- Feb 16, 2018
- 354
- 1,212
What specific things (mechanics, narrative, art, themes,etc) have you encountered in a game you played that you wish more games includes them too? Try to give positive examples and limit negatives (instead of saying "a game that has no fat guys" say something like "game gives option to avoid fat guys").
Im going to give just a few i have liked and the game or games i encountered them:
1. Lots of options or decision points - they dont necessarily have to be super important, but give you a sense that you are actively participating in the story and character development. As an example, deciding or not to get a tattoo in the game Good Girl Gone Bad. I understand that too many options might make the branches of story unmanageable, but some options actually dont need to add too much and yet give the players more a semblance of being there.
2. Options are presented in a natural form of response - most games gives non immersive dry response options. Example: Person asks you to do some lewd stuff: your options given "Accept morale -1" or "Reject morale +1" those are gamey. Instead some better options i seen as options to same encounter: "what are you doing...?" or "get away you freak". The choices look less obvious but will naturally flow to the outcomes intended.
3. Multiple camera angles in sex encounters - eventually we come to these games to release some tension and we need that perfect pov which is different for each of us. Some games that provide this: Coceter Chronicles, Fashion Business Monica and California Bound.
4. Main character customization (and even NPC customization) - this could be at the start of the game or as the game develops. In the game Newlife by Splendid Ostrich, you set your characters personality and physical attributes at start of game. That will have an impact on how the story develops and be more closer to your personal preferences. There is even an option to set some custom made NPCs into the game.
Those are just a few of cool things i seen that make the experience way better and yet is not present in most games. What are yours?
Im going to give just a few i have liked and the game or games i encountered them:
1. Lots of options or decision points - they dont necessarily have to be super important, but give you a sense that you are actively participating in the story and character development. As an example, deciding or not to get a tattoo in the game Good Girl Gone Bad. I understand that too many options might make the branches of story unmanageable, but some options actually dont need to add too much and yet give the players more a semblance of being there.
2. Options are presented in a natural form of response - most games gives non immersive dry response options. Example: Person asks you to do some lewd stuff: your options given "Accept morale -1" or "Reject morale +1" those are gamey. Instead some better options i seen as options to same encounter: "what are you doing...?" or "get away you freak". The choices look less obvious but will naturally flow to the outcomes intended.
3. Multiple camera angles in sex encounters - eventually we come to these games to release some tension and we need that perfect pov which is different for each of us. Some games that provide this: Coceter Chronicles, Fashion Business Monica and California Bound.
4. Main character customization (and even NPC customization) - this could be at the start of the game or as the game develops. In the game Newlife by Splendid Ostrich, you set your characters personality and physical attributes at start of game. That will have an impact on how the story develops and be more closer to your personal preferences. There is even an option to set some custom made NPCs into the game.
Those are just a few of cool things i seen that make the experience way better and yet is not present in most games. What are yours?