- May 29, 2023
- 5
- 2
This is going to be the very first game I am creating. I have had ideas and desires for more games of in the vore genre for a long time and it's pretty hard to find games that focus solely on its theme, besides ViotoXica ~Vore Exploring Action RPG & Milia/Echidna Wars that are also platformers or 3D ... I actually wanted to create a 3D game by my guess is that dealing with the meshes for the devouring scenes would be pretty difficult.
Currently, I am building a 2D NSFW Action/Adventure Platformer of which features death cutscenes after the player is devoured. I won't go too much in depth about the game or gameplay yet as I intend to advertise it later, but want to get general ideas of do's and do not's. Right now I think I am going to keep it between 2 and 3 playable levels to gauge the interest in the market. If interest is strong enough then I will continue building more levels and content. Originally I had 10 levels planned with 4 enemies per level (each mostly different enemies but some similar) and each enemy will have 4 cutscenes involving the ensuing vore scene if the Protagonist is defeated. All characters and enemies are also going to be hand drawn. I intend to give the Protagonist 1 outfit and a naked model to start with, and each cutscene will feature the outfit she is currently wearing. She will have 2 mele attacks and 2 ranged attacks.
My overall goal would be to eventually build 10 levels, 6 outfits, and increase her abilities, moves as well as the difficulty of enemies as the game progresses.
The Artwork, including sprites of this game, even for just the 3 levels is going to cost me in the ballpark of between $8,000 - $10,000 ... I am wondering, if it is possible to recoup that investment using a Patreon. I do see other artists in the vore category on Patreon that seem to be doing well. I also see a few vore related games there as well but not many. I am also depending on a game developer and artists to deliver and compile the content. Unfortunately I do not have enough free time to learn how to code on my own, and I realize that puts me at a very big risk. Eventually I may learn to code.. On the side, I also intend to build comics involving the Protagonist of the game. Some involving the actual game and story itself, others involving more fantasy story and settings. All of this, I intend to host on a Patreon in order to fund the development of the game and any merchandise related to the Protaganist.
..but given my initial investment and ideas, what do you feel about my project? Are my goals feasible?
Also what would you recommend for advertising? I have created a twitter account (can't post yet because I'm new) - If I were to advertise here, how should I present it and what expectations should I have? How should I make my product known?
Currently, I am building a 2D NSFW Action/Adventure Platformer of which features death cutscenes after the player is devoured. I won't go too much in depth about the game or gameplay yet as I intend to advertise it later, but want to get general ideas of do's and do not's. Right now I think I am going to keep it between 2 and 3 playable levels to gauge the interest in the market. If interest is strong enough then I will continue building more levels and content. Originally I had 10 levels planned with 4 enemies per level (each mostly different enemies but some similar) and each enemy will have 4 cutscenes involving the ensuing vore scene if the Protagonist is defeated. All characters and enemies are also going to be hand drawn. I intend to give the Protagonist 1 outfit and a naked model to start with, and each cutscene will feature the outfit she is currently wearing. She will have 2 mele attacks and 2 ranged attacks.
My overall goal would be to eventually build 10 levels, 6 outfits, and increase her abilities, moves as well as the difficulty of enemies as the game progresses.
The Artwork, including sprites of this game, even for just the 3 levels is going to cost me in the ballpark of between $8,000 - $10,000 ... I am wondering, if it is possible to recoup that investment using a Patreon. I do see other artists in the vore category on Patreon that seem to be doing well. I also see a few vore related games there as well but not many. I am also depending on a game developer and artists to deliver and compile the content. Unfortunately I do not have enough free time to learn how to code on my own, and I realize that puts me at a very big risk. Eventually I may learn to code.. On the side, I also intend to build comics involving the Protagonist of the game. Some involving the actual game and story itself, others involving more fantasy story and settings. All of this, I intend to host on a Patreon in order to fund the development of the game and any merchandise related to the Protaganist.
..but given my initial investment and ideas, what do you feel about my project? Are my goals feasible?
Also what would you recommend for advertising? I have created a twitter account (can't post yet because I'm new) - If I were to advertise here, how should I present it and what expectations should I have? How should I make my product known?