Great game.
With unique art style and lovable characters; not only just the way they look but the “feel” of them from the way margo flusters across the screen back and forth, katherine’s stance as she make margo submit with a towel, to Morrigan’s mysterious chaotic fourth wall breaks makes it an experience to me as the player.
The game looks natural. In the way they stand in the scenes it looks almost normal, that is to say they dont look wonky like “fixed 3d animated character, floating in the air, groove like a robot”the dev is like a smooth criminal, with the characters showing their body language naturally to the point where you wouldn’t notice anything strange at all, as if youre just looking at a picture of real person doing whatever in their life. Thats how amazing it is; to compare the static single frame of a character to a pausing in a movie. The characters have a natural energy to them; from morrigan running out the door naked, katherine flexing normally why the mc flexes like an overeating dadjoke, ruby gleefully kicks up as mc lifts her up from the ground, to mc playing finecraft with margo and ruby naturally leaning over the shoulder staring at the you/where the computer screen would be. That game-ception was really when i noticed and was like “wow this is really well placed together”. With how much media people take in nowadays its hard to notice that sort of quality work but for me as a very mid artist to get the composition of movement and form without looking stiff but natural along with personality type is an accomplishment.
The branching system, its a love for me. They fact that some scenes require certain amounts of points to trigger really makes this game really a “choose your own story” and not just a 1+2=3 but somehow 2+4also=3.
This game story line for sure is not as original but the quality of the game like; the artstyle, the characters, their dialogue along with their body language is what gives this game depth.
With unique art style and lovable characters; not only just the way they look but the “feel” of them from the way margo flusters across the screen back and forth, katherine’s stance as she make margo submit with a towel, to Morrigan’s mysterious chaotic fourth wall breaks makes it an experience to me as the player.
The game looks natural. In the way they stand in the scenes it looks almost normal, that is to say they dont look wonky like “fixed 3d animated character, floating in the air, groove like a robot”the dev is like a smooth criminal, with the characters showing their body language naturally to the point where you wouldn’t notice anything strange at all, as if youre just looking at a picture of real person doing whatever in their life. Thats how amazing it is; to compare the static single frame of a character to a pausing in a movie. The characters have a natural energy to them; from morrigan running out the door naked, katherine flexing normally why the mc flexes like an overeating dadjoke, ruby gleefully kicks up as mc lifts her up from the ground, to mc playing finecraft with margo and ruby naturally leaning over the shoulder staring at the you/where the computer screen would be. That game-ception was really when i noticed and was like “wow this is really well placed together”. With how much media people take in nowadays its hard to notice that sort of quality work but for me as a very mid artist to get the composition of movement and form without looking stiff but natural along with personality type is an accomplishment.
The branching system, its a love for me. They fact that some scenes require certain amounts of points to trigger really makes this game really a “choose your own story” and not just a 1+2=3 but somehow 2+4also=3.
This game story line for sure is not as original but the quality of the game like; the artstyle, the characters, their dialogue along with their body language is what gives this game depth.