Life sim with refreshing take on the mechanics. Like Degrees of Lewdity, there's a schedule to follow with random events, options to explore and advance skills, and scripted story events that appear by passing time. Also like DoL, it seems like the "difficulty" is meant to increase over time.
An interesting but simple new system of needs. Composure affects the generation of relaxation and attention. Short term affects like humiliation gets dumped into long-term needs.
Navigation hotkeys need re-organizing. If I ever need to reach toward Shift for a repetitive maneuver, the hotkey doesn't help.
I like to roleplay a goody-two-shoes, trying my best to stay out of trouble until the difficulty drags me down or forces me to make hard decisions. While playing that route, I had a hard time finding sources of composure. Other needs like food have a hard reset, the clinic stay, but composure does not, which can lead into a spiral that keeps attention and relaxation low too. This would be the time when my character is forced to consider consensual sex acts, but I think the game should leave some other avenue to get out.
Suggestion: Drunkness can negate the effects of low composure. When drunkness is high, relaxation and attention can be restored quickly even if composure is low.