Covenant of Morn - A Discovery of Self
the latest project by 395games, is currently (roughly) a third of the way through its production cycle. Their previously completed game, Mist, held a unique aesthetic and pushed the boundaries of the ren'py system to make the game feel active and engaging. 395games emphasizes exploration-cycles, returning to a home base, and doing simple mini-games in order to appease a small but diverse harem of extremely well detailed models.
Plot and Characters.
Several other reviewers have brought up Dark Souls or Elden Ring in terms of aesthetic and story. You are resurrected via dark magic by a witch, whose sister, a demon hunter, is looking to eliminate her, you, and all Demonkind. You must discover fellow demons, assist them in their personal struggles, and in so doing fold them into the cause of your mistress. Your presence in the corporeal world is tethered to magics tied to lust and seduction, so if you aren't achieving release in a certain period of time, you're banished off to the proverbial shadowlands.
While I have not played Dark Souls or Elden Ring, I have played their earliest progenitors- Ghosts and Goblins, and Demon's Souls. I am equally lost in Covenant of Morn as I am for Demon's Souls: There is some basic metanarrative here, there's a sense of why I am doing what I am doing, however, unlike 395Games previous works, I fail to see the hook for this setting and world. The Audience is not incentivized to empathize with their domina, Enna. You have sex to come back to life, she treats you like an eternal lover, an eternal partner- your character responds in kind- and then the entire relationship is written in an awkward, stilted, frigid manner, as though the author forgot about placing the horse before the cart.
As you are subservient to the witch Enna, you also have a servant-Demon of your own, Moran. This character is your typical brat-sub, who talks initially as though she could not care less for you, but then quickly dissolves this into a typical master-servant relationship. Both Enna and Moran's dialogue seems more built around explaining a world that you as a character should already be well versed to living in. The intricacies of the demons and their relationship to the current state of the world is rather unknown. Mix of late 19th century aesthetic combined with medievalism does not allow oneself to feel grounded in a particular place or time. The entire game so far reads like a fever dream.
The writers are getting better at their erotica. Laugh-worthy descriptions and dialogue from Mist are refined and more tasteful in Covenant of Morn. They have yet to strike that perfect balance of emotive and sensual description, and rely largely on their excellent quality models and animation, but there's a clear effort to get more intimate and sensual with the writing and it should be lauded rather than chastised.
Gameplay, Graphics, and Audio.
Where 395zone really shines is in audio placement. A maximizing minimalist- the sound of skin on skin, moans, soft panting, and subtle environmental reactions to character animations absolutely sell the few, but very well placed together scenes. Their use of lighting and sound has developed exponentially compared to their previous work- which itself was already high quality. The female models are incredibly detailed, unique to one another visually, and have different ambitions.
The gameplay is a loop of adventure-exploration on particular time limits, as the longer you are away in the proverbial 'veil,' a shadow world that nestles atop of our own, the less likely one is to return to the material world. Each girl has their own particular mini game. Some are generic, some are quite clever. Here, there is an investigation element, but I feel as though the game does not have enough red-herrings, supplemental lore and characterization items, and background information to justify calling it an 'investigation' game, despite that clearly being the genre the developer wishes to go for. This is a drastic limitation of the ren'py platform- but there are plentiful ways to subvert that. The developer would do well to find these methods.
If you have played Dangonranpa, you understand the motif- you need to break down people's self-delusions, lies, and alibi's through judicious use of evidence, and in so doing seduce demons to your cause. 395games has a history of re-balancing minigames, adding additional dialogue, and smoothing out the story-pacing of their work in later editions, so I assume that this game will receive the same treatment. In terms of 3D modeling and cinematogrophy, 395games is probably in the 1%. In terms of audio design, for a minimalist soundscape it's in the top 5%.
A game discovering itself
Covenant of Morn is trying to figure itself out. Half investigation game, half exploration game, occasionally an erotica game, with murky relationships and stattacco pacing that feels largely artificial and a world that has failed to convince me is real. Despite this, I suspect great things from the game's final release and future 395games projects- they really are pushing the boundaries of visuals and audioscape for this ancient ren'py platform.
the latest project by 395games, is currently (roughly) a third of the way through its production cycle. Their previously completed game, Mist, held a unique aesthetic and pushed the boundaries of the ren'py system to make the game feel active and engaging. 395games emphasizes exploration-cycles, returning to a home base, and doing simple mini-games in order to appease a small but diverse harem of extremely well detailed models.
Plot and Characters.
Several other reviewers have brought up Dark Souls or Elden Ring in terms of aesthetic and story. You are resurrected via dark magic by a witch, whose sister, a demon hunter, is looking to eliminate her, you, and all Demonkind. You must discover fellow demons, assist them in their personal struggles, and in so doing fold them into the cause of your mistress. Your presence in the corporeal world is tethered to magics tied to lust and seduction, so if you aren't achieving release in a certain period of time, you're banished off to the proverbial shadowlands.
While I have not played Dark Souls or Elden Ring, I have played their earliest progenitors- Ghosts and Goblins, and Demon's Souls. I am equally lost in Covenant of Morn as I am for Demon's Souls: There is some basic metanarrative here, there's a sense of why I am doing what I am doing, however, unlike 395Games previous works, I fail to see the hook for this setting and world. The Audience is not incentivized to empathize with their domina, Enna. You have sex to come back to life, she treats you like an eternal lover, an eternal partner- your character responds in kind- and then the entire relationship is written in an awkward, stilted, frigid manner, as though the author forgot about placing the horse before the cart.
As you are subservient to the witch Enna, you also have a servant-Demon of your own, Moran. This character is your typical brat-sub, who talks initially as though she could not care less for you, but then quickly dissolves this into a typical master-servant relationship. Both Enna and Moran's dialogue seems more built around explaining a world that you as a character should already be well versed to living in. The intricacies of the demons and their relationship to the current state of the world is rather unknown. Mix of late 19th century aesthetic combined with medievalism does not allow oneself to feel grounded in a particular place or time. The entire game so far reads like a fever dream.
The writers are getting better at their erotica. Laugh-worthy descriptions and dialogue from Mist are refined and more tasteful in Covenant of Morn. They have yet to strike that perfect balance of emotive and sensual description, and rely largely on their excellent quality models and animation, but there's a clear effort to get more intimate and sensual with the writing and it should be lauded rather than chastised.
Gameplay, Graphics, and Audio.
Where 395zone really shines is in audio placement. A maximizing minimalist- the sound of skin on skin, moans, soft panting, and subtle environmental reactions to character animations absolutely sell the few, but very well placed together scenes. Their use of lighting and sound has developed exponentially compared to their previous work- which itself was already high quality. The female models are incredibly detailed, unique to one another visually, and have different ambitions.
The gameplay is a loop of adventure-exploration on particular time limits, as the longer you are away in the proverbial 'veil,' a shadow world that nestles atop of our own, the less likely one is to return to the material world. Each girl has their own particular mini game. Some are generic, some are quite clever. Here, there is an investigation element, but I feel as though the game does not have enough red-herrings, supplemental lore and characterization items, and background information to justify calling it an 'investigation' game, despite that clearly being the genre the developer wishes to go for. This is a drastic limitation of the ren'py platform- but there are plentiful ways to subvert that. The developer would do well to find these methods.
If you have played Dangonranpa, you understand the motif- you need to break down people's self-delusions, lies, and alibi's through judicious use of evidence, and in so doing seduce demons to your cause. 395games has a history of re-balancing minigames, adding additional dialogue, and smoothing out the story-pacing of their work in later editions, so I assume that this game will receive the same treatment. In terms of 3D modeling and cinematogrophy, 395games is probably in the 1%. In terms of audio design, for a minimalist soundscape it's in the top 5%.
A game discovering itself
Covenant of Morn is trying to figure itself out. Half investigation game, half exploration game, occasionally an erotica game, with murky relationships and stattacco pacing that feels largely artificial and a world that has failed to convince me is real. Despite this, I suspect great things from the game's final release and future 395games projects- they really are pushing the boundaries of visuals and audioscape for this ancient ren'py platform.