I've soured on this one a fair bit. Positives first:
The game's visuals are strong and it has a distinct style. Cards on the table it isn't my type of thing per say, I tend to like games where most of the characters look legal, but the competence is there for sure and I can see this being somebody's favourite game visually.
The story is also more ambitious, heartfelt and gradually paced than is the norm. Really feels like it captures a slice of life anime type of story. Again not super my thing, but I can respect the effort and depth.
My big issue with this game, is that around 80% of the renders are extreme close-ups of vaguely sad anime girls. That is it. The game's camerawork is extremly repetitive and favours these uncomfortably close angles of the girls during the often very long conversations. The expression work isn't pheonomenal so you just spent hours looking at blandly sad anime girls. The page photo this game is actually super honest. Those three shots of the girls looking sort of dower, slightly too close for comfort. That is the game.
The sex is eh. Some scenarios are hot but are spoiled by the fact that 90% of the scene is spent in those awkward extreme close-ups. Nothing special.
Overall, for a totally linear kinetic novel I want more. If we are spending so much of the game in hyper close-ups, your expressions need to be PHENOMENAL. If the player has little to no choice regarding the story then your pacing must be excellent, the game is in my opinion too slow.
If looking into the eyes of sad anime teenagers at a 3/4 horizontal angle is the only thing that can get you hard, this is the best game ever made. For me this is some servicable but massively overhyped melodrama.
The game's visuals are strong and it has a distinct style. Cards on the table it isn't my type of thing per say, I tend to like games where most of the characters look legal, but the competence is there for sure and I can see this being somebody's favourite game visually.
The story is also more ambitious, heartfelt and gradually paced than is the norm. Really feels like it captures a slice of life anime type of story. Again not super my thing, but I can respect the effort and depth.
My big issue with this game, is that around 80% of the renders are extreme close-ups of vaguely sad anime girls. That is it. The game's camerawork is extremly repetitive and favours these uncomfortably close angles of the girls during the often very long conversations. The expression work isn't pheonomenal so you just spent hours looking at blandly sad anime girls. The page photo this game is actually super honest. Those three shots of the girls looking sort of dower, slightly too close for comfort. That is the game.
The sex is eh. Some scenarios are hot but are spoiled by the fact that 90% of the scene is spent in those awkward extreme close-ups. Nothing special.
Overall, for a totally linear kinetic novel I want more. If we are spending so much of the game in hyper close-ups, your expressions need to be PHENOMENAL. If the player has little to no choice regarding the story then your pacing must be excellent, the game is in my opinion too slow.
If looking into the eyes of sad anime teenagers at a 3/4 horizontal angle is the only thing that can get you hard, this is the best game ever made. For me this is some servicable but massively overhyped melodrama.