Ugh, this game, honestly! Even reviewing it is frustrating in some ways. I'm giving Corrupted Saviors (r23) 4 stars, but it's way more complex than a simple reductive score. Truthfully, I could've given 3 and maybe even 2, and these would be proper scores, too.
At its core this text-based strategy, portrait packs notwithstanding, is about building combos, juggling turns and moves, all in order to inflict ludicrous amounts of damage to the opposition. TRULY LUDICROUS amounts of damage, as the game is built around exponentiation. It has a unique and complex stat system, an expansive tech and perk tree. All in all, it's a fairly complex strategy game. So far so good! In addition to that, it's a sex strategy game. Not a strategy game with sex scenes slapped onto it as an afterthought, no. Different ways of sex, humiliation, molestation etc etc, are the core gameplay. Satisfying combos, dishing out billions of sex-themed damage, it's kinda fun.
But holy shit, Corrupted Saviors is infuriatingly bad at providing the player all the info on mechanics, highlighting what info is most relevant, cutting out fluff, and overall it's a masterpiece of UX disaster. And it's even obvious why it is this way: once you commit the mechanics, the tech tree, and hotkeys to memory, it's all smooth sailing from there. This is undoubtedly how the Dev interacts with their own game. UI is simply a blind spot for them because they never have to learn it, they can play the game with their eyes closed. In truth, the strategy layer is basically a puzzle with no AI to oppose you, so the game does not have a really steep learning curve. But its UI surely does.
It would not be fatal, but Corrupted Saviors lacks one key feature that could redeem this flaw and push it well into masterpieces category. It's not rewarding the player for trying and failing. There are strategy games much harder than Corrupted Saviors, but to keep players engaged while learning the ropes, they manufacture a beautiful disaster that is fun to watch in its own right. “The rocket I built failed, but boy was the explosion fabulous. I want toblow up build an even bigger one!” Unfortunately, in Corrupted Saviors failure state is not a bang, only a whimper. You fail to make sufficient progress in X days, bam, final battle that is not mechanically different from a regular one, bam, a short game over screen. Laaame.
Overall, I feel Corrupted Saviors is a decent game IF you like its core genre and IF you are okay with reading a manual, a guide or two, ideally a wiki. But if you are —like me— hell-bent on figuring out games without relying on external aid... it's going to be rather frustrating. I had some fun compiling a list of simple UX improvements, and perhaps this little exercise prevented me from abandoning Corrupted Saviors half way through. If you think about it, I was manufacturing my own beautiful disaster experience using utter failure that is game's UI as a prop. But that's not the way games should be enjoyed.
TLDR: interesting game with a horrendous UI. Be prepared to have a bad time learning it. It can be fun but only once you master it and start making actual progress ingame. Is it worth it? I honestly can't tell. 4 star rating reflects personal experience and is not an endorsement or a recommendation.
At its core this text-based strategy, portrait packs notwithstanding, is about building combos, juggling turns and moves, all in order to inflict ludicrous amounts of damage to the opposition. TRULY LUDICROUS amounts of damage, as the game is built around exponentiation. It has a unique and complex stat system, an expansive tech and perk tree. All in all, it's a fairly complex strategy game. So far so good! In addition to that, it's a sex strategy game. Not a strategy game with sex scenes slapped onto it as an afterthought, no. Different ways of sex, humiliation, molestation etc etc, are the core gameplay. Satisfying combos, dishing out billions of sex-themed damage, it's kinda fun.
But holy shit, Corrupted Saviors is infuriatingly bad at providing the player all the info on mechanics, highlighting what info is most relevant, cutting out fluff, and overall it's a masterpiece of UX disaster. And it's even obvious why it is this way: once you commit the mechanics, the tech tree, and hotkeys to memory, it's all smooth sailing from there. This is undoubtedly how the Dev interacts with their own game. UI is simply a blind spot for them because they never have to learn it, they can play the game with their eyes closed. In truth, the strategy layer is basically a puzzle with no AI to oppose you, so the game does not have a really steep learning curve. But its UI surely does.
It would not be fatal, but Corrupted Saviors lacks one key feature that could redeem this flaw and push it well into masterpieces category. It's not rewarding the player for trying and failing. There are strategy games much harder than Corrupted Saviors, but to keep players engaged while learning the ropes, they manufacture a beautiful disaster that is fun to watch in its own right. “The rocket I built failed, but boy was the explosion fabulous. I want to
Overall, I feel Corrupted Saviors is a decent game IF you like its core genre and IF you are okay with reading a manual, a guide or two, ideally a wiki. But if you are —like me— hell-bent on figuring out games without relying on external aid... it's going to be rather frustrating. I had some fun compiling a list of simple UX improvements, and perhaps this little exercise prevented me from abandoning Corrupted Saviors half way through. If you think about it, I was manufacturing my own beautiful disaster experience using utter failure that is game's UI as a prop. But that's not the way games should be enjoyed.
TLDR: interesting game with a horrendous UI. Be prepared to have a bad time learning it. It can be fun but only once you master it and start making actual progress ingame. Is it worth it? I honestly can't tell. 4 star rating reflects personal experience and is not an endorsement or a recommendation.