so far is Knight + Hydromancer.
Yes, the Knight is slow—very slow—but having a large carry weight lets you gear up more heavily than others and stack some serious attribute boosts.
It's worth noting that your baseline stats are determined by your primary class, so Knight + Hydro and Hydro + Knight play quite differently even if the skill sets are the same.
Everything I’ve written is based on my own experience, and to be fair, I haven’t tried all possible builds yet. Still, I’m looking forward to future updates and improvements. This is one of those games that could really shine with some polish and balancing.