Create and Fuck your AI Slut -70% OFF
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Jan 25, 2020
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Just a reminder that even though I'm keeping an eye on this forum again, if people have suggestions it's best to put them in the official .
 

VietnamVet

Newbie
Apr 17, 2023
42
76
134
For anyone interested, I finally found a somewhat convoluted way to stop custom npcs from generating with romantic partners. To do so, first you'll need to go to '#region Inclinations' and make a new custom inclination under 'setup.inclinations', but leave the unlock requirements empty and mark it as 'unlisted: true' so the player can't use or see it in the inclinations list since it doesn't actually do anything. Next go to 'setup.establish_existing_relationships =', add your custom inclination alongside where it already lists Aromantic with comma separation, then scroll down to 'setup.find_romantic_partner' and repeat the same thing there. After that, all you need to do is give your custom inclination to every npc you want to start as single, and they should now be exempted from the romance rng just like Aromantics are.
 
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ray3dave

Well-Known Member
May 12, 2017
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Played the update a bit, unlocked the house's tiers. Storywise they appear a bit lame to me. I don't know, seems like a disappointing update to me and
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. Can someone point out the pros?

The
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VietnamVet

Newbie
Apr 17, 2023
42
76
134
Played the update a bit, unlocked the house's tiers. Storywise they appear a bit lame to me. I don't know, seems like a disappointing update to me and
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. Can someone point out the pros?

The
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I haven't played the greek updates at all yet, but I've been wondering the same thing about moving into the greek house. How does the game even handle that if you still have the roommate and roommate's partner's questlines active? Since I'm assuming a 'perk' is that you get to live there alone and the roommate doesn't magically follow you, so unless your old dorm is kept as a fallback option to crash there then it'd basically be impossible to complete iirc. And you'd also still have to go out of your way to take showers there in the mornings to trigger the dares because I doubt that the partner will show up at the greek house either. It'd make the best friend's all-nighter path a little awkward to finish too, and to a lesser extent the party path, but if you're at the just visiting them at night phase then it's not so bad I suppose (on a side note, can the best friend actually move into the greek house with you when you do, if they've pledged to join the same one as you? It'd be nice if we could make them be our new roommate; there's a suggestion for future content lol). Which makes me feel like this entire aspect of the greek house update wasn't thought out very well, when it doesn't seem to mesh properly with what are probably considered to be the game's primary, secondary and tertiary quests that all revolve around living in Chicory Hall. Perhaps the option to relocate rooms should be locked until those have been completed, or is that requirement too much?
 
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yinAzura

Newbie
Dec 22, 2020
22
15
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There's a new poll about the next major update out. Here's the list:
  • Crime and punishment: Getting caught streaking by campus security, breaking into buildings after hours, violating the rules of your residence hall... these are all things you can do, but currently there are no consequences! This item would focus on interactions with campus security and town police, with your resident advisor, and with campus administration. Your punishments might include fines, a night in jail, administrative probation, community service, or you might have the opportunity to deflect some consequences thanks to this being an adult game. I would probably want to add some new crimes too, shoplifting and the like, to really put that new Troublemaking skill through its paces.
  • Consequences: You might have noticed that never attending class or never making your weekly payments doesn't really have any super severe consequences. Academic or administrative probation might be in your future (again, there's some overlap with the above item), and you may even end up kicked out of college! Temporarily, at least. Staying at a local hostel while you try to get your life back together (assuming you're interested in doing so) would be a unique living experience and unique challenge.
  • Year advancement: As you've noticed if you've played through a whole year, it's groundhog day — while you keep your story progress, you otherwise begin a new year that is much the same as the first. In an update focusing on year advancement, I would add new classes and new professors, let you pick new electives or change your major, and eventually even graduate. I'd like to try to scope in an update to the homework system with this too — making it a bit more interesting with different possible types of projects, including having an assigned partner or needing to do a group project, which of course can lead to all sorts of dynamics with NPCs. Speaking of NPCs, this update would mean that some come and go through the years, or some students may convert to townies.
  • Background NPC simulation: Currently, NPCs are generated at the start of your game and never change much except in scripted storylines. I would like to add a background simulation that sees them change over time, starting relationships and breaking up, having their own friends and enemies, and, particularly with your help, gaining new skills and inclinations. NPCs would have their own dramas going on, surfaced in new events and social media interactions, with friends and partners often pulling you into their own drama. This pairs pretty well with year advancement, and as with the other pairing, doing either of them will lay some groundwork for the other — which one comes out ahead will determine what exactly gets scoped in.
  • Pregnancy: Now, this is a bit of a tricky one, so I'll say right off that I wouldn't plan to scope this by itself but rather work this into a broader update depending on what else does well in this poll. Some people really want me to work on this, and some people really do not want me to work on it, so it's a bit complicated and I'd be aiming to compromise. We made a start on this with pregnancy risk assessment and contraception, but it has yet to go as far as actual consequences. If it doesn't do well in this poll, I still have plans to iteratively add this over time, but if you really want me to prioritize it, this is your chance. Anything that touches on background NPC simulation stuff would also lay some groundwork for this, so that makes for a good combo. This item will focus on pregnancy itself and taking care of an infant will not be part of the scope.
My votes in priority order:
  1. Year Advancement: Second year with new classes, majors, and electives, in itself that's already a whole new game to explore. I think most people undervalue this because having just new classes, classmates, and professors seem boring and repetitive to what already existed, but it's because of no year advancement that makes the content feel stuck in place. Second year could come with some new systems, mechanics, and even unique characters. I'm all in if they would add stuff like peer-mentor/peer-mentee student, internships, travel back home during spring break, or even off-site travel for the sports competition. All of these would be made even more possible from adding a second year.
  2. Crime & Punishment: I think the Campus Cop being a unique character but having no storyline nor quest to explore this character seems off, and adding one would stop this overdue. The shoplifting fantasy is also a great thing, especially when old forced content has been removed, this could be the perfect compensation of that without breaking most regulations.
  3. Consequences: To me, this is a tie with background NPC simulation, but I give this a slight edge purely because it brings more new content possibilities to the game. Just the grade system is enough to cover this consequence factor, as this could lead to probation, or even regrade content. I don't think anyone wants to get kicked out of the university, but adding a pre-semester for regrading failed subjects is already enough content variety, especially if the devs already have the spring break content from year advancement.
  4. Background NPC Simulation: This is a perfect QoL addition that will make the university feel alive. However, unless the player reduces the number of generated NPCs to extremely low, I don't think we will interact to all NPCs in the game, thus this will be less relevant. But I do agree that this should be implemented to all unique characters, as it will flesh them out even after their storyline ends, and it could lead to more storyline quests apart from what we have now. When all unique characters are fleshed out, then other generic NPCs would also love this treat.
  5. Pregnancy: The biggest reason that I think this has the least priority is this mechanic would only be fully realized if our character get to take care of the child, which will naturally step up the difficulty since it will increase the weekly cost. The cost for childcare is not cheap, so the game needs to have more proper career opportunities that give better wages than what we have right now before adding this mechanic. If we just put the child to adoption, that's a wasted opportunity, and fulfilling the additional payment from just farming money from bets and other notorious careers without proper consequences would not feel punishing nor challenging enough for players to consider before increasing the difficulty.
 

Ayam85

Member
Sep 10, 2019
341
899
281
I think the dev can start the background NPC simulation slow and low. No need to rush. For example when your bully realize his/her physical lower than PC, he/she will train himself/herself in the gym in afternoon until his/her physical par or even higher than PC, as long as the player didn't cheat(I mean the game itself not his/her partner).
 

yinAzura

Newbie
Dec 22, 2020
22
15
62
7éme test: i win (but i don't know why she's a girl this time !)
When you set your character's gender, your roommate's gender will be randomly picked from these pools:
  • Male, trans male, or non-binary male if the MC is male equivalent.
  • Female, trans female, or non-binary female if the MC is female equivalent.
So far, I don't think you can alter these results unless you simply edit the saves using sites like save editor. You can either edit their gender as soon as the character is created, or edit the gender pool after setting your MC name, gender, and attraction as there should be stored data about potential roommate genders added into the save.
 

dongus01

Newbie
Nov 3, 2017
53
70
239
are there any plans for more active content at these greek parties? Everything I've seen has the player as the target, not as the initiator and its irritating when not playing as a sub
 

Ayam85

Member
Sep 10, 2019
341
899
281
While I already knew the winner but I'm surprised to see there was a tight contest between year advancement, pregnancy and background NPC simulation. By the way background NPC simulation could be the game's most complex update yet and I don't think HTML/Sugarcube/Twine engine can handle it. Maybe the dev should consider move to other engine such as Java like Lilith's Throne for example.
 
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mellowben

Member
Jun 5, 2025
207
346
72
... By the way background NPC simulation could be the game's most complex update yet and I don't think HTML/Sugarcube/Twine engine can handle it. Maybe the dev should consider move to other engine such as Java like Lilith's Throne for example.
i know that the dev always do proper research and try to find a way to make it work in sugarcube, but it will not be simple and will take a while to get to the next major update. but i have faith in the dev and the team supporting this game

gambatte kudasai, official team! (y)
 

AnimeWeedLord420

New Member
Oct 29, 2017
3
3
102
I haven't played the greek updates at all yet, but I've been wondering the same thing about moving into the greek house. How does the game even handle that if you still have the roommate and roommate's partner's questlines active? Since I'm assuming a 'perk' is that you get to live there alone and the roommate doesn't magically follow you, so unless your old dorm is kept as a fallback option to crash there then it'd basically be impossible to complete iirc. And you'd also still have to go out of your way to take showers there in the mornings to trigger the dares because I doubt that the partner will show up at the greek house either. It'd make the best friend's all-nighter path a little awkward to finish too, and to a lesser extent the party path, but if you're at the just visiting them at night phase then it's not so bad I suppose (on a side note, can the best friend actually move into the greek house with you when you do, if they've pledged to join the same one as you? It'd be nice if we could make them be our new roommate; there's a suggestion for future content lol). Which makes me feel like this entire aspect of the greek house update wasn't thought out very well, when it doesn't seem to mesh properly with what are probably considered to be the game's primary, secondary and tertiary quests that all revolve around living in Chicory Hall. Perhaps the option to relocate rooms should be locked until those have been completed, or is that requirement too much?
Moving to the greek house does indeed break the roommate partner questline, since a lot of it triggers when you enter your original dorm room. Luckily you can still get into the room by crossing from the rest room or showers. Doesn't seem thought out at all.
 

AH1488

Newbie
Nov 1, 2020
48
112
142
A little disappointing that the dev seems to have interpreted npc simulation as developing relationships with each other. For me the second biggest disappointment of the game was finding out that the rpg mechanics only apply to the player. I want to be able to develop npc skills and inclinations, for example turning your professor into a masochistic exhibitionist. Having npcs change their status with each other over time doesn't seem very exciting.


Also, another question related to this: do we need to fill out all of these variables? And do we have to fill out everything in them?
1. E.g., suppose I just want to make an NPC with a certain height, plumpness, etc., but don't want to specifically set their areola size and nipple type and want to just let the game handle that for me. Can I just not enter "areola size" and "nipple type" then, and the game will automatically generate it? Or do I need to fill everything out?
2. Or suppose I want to make an NPC that's good at cooking, but then want to let the game randomly generate the rest of their skills. Can I just enter "Cooking": 3 and nothing else, and that'll let the game randomly assign them other skills? Or do I need to enter every single skill?

EDIT: I see that in the Archetypes section for townies, faculty, and students, there are variables for skills which someone has "perfected", or else is "proficient", "skilled", or "dabbling" in. I wonder if that can be used when creating NPCs? Or if any skills not specified here will use them as a fallback?
I think the only ones you need are archetype, type, and species. I'm not sure about skills.
 
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AccidentalGadgeteer

Active Member
Oct 8, 2020
820
1,160
267
A little disappointing that the dev seems to have interpreted npc simulation as developing relationships with each other. For me the second biggest disappointment of the game was finding out that the rpg mechanics only apply to the player. I want to be able to develop npc skills and inclinations, for example turning your professor into a masochistic exhibitionist. Having npcs change their status with each other over time doesn't seem very exciting.



I think the only ones you need are archetype, type, and species. I'm not sure about skills.
The dev diary specifically mentioned inclinations and skills.
 

mellowben

Member
Jun 5, 2025
207
346
72
A little disappointing that the dev seems to have interpreted npc simulation as developing relationships with each other. For me the second biggest disappointment of the game was finding out that the rpg mechanics only apply to the player. I want to be able to develop npc skills and inclinations, for example turning your professor into a masochistic exhibitionist. Having npcs change their status with each other over time doesn't seem very exciting...
earlier this year i asked on the official discord whether npcs would develop skills or inclinations over time like the player can. when i learned it's not supported, i was disappointed too

but a few months later the dev added "Background NPC simulation" to the roadmap, which thrilled me. now that the dev is focusing on it for the next major update, in the future npc will develop skill/inclination and relationship with each other so i'm excited and really looking forward to see it in game! :love:
 

boon4791

Member
Oct 4, 2020
248
218
111
Question: So I'm aware that after summer you repeat freshman year. But when it's your birthday does it age you up? Or does it keep you on the same age?
Yes, you are one year older after birthday. I remember that currently, if you select certain months as your birthday, you start the game as 19 instead of 18.
 

VietnamVet

Newbie
Apr 17, 2023
42
76
134
Yes, you are one year older after birthday. I remember that currently, if you select certain months as your birthday, you start the game as 19 instead of 18.
I recently tested this and can confirm that if your start a game with a birthday in Frostuary, Meltember, Springril or Jaugust then you begin as 19 instead. It's apparently the game's way of simulating that you were 18 in your last year of highschool, which I understand for obvious (underage) reasons it might be necessary, but it does kinda ruin the RP when you're limited to choosing from one of the following three months after game start if you actually want to be 18 which means you only get to stay as 18 for a max of 84 days. And tbh I think that restriction should be removed, since the game doesn't really seem to simulate a birth year apart from that anyway, so as long as we're still being marked as a minimum of 18 regardless, then the realism aspect of highschool birthday cutoffs shouldn't need to apply here imo. It just narrows our options for creativity.
 
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