*v0.2.8 build*
Not a bad game. I was a bit turned off since pixel art is a hit-or-miss for me in H-games but this game won me over. The animations are done pretty well and I think the presentation is generally pretty good.
==Gameplay==
0 stars (so far)
Gameplay wise, it's about what you expect with a -1, 2, 3 combo- and jump, though I wish I could rebind jump to space instead of w. You do get a parry in the form of a kick, though it only works if you use them at the right time with attacks that flash blue.
The game is still very much an alpha at the moment though since you are basically take no damage and there are still bugs, like a duplicate of you forming to have sex with an enemy with the sounds playing non-stop until you get knocked down and fuck another enemy.
-I'm assuming the Bug I mentioned is patched out, haven't tested it yet-
==Presentation==
0 stars
-The game has a pixel art aesthetic, which is usually a hit or miss for me personally in H-games. Still it doesn't ruin the moon with a bobble head or the like, and while I would prefer something akin to D-Lis or UzuraZanac's styles and maybe slim down the waist just a bit for some models IMO, nor is it trying to be anything ground-breaking, I think the art and models are well-made overall.-
==H-factor==
+1 star
H-gameplay basically consists of what you also would expect where you get knocked down if you loss all your stamina and have to spam in order to break free. It's pretty normal , but I would prefer it if the bar didn't decrease so fast.
-Its better now-
As for the H-factor, it passes with a Solid B+ A, I still don't prefer the aesthetic but it doesn't turn me off, the animations have quality, and the fact it has multiple animations pushes it from a B- to a B+ A. If you were able to have some influence on the animation you get, it could be pushed to an A-, but I don't expect anything in that regard.
-I should also mention that the gallery is locked behind subescribestar and patreon, but i don't think that is much of a large issue at this early of a stage-
[F = Dead fish || C = Eh, good enough || S = "Whoa! Where did my pants go?!"
-H-scenes grew on me on my 2nd time around when I started to look a bit more into the finer details. That, and replaying some a mix of shitty amd good H-games recently which upped my appreciation a bit.-
==Suggestions and improvements==
Some things I think can improve the game as of right now is basically just a map and a prompt to collect items which are guaranteed to be in the game at some point probably. Some things I would like to be in the game is just some more castlevania vibes gameplay wise, more enemies with more animations, and maybe -some abilities added at some point, like, for example, one that- lets you step/jump on enemies heads but thats about it -as far as I can imagine.-
-I also think a ranged option for combat would make things a bit better too.-
TLDR; Its a promising cake that was just put in the oven, so keep an eye on this one.
-Update: New patch w/ new enemy, plenty of bug fixes, new main menu, and death is now in game. Nothing too major so not changing generally review much aside from format, but I do think combat might seem a bit jank since you can just spam outside the range of most enemies and just crouch to knaw off the ankles of the new grand succubus type. Had to get good w/ the executioner demon though, but its pretty easy once you read its moves.
(pro tip: hitboxes are tight but idk to what degree, and parry is great to master for some enemies).