It's okay, there's good parts and bad parts. I see a lot of people in the reviews either worshipping this or completely trashing it, I don't think either is entirely fair. But I do think there are a few things really holding it back.
1 - Art: Some of the art (for example anything done by Moira), is awesome. A lot of it is really not. I guess you could chalk it up to personal preference, but I'm tired of all the really overexaggerated bloated physiques that pop up. Some of these people look so goofy that it's impossible to take them seriously. To be fair when playing one CoC or TiTs this is kind of expected, but still, not something I at least love.
2-Combat: The combat is abysmal. This is my biggest complaint. For starters you usually feel pretty underpowered if you're in an area that is supposed to be for your level. You never really feel especially strong or capable except for when you're in areas that you've over leveled for. Beyond that combat is just not very readable. With all the characters and different effects going on - combat frequently has as many as 7-8 combatants involved - each individual turn feels like reading it's own short story. So you can either take *forever* to read everything and resolve each combat encounter or, just sort of idly click through it hoping for the best but not fully aware of exactly what is going on.
Like seriously I cannot overstate how bad this feels. In CoC I and in TiTs, you usually have a pretty good idea of what's happening each turn. You do an attack, they do an attack, that's it. It's maybe a paragraph's worth of text, no big deal. Here you do an action, each of your companions does something, and then the 3-4 enemies each do something, sometimes with extended descriptions. So like 8 actions, some of which have multiple effects. It doesn't help that all of this is shown to you simultaneously instead of one at a time, meaning you are instantly presented with a wall of text and numbers every single turn. This probably contributes at least a little to the aforementioned combat difficulty, since half the time I have no idea what the hell is going on in any given encounter. Like, I get that this is a text game and I have no problem reading, but I don't want to have to real a small novel every time I fight something.
Also too much healing, on your side and from the enemies. It's not uncommon to find fights that feel like they just go on forever because neither side is able to outdamage the other side's healing.
3- Fetishes/Sex: There's a lot of complaints about forced fetishes. I don't know if it's really that bad. Sure there's a bunch of characters/scenes that maybe aren't for you, but like, that's how all of these games are, TiTs and the original CoC similarly had a lot of stuff that grosses me out (for example I'm not interested in of all the dickgirls and gay scenes, I'm quite happy with regular women thank you very much), but this series has always been about having something for everyone. Whether you like women or men, vanilla or weird and wild, humanoid or furry or monsters, there's some characters you'll like and others you might not. Doesn't seem worth getting in a tizzy when some of the characters aren't to your taste, just ignore them and move on to the ones you do like.
4 - Choices/RPG mechanics: The level cap is too low, and I never really get the vibe that I'm making much of a "build". This ties heavily into the combat issues so I won't go too far into detail, but I don't know why we're only limited to like level 6, and I also wish there was an expanded system of perks/passives like how CoC 1 had to help build and differentiate your character. As are there are a few, but not many. I'm max level and only have like 3 perks, all of which are frankly kind of boring and forgettable.
Choices in general could be made a little more common. It's not like there are no meaningful choices but I wouldn't say there are a ton either. For example I'm not a huge fan of all the sharing content, but there are a lot of characters who you'll have a sort of romantic/girlfriend-esque relationship only to then find out later they're also sleeping with multiple other characters. It'd be awesome if that's something you could have some control over.
The game also doesn't really build itself around you as the protagonist, which is a little weird for a game that is essentially a wish-fulfillment power fantasy. A lot of the negative reviews cover this so I won't go into massive detail here either, but I do agree that you often feel like more of a side character than the focal point of the story, which isn't great.
Summary: I think there's a lot of good content here, but the game has a lot of mechanics and things that are not as well formed, making it often a chore to find the stuff you want to find. It's not bad, but it feels a little unfocused and bogged down. Combat is horrible, building your character is meh, there's some difficulty in shaping the world, the story, characters, and tone the way you want, and that combined with a lot of extraneous side content where your character is a glorified side character really slow this game down.
1 - Art: Some of the art (for example anything done by Moira), is awesome. A lot of it is really not. I guess you could chalk it up to personal preference, but I'm tired of all the really overexaggerated bloated physiques that pop up. Some of these people look so goofy that it's impossible to take them seriously. To be fair when playing one CoC or TiTs this is kind of expected, but still, not something I at least love.
2-Combat: The combat is abysmal. This is my biggest complaint. For starters you usually feel pretty underpowered if you're in an area that is supposed to be for your level. You never really feel especially strong or capable except for when you're in areas that you've over leveled for. Beyond that combat is just not very readable. With all the characters and different effects going on - combat frequently has as many as 7-8 combatants involved - each individual turn feels like reading it's own short story. So you can either take *forever* to read everything and resolve each combat encounter or, just sort of idly click through it hoping for the best but not fully aware of exactly what is going on.
Like seriously I cannot overstate how bad this feels. In CoC I and in TiTs, you usually have a pretty good idea of what's happening each turn. You do an attack, they do an attack, that's it. It's maybe a paragraph's worth of text, no big deal. Here you do an action, each of your companions does something, and then the 3-4 enemies each do something, sometimes with extended descriptions. So like 8 actions, some of which have multiple effects. It doesn't help that all of this is shown to you simultaneously instead of one at a time, meaning you are instantly presented with a wall of text and numbers every single turn. This probably contributes at least a little to the aforementioned combat difficulty, since half the time I have no idea what the hell is going on in any given encounter. Like, I get that this is a text game and I have no problem reading, but I don't want to have to real a small novel every time I fight something.
Also too much healing, on your side and from the enemies. It's not uncommon to find fights that feel like they just go on forever because neither side is able to outdamage the other side's healing.
3- Fetishes/Sex: There's a lot of complaints about forced fetishes. I don't know if it's really that bad. Sure there's a bunch of characters/scenes that maybe aren't for you, but like, that's how all of these games are, TiTs and the original CoC similarly had a lot of stuff that grosses me out (for example I'm not interested in of all the dickgirls and gay scenes, I'm quite happy with regular women thank you very much), but this series has always been about having something for everyone. Whether you like women or men, vanilla or weird and wild, humanoid or furry or monsters, there's some characters you'll like and others you might not. Doesn't seem worth getting in a tizzy when some of the characters aren't to your taste, just ignore them and move on to the ones you do like.
4 - Choices/RPG mechanics: The level cap is too low, and I never really get the vibe that I'm making much of a "build". This ties heavily into the combat issues so I won't go too far into detail, but I don't know why we're only limited to like level 6, and I also wish there was an expanded system of perks/passives like how CoC 1 had to help build and differentiate your character. As are there are a few, but not many. I'm max level and only have like 3 perks, all of which are frankly kind of boring and forgettable.
Choices in general could be made a little more common. It's not like there are no meaningful choices but I wouldn't say there are a ton either. For example I'm not a huge fan of all the sharing content, but there are a lot of characters who you'll have a sort of romantic/girlfriend-esque relationship only to then find out later they're also sleeping with multiple other characters. It'd be awesome if that's something you could have some control over.
The game also doesn't really build itself around you as the protagonist, which is a little weird for a game that is essentially a wish-fulfillment power fantasy. A lot of the negative reviews cover this so I won't go into massive detail here either, but I do agree that you often feel like more of a side character than the focal point of the story, which isn't great.
Summary: I think there's a lot of good content here, but the game has a lot of mechanics and things that are not as well formed, making it often a chore to find the stuff you want to find. It's not bad, but it feels a little unfocused and bogged down. Combat is horrible, building your character is meh, there's some difficulty in shaping the world, the story, characters, and tone the way you want, and that combined with a lot of extraneous side content where your character is a glorified side character really slow this game down.