I've now put a good number of hours into the game, albeit in the early game because I keep wanting to make a new character once I learn of different features, and I'm extremely impressed by what I've seen so far.
This is the dream game for a certain type of exhibitionism fan that embraces it as a bold and exciting rather than demeaning experience. This is the first exhibitionism game I've encountered that gives you the option to take it in my ideal direction: the activities available, of which there's a good variety even in the early game, are presented as fun and exciting rather than degrading and shameful. While it's certainly possible that I just haven't been hit by the brunt of the rumor mechanic, the setup we're given for other characters gives me cause for optimism: our initiation into the college during the campus tour involves flagrant exhibitionism that everyone seems pretty into, casual toplessness at parties is celebrated, and most of the random encounters I've bumped into while streaking were either approving, sexually excited, or eager to look the other way.
The casual sex dimension is also great. Characters are open and into it in a way that is grounded enough in reality to sustain an authentic fantasy, the setting maintaining just enough 'naughtiness' around sex to keep my disbelief suspended. This is an extremely hard act to balance: typically, games either go too far in the freedom aspect to point where the act is evacuated of all of its transgressive qualities (public sex being no more obscene or rare than publicly eating, etc.), or lapse into parody. It's particularly hard for open world sandboxes, where the balance between player freedom and sustaining a believable setting is extremely difficult; this is why games like Degrees of Lewdity, Lilith's Throne, and Corruption of Champions respond by making their worlds into open-air fetish dungeons. Only Lab Rats 2 managed to create something approaching a similar tone, and even that, my old gold standard for open world sandboxes that strike a good tone, is blown out of the water here. The world's consensus seems to be that sex is obscene and fun, and it's a joy to play in.
Character growth and the ever-expanding pool of activities it sustains is the meat of the game, and it's extremely well-implemented in the games I've played so far. It follows the standard format (do a thing to get better at it, open up more advanced options for doing it), but the options themselves are exciting and compelling.
In terms of complaints, I do have a few.
First, the conversation system is pretty weak; you randomly choose a topic, which gives a small bump increasing or decreasing your relationship with characters, or you can flirt using a menu. At no point do you feel like you're really in control of the situation, or that a conversation is taking place. I'm not asking for massive dialogue dumps or the like, but some additional flavor to make it feel like you're dealing with a person.
Which brings us to the second, and in my eyes most substantial, weakness in the game. You meet a ton of characters, and eventually they all start feeling the same, and you have to trudge into their descriptions to have any idea of who they are. This quickly becomes true even of your friends. The game already tracks a lot of information about NPCs; additional fields with specific content would really make them come alive. Give characters an identity; it doesn't have to be extremely deep, but just some details to latch onto. Maybe they're a cinephile, who loves a certain director or genre that you can discover over the course of your conversations, and then that becomes a recurring topic of conversation for you. Or maybe they're a music lover, and obsessed with a certain band or style, or a gamer a particular game or developer. Let the player decide how much your interests overlap, and create a sense that I'm dating this girl because of our shared enthusiasm for specific things in addition to her body or broad archetype. I won't remember "a somewhat-short redhead with a nerdy style", but I'd *definitely* remember her if I found out she loves Olden Ring, has been playing ForSoft games since Black Souls I, and her favorite movie is Spaceship Troopers. That "eclectically-dressed toned blonde" who spotted you watching Twin Promontories, her favorite television show, in the lounge and gave you her number after you tell her you love it is suddenly a real character and not a random blip that happened to agree that "photography" is a topic worth discussing and gave you her number accordingly during a session of greeting spam at the dorm. A list like this could be filled out with minimal writing effort, and it'd really make the characters feel a lot more realized, better simulate what it was like to make and have friends in college, and justify the huge number of NPCs: your match is out there!
Second, the sex system. It goes with the menu-style sex system you may be familiar with from Lilith's Throne, though similar systems exist in Degrees of Lewdity, Lab Rats 2, and other open world games. It's honestly a terrible system. You end up repeating short, dry descriptions of the same act a bunch of times, and eventually just spam your way through encounters. Fewer selections with more variables are 100% the way to go; dive into the details of how you and your partner are responding physically instead of just mechanically asserting "You trib your wet pussies" or whatever. Keep it short-ish, but make the choices feel meaningful. A solid pool of variables that can slot in strategic locations in a description can really keep things feeling fresh, and it's a shame that this wasn't the approach taken. Quality over quantity, show don't tell, and the usual cliche tips really heavily apply here.
Overall, an extremely exciting game! I'm enthusiastic enough about what's already here that I'm tempted to sign onto whatever crowdfunding platform to share my suggestions, which is a rarity for any adult game.