Create your AI Cum Slut -70% for Mother's Day
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Seeking Creating a game for the sake of it

What percentage-balance would you like?


  • Total voters
    29
  • Poll closed .

Kaula

Newbie
Jul 1, 2017
33
17
So I noticed there a lot of people that want a story on the games, but they complain that most of them are just about sex 24 hrs with characters (like your dick would be dead if you fap that much)

And myself, sometimes I enjoy these games, I just find them boring and repetitive after a while for various reasons that members always address

And by this, I will try and work a game that will focus on the story from the beginning, and I want to create and shape the characters personalities on the player minds when the "sex" time becomes and such

I'm just doing it just for the sake of it, not that much,
And my family obv won't be fond of my creating a porn game so I may have to work on my laptop rather than my PC

So I want to model the characters myself + I want to make everything looks really good and eye-pleasing (i mean the UI and such lmao)

So if you are a developer or you know good programs, I'd appreciate it if you tell me about them :D

And where do I start, I just need a quick guide for the programmes I need, I may -highly- not open a donation account and such, as I don't need the money and for personal reasons :) but i may, who knows, I want to try to make this project just to be excellent

And I'm pretty you sure that you could tell already that my writings aren't that good (maybe point out grammar mistakes on this post, which I'm pretty sure is a lot) so I might need a helper to fix 'em xD
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,835
8,499
If you want to make a Visual Novel with 3D renders, the classic would be DAZ3D + Ren'Py;
If you want to make a Visual Novel with 2D CGs, the classic would be any program you are comfortable to draw in + Ren'Py;
If you want to make a 2D RPG, RPG Maker, for anything else you may want to look into Unity/Unreal Engine.
 

LP83

Engaged Member
Oct 13, 2016
2,763
9,242
I'd say 50-50. Depending on how the story develops, sometimes it's better to have a few sex scenes but with several renders to make it last and worth it.
There are some games with good stories, but several sex scenes that maybe are a handful of renders and ends quick.
I can't think of examples right now tho, i played so many games and sometimes some stick more than others.
 

c3p0

Conversation Conqueror
Respected User
Nov 20, 2017
6,532
15,374
For me it depens lot on the game.
I mean if you have the kind of "borthel" or watherver like "mangament" game, then I would say go for the kink.
If you have a awesome story on your desk and this hook me up, then I care very little at how much kink is there.

But on the view of content this is mostly a two edge sword. If you willing to give the player freedom either with different people, scene, ... or with a story and a lot of branches, then you need to have the ability to the work for it. Lot of scene/peoble/branch also means a lot of work for you, that your player most of the times don't see.

And for myself avoid in story pseudobranchs:
(main) story
desicion
if (branch 1) then
give answer 1
fi
if (branch 2) then
give answer 2
fi
(main) story

If give the player (true) freedom in the story, then it rather comes to this:
story
descion
if ( variable1 > x and variable2 > y and ...) then
subbranch 1
fi
if ( variable1 > x and variable2 y y and ...) then
subbranch 2
fi
....

You can see this easily could create a shit ton of work. Also this needs, for most, a lot more planning and housekeeping. Then simple "cosmetic" paths as "go first to scene A and then to B or the other way..." are "most" without additional work.
If you have only a fix amount of work you can do, then you must manage your work investment. Either do all your work on branch/char/.... or you have to divide.

And most times some people are coming and grumble about "why is the update only for char a, I like char b more" and so one, but then if you can't ignore them, then don't do it in the beginning.
Most of the dev have a plan for the game and seldom the game will be better if they cancel their plans and following blind their supporter - doesn't mean you should listen to them, only you should also differ between the feedbacks they give.