I like what I see so far. I know more detailed descriptions of the body and genitals is not on the roadmap, but hopefully at some point this game becomes modifiable and somebody adds that feature too.
Just going to say this, from a 'knows how to dev' perspective, to perhaps provide soem education. I don't mean to be rude here or anything, but would like to provide some perspective:
Adding more 'detailed descriptions' of the body is the first step down the road that leads you to things like 'accidental woman', dev wise. They lead to overcomplication and projects that spin their wheels forever. Normally people complain about breadth of an ocean depth of a puddle? This leads to the opposite of that, where character creation and tracking is detailed, but there is a severe drought of actual content because of it. It also tends to make things a LOT more buggy, as it adds more variables that have to be tracked, even if it is just for printing out blurbs from a list of options.
When it comes to actual scene-writing, it leads you toward stuff like free-cities and Lilith's Throne, where there is a fundamental lack of personality to events involving the characters with such heavy detailing, as well as clunkier and clunkier overall code and development.
It massively complicates the project in ways people who haven't actually tried to make a game completely fail to comprehend, as well as ends up increasing the dev load for adding in new scenes, because now they have to be written with referencing that 'more detailed body' aspect in mind, unless they (and the people who wanted that aspect in the first place) are fine with those more detailed descriptions being superfluos and only showing up on a profile page or in VERY limited circumstances, in which case I'd argue it to be a waste of effort to have ever added it in the first place.
I think I can safely say I speak for general opinion when I say:
We've seen enough amazing concepts wind up in dev hell/abandoned where no progress is made because the dev tried to go WAY too granular on minutiae instead of focusing on broader aspects so that they can actually ADD content without needing a million variations of text for every scene, or otherwise winding up with very 'mad libs' events due to having to rely on pulling from a list of descriptors to fill in blanks on character attributes.
I like the way the game is going currently, and actually find the inclinations route to be a pretty interesting solution to the problem of differentiating characters without getting buried in workload for more detailed interactions. I like this game a lot so far, and would hate to see it fall into the same traps that have killed so many other REALLY promising projects over the years.