Is there a console command to skip to after all the time gated events are avaible? having to spend 30+ days without new content for what interests you is absurd
I dont know about console but you can edit the html file in notepad to do some stuff.
You can even create a simple mod to do this, so you don't have to do manually edit the html everytime the game gets updated.
First copy a line from the event you wish to change, just one simple sentence and exclude the names and other variables that can be changed. This is to find and pinpoint the name of the event you are targeting.
Below is an example of a mod I use to change the laundry event: "EventOpportunityLaundryOtherStuck"
The lines below Replace: are the original.
The lines below with: are my edits (in red).
If you add all the lines to a text file it becomes a mod which you can use with kittypatcher.
Or you can simply edits "numbers in red" to the html file yourself without creating a mod.
Experiment a little and you will learn that modding isnt that tough... as long as you are just changing days and frequency...
I learn to mod a little by looking at other poeple's mods.
"from day": 15, means this event starts only after game day 15 -> I changed it to 1 so i can check on this event as soon as game starts to see if my edits works.
"days since": 8, this "should" mean the gap in between where you can trigger this event again. I change it to 0 so i can trigger this event on the same day as many times i want to.
frequency: 50, and chance: 0.1, are just how often the event will trigger when are at the right location or right circumstances. Higher numbers mean more triggering = less reroll.
Advance edits:
You can temper with the other variants like NPC and gender if you know what you are doing.
Good luck and always back up the original html and be brave when you failed and adventurous to try new stuff!
Replace:
{
passage: "EventOpportunityLaundryOtherStuck",
tags: ["opportunity", "ResidenceLaundry"],
frequency: 50,
"days since": 8,
"from day": 15,
chance: 0.1,
findnpc: {attractionfrompc: true, attractiontopc: true, type: "student"},
chastity: false,
findnpcamong: "setup.people.people_of_residence('Chicory Hall')",
metadata: {
narration: "Some <<boygirl $eventnpc>> appears to have gotten <<pr>> stuck in a dryer somehow, <<pp>> back end sticking out.",
links: [
{text: "Approach <<po>>"},
With:
{
passage: "EventOpportunityLaundryOtherStuck",
tags: ["opportunity", "ResidenceLaundry"],
frequency: 1000,
"days since": 0,
"from day": 1,
chance: 0.5,
findnpc: {attractionfrompc: true, attractiontopc: true, type: "student"},
chastity: false,
findnpcamong: "setup.people.people_of_residence('Chicory Hall')",
metadata: {
narration: "Some <<boygirl $eventnpc>> appears to have gotten <<pr>> stuck in a dryer somehow, <<pp>> back end sticking out.",
links: [
{text: "Approach <<po>>"},