This is tough. I really want to like this Course of Temptation, and there are clearly a lot of people who enjoy it in its current state. But it's shaping up to be a life simulator that's both wide enough to be cumbersome and shallow enough to be unsatisfying.
What I mean is that this game is basically 3 games all fighting each other at once:
Customization:
This game could be good, and I really hope I'm wrong about the devs struggling to add meaningful progression and interactivity in the scenes. But to me it seems like that is unlikely unless the devs take a good hard look at what they want this CoT to really be, and also trim a lot of the excess fat that has nothing to do with the game or story because otherwise it's going to be very hard to Immersion is not about descriptions or stats, it's about reactivity to what the player does. And as of the current build your character is a walking ball of stats that interact with hundreds of things in the game world in a very shallow way.
What I mean is that this game is basically 3 games all fighting each other at once:
- A Text-Based Sandbox RPG where you are a student in a university that can enroll in classes, join sports teams, go on dates, work part-time jobs, and just live as a college student trying to improve themselves and meet people. Most characters are randomly generated (which you can adjust with world generation settings) but there are also some essential NPCs with unique roles and storylines.
- A Tedious Life Simulator where you must regularly go to the bathroom, study, and even do your f-ing laundry, most of which doesn't have much narrative impact on the game's story.
- A Shallow Dating Simulator that allows you to date the various randomly generated character that populate the town, with sex scenes that end up being obtuse and narratively incoherent. Some aforementioned "pre-built" characters have more content and restrictions compared to the randomly generated ones, but most lack any meaningful storylines as of now.
Customization:
- There are a lot of customization options including those for hairstyles, body types, clothing, RPG-style skill points, and quirks. They can be really minute and refined, which might fool you into thinking that they matter. But the majority of these options are just flavor text, with very little implications on the story or available choices.
- The one bright spot is the Inclinations system, which involves specific character quirks that do affect the story options and storyline, such has having a character be dominant, submissive, into exhibitionism, smelling weird, etc. This is great, because they're much more intuitive to understand than the RPG stat system and customization the rest of this game has where you don't know what actually matters to the plot. The one downside is that some of these Inclinations are redundant and honestly should be condensed. For example the list of Inclinations includes "Helpless Exhibitionist", "Proud Exhibitionist", "Lewd Exhibitionist", and "Cautious Exhibitionist" like are we being serious here?
- And now for the sex scenes. This game makes most of its money on Patreon. As such, it's bound by certain rules concerning sexual violence and other loosely defined objectionable content. So I completely understand why the devs don't want to make rape a thing like Degrees of Lewdity, and quite frankly I think it's a good thing because DoL is fixated on being raped in a magical world while CoT is supposed to be more grounded.
- But the problem is there is rape in this game, and as of right now it's pretty divorced from whatever relationship dynamic and narrative your character has with the NPC. Depending on your stats and inclinations, sex often turns into a WWE-style wrestling match where either you and the NPC fight for dominance to then essentially rape the other until both of you cum, after which you two pretend like nothing happened because that stuff doesn't have an impact on the game. You can quite literally go on a series of wholesome dates with a virgin, pin them down and rape them in their ass during a sex scene, pee on them, and go back to dating like normal. And it's not even something like the other character is sticking with an abuser (which would be pretty dark for this game) but simply because the sex doesn't matter to the story itself.
- CoT is really trying to do it all, and that's admirable. But I can't help but feel that the plans for this game were too ambitious when you look at the massive amounts of work needed. Right now the NPCs are either:
- Special NPCs with their own storylines. These unfortunately have several limits on what you can do with them, because they're meant to be given specific scenes and storylines at some later point.
- Standard Randomly Generated NPCs which give you a lot more freedom to interact with. There's a dating progression system that is supposed to give a sense of compelling, spaced out escalation in intimacy. But unfortunately there's just not enough scenes right now.
- So the scene progression being shallow and incomplete is understandable since it's a work in progress, but when you see how much new systems are being added to the game it makes you wonder why the devs don't focus their efforts on just building up the existing scenes and storylines before doing anything else. Because without those scenes this game is clickhell drudgery, despite its many thoughtful optimizations. Yes there are cheats, but even with them you're doing all this work keeping your various life simulator stat bars up including hunger, bladder, composure, hygiene, attention, rest, relaxation (redundant), and release, for not very much in return.
This game could be good, and I really hope I'm wrong about the devs struggling to add meaningful progression and interactivity in the scenes. But to me it seems like that is unlikely unless the devs take a good hard look at what they want this CoT to really be, and also trim a lot of the excess fat that has nothing to do with the game or story because otherwise it's going to be very hard to Immersion is not about descriptions or stats, it's about reactivity to what the player does. And as of the current build your character is a walking ball of stats that interact with hundreds of things in the game world in a very shallow way.